micketymike
10-05-2007, 01:46 AM
The events may not occur in the order
given precisely, but they are general enough to be useful.
Sephiroth's first attack will be his Sin Angel (a dashing slash) to which
you must press TRIANGLE to react to it. Your reaction command will guard all
the attacks and allow you to attack Sephiroth.
Your goal at this point is to defend against Sephiroth's attacks and
counterattack when he leaves himself open. The best time to do this is just
after he uses a Grounded Omnislash or Sin Angel.
The other useful tactic to use is to allow Sephiroth to use his Teleport
Launch to send Sora air-borne. Now, quickly launch a Reversal Strike (with
Square) or recover and attack (press X to recover) as soon as you are in the
air. Timed correctly, you will begin to assault Sephiroth in the air.
Another useful but not necessary tactic is to equip Charge Berserk on
Sora and use your MP entirely so that Sora is charging his MP. At this point,
Sora's main attack will become "Berserk" which will string attacks together
without finishers. This will allow you to chain several more rounds of
attacks on Sephiroth at a time. However, he CAN break out of this after 6 or 7
iterations, so be careful and don't be overzealous.
Here is the general flow you can expect, the arrows indicate how you ought to
react to the numbered situation:
O=== Phase 1: The Wanderer ==============================================O
01) Sephiroth uses Sin Angel.
> Press Triangle to parry the attack.
> Attack Sephiroth after the attack expires. Distance yourself from
Sephiroth.
02) Sephiroth uses Grounded Omnislash.
> Either Guard the attack or dodge it and retaliate.
> Dodge and keep your distance.
03) Sephiroth uses Teleport Launch.
> Recover/Revenge Slash immediately and attack Sephiroth mid-air.
> After landing, distance yourself from Sephiroth.
04) Sephiroth launches Sora and uses Air Omnislash.
> Try to recover and retaliate, otherwise just grin and bear it.
O=== Phase 2: Feral Destroyer ===========================================O
Phase 2: Reached after Sephiroth incurs 4.5 bars of damage.
Sephiroth will mutter something and teleport away to summon Orbs of
Destruction. This is the transition into Phase 2.
The basic tactics you've used in the first Phase will still hold true in this
phase. Keep in mind that Sephiroth is now faster and his Omnislash has much
greater range. He will also teleport more frequently, thus it will be more
difficult to attack him after defending against his blows.
Anytime Sephiroth summons orbs in a circle around Sora, cast Reflect to ward
them off.
Sephiroth will now also use his infamous Heartless Angel and Pillars of Flame
attacks in this and the next phase. Here is the general flow for the second
Phase (include the attacks from Phase 1):
05) Sephiroth summons the Orbs of Destruction.
> Cast Reflect to dispel the orbs. If this does not work or is not possible
then simply attack the orbs to dispel them.
06) Sephiroth casts Pillars of Flame.
> Fly away as quickly as possible. Sephiroth will only do this attack when
near Sora.
07) Sephiroth rises into the air in order to use Heartless Angel.
> Jump up and strike Sephiroth as quickly as possible to interrupt the
attack.
> If a halo appears above Sora, the attack will always hit him.
> If he is too far, you can try to time a healing item or Curaga such that
Sora will be healed JUST after the attack strikes him.
08) Sephiroth strikes Sora with Heartless Angel.
> Right after a successful Heartless Angel, Sephiroth will almost always use
Sin Angel. Be prepared to "react" to it and attack Sephiroth right
after the attack.
> Heal with a Hi-Potion or Elixir (since your magic will most likely be
depleted; if not then use a Curaga Spell.)
> If you have a good arial dodge then you may also leap at him to nock him down befor completion of the move
O=== Phase 3: Onslaught Incarnate =======================================O
Phase 3: Reached after Sephiroth has roughly 5.5 bars of health remaining.
Sephiroth will teleport to a fixed location and charge until his upper torso
begins to emit a pink aura. This is the transition into Phase 3.
All of the tactics you've applied in the previous forms still apply, however
Sephiroth is much, much faster and more ferocious than he was previously. As
such, you will need to react to his actions more quickly. He also has a new
attack in his arsenal: Supernova (a rain of meteors.)
Here is the final flow, include the attacks from Phases 1 and 2:
09) Sephiroth rises into the air and uses Supernova.
> Counter the meteor rain by flying around the edge of the arena.
