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#1 |
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Gummi Ship Junkie
Join Date: Aug 2007
Posts: 338
My Mood:
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kh2fm on kh2
isnt there a way to copy the data on a kh2fm and paste it on a kh2 so we can fight roxas and stuff and it can be in full english comand menu
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#2 |
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Kingdom Keeper
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#3 |
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Banned
Join Date: Apr 2007
Posts: 443
My Mood:
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Actually, yes there is. But it's very difficult.
You either need advanced C++ Knowledge, or one ****ing good hacking program. The best you could do is replace Sephiroth with Terra, or maybe Shadows with Terra. |
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#4 | |
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Kingdom Keeper
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Quote:
First of all, KH2 (or ANY PS2 GAME for that matter) is NOT programmed in C++, C, Java, PEARL, or pretty much any other common language, because the PS2's processor only can interpret ONE programming language, and that is, MIPS MIPS is just another programming language like C++ or Java, but it's fairly uncommon in a regular PC Secondly, Terra's code is at least 200 lines long, and there is no way we could find every line and program it exactly UNLESS we had the ORIGINAL ELF file (the one that the programmers have), and even so, we have to change the operators of each address, (ie: lui, addui, nop, .byte, ori, etc) to be the same as terra's code, which is damn near impossible The ELF in the KH2 disk contains VERY few lables, so we'd be clueless in the first place Last edited by JLHack7; 08-27-2007 at 10:07 PM. |
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#5 | |
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Banned
Join Date: Apr 2007
Posts: 443
My Mood:
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Quote:
Like putting Dragonball Z Budokai 2 Characters into Budokai 3. When the coding for two games (in this case, kh2 and kh2fm+) is very similar, it is possible to transfer data between the two games. So YOU Stop acting like you know it all. If you need furtherproof, look on youtube and google. |
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#6 | |
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Kingdom Keeper
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first off, most of them are just using Emulators secondly, (here's the trump card) TERRA'S VISUAL MODEL ISN'T IN REGULAR KH2, SO YOU CAN'T DO IT UNLESS YOU USE AN EMULATOR, AND NO CHARACTER HAS TERRA'S ANIMATIONS, SO THEY WOULD JUST T-STANCE Furthermore, in DBZ, the models for players are EXACTLY THE SAME, (with slight differences in height and texture) SO ANY CHARACTER CAN USE ANY MOVE WITH CODES! IN KH2, however, NOT EVERYBODY IS MODELED THE SAME WAY! we see this because of the way Roxas shows up in Sora's cutscenes, this is also evident because of T-Stances So in other words, programming Terra into regular KH2 requires you to mod the disc directly, unless you feel like puting in 200,000+ lines of code for Models (besides, ARMAX can't hold 200,000+ lines anyway) and another 100+ lines for the animations |
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#7 | |
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Banned
Join Date: Apr 2007
Posts: 443
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Quote:
Actually, it's done using a program called AFS Explorer. WHAT IT CAN DO: (this isnt using an emulator as you say) http://www.youtube.com/watch?v=yGtt3b5_8xE AFS Explorer Tutorial: http://www.youtube.com/watch?v=2s7fX...elated&search= |
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#8 | |
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Kingdom Keeper
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#9 |
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Banned
Join Date: Apr 2007
Posts: 443
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#10 |
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Code Master
Join Date: Sep 2006
Posts: 5,753
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i heard of something that you can switch ELFs of the game but it only works like 10% of the time. but an American game and a Japanese game are a big NO NO becuz there are too many differences. also, i've seen ppl using programs to translate text in a game like Tales of Destiny 2. they're making an English patch. but i'm very skeptical that anyone here knows what they're doing
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#11 | |
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Kingdom Keeper
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I've got more Experience with 3D modeling anyway, because I regularly make my own models for Star Wars Jedi Knight 3: Jedi Academy using GMAX and I have plenty of experience with 3DS Max |
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