q1q1
04-24-2008, 05:12 AM
Omniconvert
This is the new & improved MAXConvert, so-named because it isn't so much tied to MAXCrypt any more.
* Decrypt and encrypt codes for all devices. That means all versions of CodeBreaker, Action Replay, GameShark and Xploder. It also does the verifier codes that are prepended to the new GameShark and Xploder codes, but they aren't necessary, so far as I know.
* Translate compatible code types from one device to another. MAX Convert dealt mostly with AR MAX <-> Other conversions. This tool has specific translations for codes to and from all formats, such as converting 9 type CodeBreaker codes to type 8 on Action Replay version 2. The translation is thorough, but not exhaustive.
* Create CodeBreaker (.cbc) cheat files compatible with version 7 or with any other version that has the RSA signature check removed somehow.
* Create single-game AR MAX cheat files. Name the one you want to codelist.bin on your USB drive ormemory card, and the AR MAX will load these in place of the default code list. You should be able to use Mirality's code manager to merge them into a larger code list as well, but I have not tried that.
* Create AR MAX disc hashes for your games. These hashes are used by AR MAX's Quick Mode to recognize the game inserted and take you directly to the cheats for it. (I've never been a big fan of this
feature myself, but hey.)
* Create GameShark (.p2m) cheat files compatible with any GameShark that supports their USB update feature. You can use a tool like PS2 Save Builder to move the user.dat from a .p2m file to the code save of your GameShark/Xploder/Xterminator as well. This will permit you to upload a single-game code save, even on Xploder-based devices that don't support USB.
Check the help files for more information. The package contains a .chm help file, as well as htmlhelp, which is just uncompiled contents of the .chm.
Many thanks to Parasyte for the AR MAX crypt routines, and to Misfire for the CB7 encryption and old AR encryption. A full list of credits can also be found in the help file.
This program is open source, but I haven't gone back and put the boilerplate in all the files yet. Once I've done that, the source will be released as a separate package. Although it probably won't appear until the next version, as there are a few remaining tweaks I plan to make. In the meantime, you can send me a message here if you want all or part of the source, and I'll provide you with it.
http://www.codemasters-project.net/portal-english/apportal/news.php
Download link(OmniConvert)
http://www.herrvillain.com/omniconvert/omniconvert_1.0.1_R.rar
This is the new & improved MAXConvert, so-named because it isn't so much tied to MAXCrypt any more.
* Decrypt and encrypt codes for all devices. That means all versions of CodeBreaker, Action Replay, GameShark and Xploder. It also does the verifier codes that are prepended to the new GameShark and Xploder codes, but they aren't necessary, so far as I know.
* Translate compatible code types from one device to another. MAX Convert dealt mostly with AR MAX <-> Other conversions. This tool has specific translations for codes to and from all formats, such as converting 9 type CodeBreaker codes to type 8 on Action Replay version 2. The translation is thorough, but not exhaustive.
* Create CodeBreaker (.cbc) cheat files compatible with version 7 or with any other version that has the RSA signature check removed somehow.
* Create single-game AR MAX cheat files. Name the one you want to codelist.bin on your USB drive ormemory card, and the AR MAX will load these in place of the default code list. You should be able to use Mirality's code manager to merge them into a larger code list as well, but I have not tried that.
* Create AR MAX disc hashes for your games. These hashes are used by AR MAX's Quick Mode to recognize the game inserted and take you directly to the cheats for it. (I've never been a big fan of this
feature myself, but hey.)
* Create GameShark (.p2m) cheat files compatible with any GameShark that supports their USB update feature. You can use a tool like PS2 Save Builder to move the user.dat from a .p2m file to the code save of your GameShark/Xploder/Xterminator as well. This will permit you to upload a single-game code save, even on Xploder-based devices that don't support USB.
Check the help files for more information. The package contains a .chm help file, as well as htmlhelp, which is just uncompiled contents of the .chm.
Many thanks to Parasyte for the AR MAX crypt routines, and to Misfire for the CB7 encryption and old AR encryption. A full list of credits can also be found in the help file.
This program is open source, but I haven't gone back and put the boilerplate in all the files yet. Once I've done that, the source will be released as a separate package. Although it probably won't appear until the next version, as there are a few remaining tweaks I plan to make. In the meantime, you can send me a message here if you want all or part of the source, and I'll provide you with it.
http://www.codemasters-project.net/portal-english/apportal/news.php
Download link(OmniConvert)
http://www.herrvillain.com/omniconvert/omniconvert_1.0.1_R.rar