> Wait for him to descend from the attack and keep a distance from him.
reply if extra help is requiredid be pleased to help
given precisely, but they are general enough to be useful.
Sephiroth's first attack will be his Sin Angel (a dashing slash) to which
you must press TRIANGLE to react to it. Your reaction command will guard all
the attacks and allow you to attack Sephiroth.
Your goal at this point is to defend against Sephiroth's attacks and
counterattack when he leaves himself open. The best time to do this is just
after he uses a Grounded Omnislash or Sin Angel.
The other useful tactic to use is to allow Sephiroth to use his Teleport
Launch to send Sora air-borne. Now, quickly launch a Reversal Strike (with
Square) or recover and attack (press X to recover) as soon as you are in the
air. Timed correctly, you will begin to assault Sephiroth in the air.
Another useful but not necessary tactic is to equip Charge Berserk on
Sora and use your MP entirely so that Sora is charging his MP. At this point,
Sora's main attack will become "Berserk" which will string attacks together
without finishers. This will allow you to chain several more rounds of
attacks on Sephiroth at a time. However, he CAN break out of this after 6 or 7
iterations, so be careful and don't be overzealous.
Here is the general flow you can expect, the arrows indicate how you ought to
react to the numbered situation:
O=== Phase 1: The Wanderer ==============================================O
01) Sephiroth uses Sin Angel.
> Press Triangle to parry the attack.
> Attack Sephiroth after the attack expires. Distance yourself from
Sephiroth.
02) Sephiroth uses Grounded Omnislash.
> Either Guard the attack or dodge it and retaliate.
> Dodge and keep your distance.
03) Sephiroth uses Teleport Launch.
> Recover/Revenge Slash immediately and attack Sephiroth mid-air.
> After landing, distance yourself from Sephiroth.
04) Sephiroth launches Sora and uses Air Omnislash.
> Try to recover and retaliate, otherwise just grin and bear it.
O=== Phase 2: Feral Destroyer ===========================================O
Phase 2: Reached after Sephiroth incurs 4.5 bars of damage.
Sephiroth will mutter something and teleport away to summon Orbs of
Destruction. This is the transition into Phase 2.
The basic tactics you've used in the first Phase will still hold true in this
phase. Keep in mind that Sephiroth is now faster and his Omnislash has much
greater range. He will also teleport more frequently, thus it will be more
difficult to attack him after defending against his blows.
Anytime Sephiroth summons orbs in a circle around Sora, cast Reflect to ward
them off.
Sephiroth will now also use his infamous Heartless Angel and Pillars of Flame
attacks in this and the next phase. Here is the general flow for the second
Phase (include the attacks from Phase 1):
05) Sephiroth summons the Orbs of Destruction.
> Cast Reflect to dispel the orbs. If this does not work or is not possible
then simply attack the orbs to dispel them.
06) Sephiroth casts Pillars of Flame.
> Fly away as quickly as possible. Sephiroth will only do this attack when
near Sora.
07) Sephiroth rises into the air in order to use Heartless Angel.
> Jump up and strike Sephiroth as quickly as possible to interrupt the
attack.
> If a halo appears above Sora, the attack will always hit him.
> If he is too far, you can try to time a healing item or Curaga such that
Sora will be healed JUST after the attack strikes him.
08) Sephiroth strikes Sora with Heartless Angel.
> Right after a successful Heartless Angel, Sephiroth will almost always use
Sin Angel. Be prepared to "react" to it and attack Sephiroth right
after the attack.
> Heal with a Hi-Potion or Elixir (since your magic will most likely be
depleted; if not then use a Curaga Spell.)
> If you have a good arial dodge then you may also leap at him to nock him down befor completion of the move
O=== Phase 3: Onslaught Incarnate =======================================O
Phase 3: Reached after Sephiroth has roughly 5.5 bars of health remaining.
Sephiroth will teleport to a fixed location and charge until his upper torso
begins to emit a pink aura. This is the transition into Phase 3.
All of the tactics you've applied in the previous forms still apply, however
Sephiroth is much, much faster and more ferocious than he was previously. As
such, you will need to react to his actions more quickly. He also has a new
attack in his arsenal: Supernova (a rain of meteors.)
Here is the final flow, include the attacks from Phases 1 and 2:
09) Sephiroth rises into the air and uses Supernova.
> Counter the meteor rain by flying around the edge of the arena.
> Wait for him to descend from the attack and keep a distance from him.
reply if extra help is requiredid be pleased to help