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Old 08-27-2007, 09:55 PM   #1
ishotansem
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kh2fm on kh2

isnt there a way to copy the data on a kh2fm and paste it on a kh2 so we can fight roxas and stuff and it can be in full english comand menu
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Old 08-27-2007, 09:57 PM   #2
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Originally Posted by ishotansem View Post
isnt there a way to copy the data on a kh2fm and paste it on a kh2 so we can fight roxas and stuff and it can be in full english comand menu
No, and this post belongs in the Kingdom Hearts 2 Codes thread, because its about making a code for regular KH2
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Old 08-27-2007, 09:58 PM   #3
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Actually, yes there is. But it's very difficult.

You either need advanced C++ Knowledge, or one ****ing good hacking program.

The best you could do is replace Sephiroth with Terra, or maybe Shadows with Terra.
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Old 08-27-2007, 10:03 PM   #4
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Originally Posted by Redsonic View Post
Actually, yes there is. But it's very difficult.

You either need advanced C++ Knowledge, or one ****ing good hacking program.

The best you could do is replace Sephiroth with Terra, or maybe Shadows with Terra.
Stop talking like you know what you're doing, because you don't

First of all, KH2 (or ANY PS2 GAME for that matter) is NOT programmed in C++, C, Java, PEARL, or pretty much any other common language, because the PS2's processor only can interpret ONE programming language, and that is, MIPS

MIPS is just another programming language like C++ or Java, but it's fairly uncommon in a regular PC

Secondly, Terra's code is at least 200 lines long, and there is no way we could find every line and program it exactly UNLESS we had the ORIGINAL ELF file (the one that the programmers have), and even so, we have to change the operators of each address, (ie: lui, addui, nop, .byte, ori, etc) to be the same as terra's code, which is damn near impossible
The ELF in the KH2 disk contains VERY few lables, so we'd be clueless in the first place

Last edited by JLHack7; 08-27-2007 at 10:07 PM.
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Old 08-27-2007, 10:05 PM   #5
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Originally Posted by jlhack7 View Post
Stop talking like you know what you're doing, because you don't

Terra's code is at least 200 lines long, and there is no way we could find every line and program it exactly UNLESS we had the ORIGINAL ELF file (the one that the programmers have), and even so, we have to change the operators of each address, (ie: lui, addui, nop, .byte, ori, etc) to be the same as terra's code, which is damn near impossible
The ELF in the KH2 disk contains VERY few lables, so we'd be clueless in the first place
Uh huh. Youtube it, you will find people doing crazy ****.
Like putting Dragonball Z Budokai 2 Characters into Budokai 3.

When the coding for two games (in this case, kh2 and kh2fm+) is very similar, it is possible to transfer data between the two games.

So YOU Stop acting like you know it all. If you need furtherproof, look on youtube and google.
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Old 08-27-2007, 10:14 PM   #6
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Originally Posted by Redsonic View Post
Uh huh. Youtube it, you will find people doing crazy ****.
Like putting Dragonball Z Budokai 2 Characters into Budokai 3.

When the coding for two games (in this case, kh2 and kh2fm+) is very similar, it is possible to transfer data between the two games.

So YOU Stop acting like you know it all. If you need furtherproof, look on youtube and google.
true, but that is VERY different
first off, most of them are just using Emulators
secondly, (here's the trump card) TERRA'S VISUAL MODEL ISN'T IN REGULAR KH2, SO YOU CAN'T DO IT UNLESS YOU USE AN EMULATOR, AND NO CHARACTER HAS TERRA'S ANIMATIONS, SO THEY WOULD JUST T-STANCE

Furthermore, in DBZ, the models for players are EXACTLY THE SAME, (with slight differences in height and texture) SO ANY CHARACTER CAN USE ANY MOVE WITH CODES!

IN KH2, however, NOT EVERYBODY IS MODELED THE SAME WAY! we see this because of the way Roxas shows up in Sora's cutscenes, this is also evident because of T-Stances

So in other words, programming Terra into regular KH2 requires you to mod the disc directly, unless you feel like puting in 200,000+ lines of code for Models (besides, ARMAX can't hold 200,000+ lines anyway) and another 100+ lines for the animations
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Old 08-27-2007, 10:15 PM   #7
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Originally Posted by jlhack7 View Post
true, but that is VERY different
first off, most of them are just using Emulators
secondly, (here's the trump card) TERRA'S VISUAL MODEL ISN'T IN REGULAR KH2, SO YOU CAN'T DO IT UNLESS YOU USE AN EMULATOR, AND NO CHARACTER HAS TERRA'S ANIMATIONS, SO THEY WOULD JUST T-STANCE

Furthermore, in DBZ, the models for players are EXACTLY THE SAME, SO ANY CHARACTER CAN USE ANY MOVE WITH CODES!

IN KH2, however, NOT EVERYBODY IS MODELED THE SAME WAY! we see this because of the way Roxas shows up in Sora's cutscenes, this is also evident because of T-Stances

So in other words, programming Terra into regular KH2 requires you to mod the disc directly, unless you feel like puting in 200,000+ lines of code for Models (besides, ARMAX can't hold 200,000+ lines anyway)

Actually, it's done using a program called AFS Explorer.

WHAT IT CAN DO: (this isnt using an emulator as you say)
http://www.youtube.com/watch?v=yGtt3b5_8xE


AFS Explorer Tutorial: http://www.youtube.com/watch?v=2s7fX...elated&search=
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Old 08-27-2007, 10:18 PM   #8
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Originally Posted by Redsonic View Post
Actually, it's done using a program called AFS Explorer.

WHAT IT CAN DO: (this isnt using an emulator as you say)
http://www.youtube.com/watch?v=yGtt3b5_8xE


AFS Explorer Tutorial: http://www.youtube.com/watch?v=2s7fX...elated&search=
thats interesting, but do you know how to use it?
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Old 08-27-2007, 10:19 PM   #9
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thats interesting, but do you know how to use it?
I'll figure it out. That video tutorial isn't as helpful as i'd like it to be.

But, i'll try my best.
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Old 08-27-2007, 10:26 PM   #10
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i heard of something that you can switch ELFs of the game but it only works like 10% of the time. but an American game and a Japanese game are a big NO NO becuz there are too many differences. also, i've seen ppl using programs to translate text in a game like Tales of Destiny 2. they're making an English patch. but i'm very skeptical that anyone here knows what they're doing
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Old 08-27-2007, 10:30 PM   #11
JLHack7
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Originally Posted by Redsonic View Post
I'll figure it out. That video tutorial isn't as helpful as i'd like it to be.

But, i'll try my best.
don't bother, I'm on it,

I've got more Experience with 3D modeling anyway, because I regularly make my own models for Star Wars Jedi Knight 3: Jedi Academy using GMAX and I have plenty of experience with 3DS Max
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