Escape!

Discussion in 'Retirement Home' started by Ego Imperium, Oct 31, 2009.

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  1. Ego Imperium Twilight Town Denizen

    Joined:
    Jul 10, 2009
    Location:
    I reject your reality, and substitute my own.
    64
    289
    This was a short lived RP on another forum I've been on. The creator of the RP there admitted to having taken the idea from another, though the other was not known. Nonetheless, it was, in my opinion, a great idea, and whoever deserves the credit for it, deserves the credit, not myself. Many of the additions that have come upon it were the result of the last attempt.

    (Bear in mind that this has been changed little, for simplicities' sake).

    Here's the story:

    The government has set up a secret organization called, TSY.
    It captures children with, 'special' powers and tests them to see what in the brain triggers this.
    The powers are realistic. Nothing like flying, super speed, none of that. It's mind powers, like telepathy, premonition, object manipulation, and special senses. So… your all teenagers that were captured by TSY when you were only about 8 and 9. Your parents are long gone, the government got rid of them, and as teens… you decided to escape. You all ran away and set up camp in a small cave. You have no idea where you are. You have to keep moving or the government will catch up with you.
    All of you stay together, because over the years you’ve become all each other had.

    Here are the powers to chose from:

    Special Senses- You can sense what a person is like when you meet them. What they have done, what they're planning, wheather their good or bad. It's like, seeing a card face-down on a table and knowing that it's the King of Spades. You can sense danger and changes in the weather. Stuff like that.

    Premonition-
    You can see in the future. Nothing special, like real visions, you know what's coming because something in your mind tells you so. Similer to special senses, but you can get a more detailed outlook. Like... where the bad weather will happen... or... why the danger will occur.

    Telepathy- You get glimpses of people's thoughts. You can't dig deep in there, you can skim their outer thoughts. Like... their exact thoughts at that very moment.

    Object Manipulation (Telekinesis)- nothing special. You can turn on the lights when you walk in a building, you can move things a few feet, and you can raise things off the ground within a 50 foot radius. You can't move people. It's this whole universe thing about... free will... whatever. {Lita}

    New Powers:

    Power Cancellation ~Limited to one or two people~ Pretty much self-exlpanitory, the wielder of this power can cancel powers used against them.

    Astral Projection You can create another one of yourself in time of need, the trouble is that you have little control yourself and your astral self.

    Sound Manipulation You can manipulate sound. A change in the sounds perceived by your enemies will confuse them, long enough for you to gain an advantage or escape.

    Probability Manipulation You can manipulate probablity, and you have a chance of turning things in your favor.

    ~These double as evolution. If you start with one of these, you don't get the previous power.~

    Illusion ~A Premonition evolution~You can change how others percieve the area. One with a strong mental capacity can even add scents and a breeze. The downside being, it takes alot out of a person and you'll need good concentration to be able to hold the illusion.

    Mind control ~A Telepathy evolution~ Simply put, temporary control over ones mind. Depending on your strength, you can control them for two minutes up to half an hour. You can make them protect you, fight for you, whatever. Just keep in mind GM-ing for the protection of other players.

    Sonic scream ~A Special Senses evolution~ Nothing to it except a high pitched Sonic Scream. It can blow out the hearing of anyone in a fifty foot radius. The result is only temporary (about an hour) but you'll have a ring in your ears for days afterward.

    Elemental Control ~An Object Manipulation evolution~ You have partial control over the elements. You can makes a river flood a bit, spark a fire or spread one a few feet out, etc.

    Profiling Ability - ~Part of the Special senses evolution~ You can deduce a person's personality to a certain degree, allowing to know them better and to think somehow like them if needed, leading to deduce their plans with a certain percentage of probability.

    Healing Aura- ~Object manipulation evolution~ Can be used to heal minor wounds. But major wounds use a lot of energy and can lead to fainting.

    "Self Manipulation"- An evolution off of object manipulation, similar to elemental manipulation, but instead of manipulation of elements, you gain manipulation over a certain part of yours body structure. Such powers can be manipulation of muscles, or skin, or, generally, whatever part you wish (only one though).


    Once you get further in the story, your powers may advance. And there's a limit to the Object Manipulation ability. I only want two or three people. That's subject to change, depending on how popular this becomes. Limit how many of each ability but depending on popularity, I'll extend them.

    And we also need a leader. To be leader, just call it out. And the government is free game. If you have an idea for them, go ahead and feel free to use them.

    Rules

    1. No GM-ing
    2. No power plays
    3. No character killing unless you agreed upon it with the player of the character whom you are killing
    4. No excessive swearing
    5. Obey the general rules of the forum
    6. Relationships are encouraged but keep it PG-13

    Not harsh rules but they should be mentioned none-the-less.


    Name: (you don’t know your last name)
    Gender:
    Age: (15-20)
    Power: (pick one from above)
    Appearance:
    Personality:
    History: (not optional, bear in mind, you remember little of your past)
    Other:

    Roster

    Lita, played by kingdomhearts530
     
  2. Heart ❤ Enjoy every moment with all ya got

    Joined:
    Mar 2, 2009
    Gender:
    Non-Binary
    1,092
    Name: (you don’t know your last name)Lita
    Gender:FM
    Age: (15-20)15
    Power: (pick one from above) Object Manipulation
    Appearance[​IMG]
    Personality:Sweet kind caring
    History: (not optional, bear in mind, you remember little of your past)Was taken from her home when she was 8. Loved reading and singing
    Other:
     
  3. Ego Imperium Twilight Town Denizen

    Joined:
    Jul 10, 2009
    Location:
    I reject your reality, and substitute my own.
    64
    289
    You are accepted.

    Name:
    Kai

    Gender:
    Female

    Age:
    17

    Power:
    Object Manipulation

    Appearance:
    http://images1.fanpop.com/images/photos/2400000/Emo-Anime-Guy-anime-guys-2461951-300-379.jpg

    Personality:
    Kai is slightly (or rather, almost completely) withdrawn from the full reality of the world, at times. He can be difficult to work with, and will often attempt to push others around, and take control of situations on his own. But in the end, he cares about those around him, and those that are like him. (Yeah, subpar for me, but I'll make things clearer in the RP.

    Bio:
    From early one in his life, Kai had been known to posses these, "odd mentalities". As referred to by his parents, he was often causing things to happen without even moving. In his sleep, he would cause his bed to rise to the cieling. When passing lamps, they would shatter upon the floor as he walked. And still, his parents were none the wiser of it all, and ultimately, just gave up on trting to figure it out at all.

    It wasn't until TSY found him that even he began to understand. They came to him, telling him that they could help him, teach him to the powers with which he hd been endowed, and make them powerful. But all they managed to produce was something that left Kai dissatisfied with their work. He had, in truth, gained a greater level of control over his powers, but at the cost of something that had been, at the time, valuable to him: the power. Before his training, his abilities had far greater power than they would after the fact. Enraged by this, he distanced himself from the TSY agents, and testers as best he could, until finally, the day came for him to make his escape....
     
  4. ouroborosgeneral Merlin's Housekeeper

    Joined:
    Oct 28, 2009
    Location:
    Somewhere in the Between
    2
    34
    If its cool I'd like to be leader

    Name: Necro
    Gender:male
    Age: 20
    Power: Probability Manipulation
    Appearance: [​IMG]
    Personality: Necro is sarcastic, cynical, and a bit antisocial. He views the people around him not as comrades but as variables unless they have earned his respect. He always thinks ahead and will do whatever is necessary to keep as many of his fellow escapees alive, for without their powers his probability for survival goes down. He avoids conflict whenever possible and is quick to stop arguments within the group with sharp biting words, or threats.

    History: The only thing Necro remembers before being taken in is a beautiful red haired woman playing the piano. Other than that he has been a prisoner since he was eight. He is a legend among the escapees because of this. The government have sent him on many missions over the years. Most were intel, and a few were high profile assassinations. He is the oldest member of the project, and TSY "Retires" members once they reach the age of 21, due to the degradation of psychic powers with age.

    They were considering making an exception for Necro, due to his track record. But in his last misson, when he tried to manipulate the odds around him, he wound up being seen and left behind a mountain of bodies for a simple intel mission. Since then his power seems to become more and more erratic with each use, and the end results are always either one extreme or the other. A test was performed involving a maze to prove this. Upon activitating his ability in one instance, he easily escaped the death trap without a scratch. The second time his hair turned white from the gas chambers and other traps. The scientists recorded that this bad luck side effect will occur 15% of the time Necro uses his power. Not good.

    Necro knew his odds of survival were going slim, and so manipulated events so that he could escape, freeing a few others so the odds would increase in his chances for survival. Now he finds himself having to not only interact with, but LEAD a ragtag group of psychics. He can no longer rely on odds and luck, but rather people and skill to keep him alive. This scares him more than anything else.

    Other: Has four possesions. A deck of playing cards, A red lighter with A Black Spade drawn on it, a pack of smokes,and and a .42 caliber gun
     
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