You wake up one morning...

Discussion in 'The Spam Zone' started by Jayn, Aug 23, 2011.

  1. The Graceful Assassin It's Just Like Christmas Morning

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    Go up the stair-case.

    I'm a scaredy cat.
     
  2. Bushy "Don't think. Imagine!"

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    [x] Charge towards the monster, knife in hand, yelling to distract it from it's victim.


    Gentlemen...
    It's a good day to die...
    or be the hero and succeed. Thus saving the day and the human voice.
    If it's a girl, we might get laid.
    Again, I see no downside other than death.
    We saved before. So we are immortal! *le gasp*
     
  3. FuzzyBlueLights Traverse Town Homebody

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    [x] Blow out our lantern and sneak inside for a better view.

    Sneaking never fails. If you're fast enough.
     
  4. Britishism Gummi Ship Junkie

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    [X] Blow out the lantern and sneak in.


    This is the kill yourself option.
     
  5. Pinekaboo Chaser

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    [X] Charge towards the monster, knife in hand, yelling to distract it from it's victim.

    LEEEEEEEEEROOOOOOOOOOOOY JEEEEEEEEEEEEENKIIIIIIIIIIIIIIIIINS.
     
  6. Spike H E R O

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    [x] Blow out our lantern and sneak inside for a better view.

    This situation's way too bizarre for a kid without any known experience to just jump in and play the hero. I hate to say this, but whoever's on the other side has to hold on tight for a little while longer (if they're even still alive). Stay frosty and focused.
     
  7. KeybladeSpirit [ENvTuber] [pngTuber]

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    Sneak inside for a better view

    Also, why does the OP have no option to begin feeling like The Peeing Diddy?
     
  8. Peace and War Bianca, you minx!

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    Get me a better view of this ravishing beast.

    I mean a view of this beast ravishing its victims.
     
  9. Jayn

    Joined:
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    > Health: ★ ★ ★ ★ ✩ / ★ ★ ★ ★ ★
    > You have gained ONE moral point(s) for not running away! Morality will effect how others perceive your character, and how many BAD END choices are available to you in comparison to GOOD END ones.


    You take a deep breath. If that is a human, you have to be sure. You can't just leave them. But you're not reckless enough to storm in. You turn off the lantern completely, leaving it in the hall and kneeling down as quietly as possible. Though trembling, you manage to crawl along the opposite side of the room against the closest wall. You can feel your hands moving against the concrete, and you shudder when you feel something else sticky and slimy on your palms. The discomfort soon turns to pain as you realize this must be a slime trail made by the monster. It leads to a back door on the other side of the room, which seems to exit out into a long, dark tunnel. Your palms are burning--the substance like acid, but you try your hardest not to make any more sounds and carefully crawl until you can see the human more clearly.

    It is a girl, bleeding out of her left side where the monster is anomnomnoming. She has long slender legs and dark wavy hair ending at her shoulders, her eyes are closed and her body is motionless. She is wearing nothing but a long, dirty, white shirt.

    What do you do?

    [] Leave her, go back to your lantern and exit up the staircase.
    [] Save the game, clutch your knife and go after the monster.
    [] Cry, omg you're so scared but she is so hot wat do.
    [] Save the game, and escape down the tunnel the monster came from.
    [] Wait and hope the monster gets tired of her and leaves on it's own.


    * Items in blue can be equipped when the option is available.
    * Things in green are locations.
     
  10. Britishism Gummi Ship Junkie

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    [x]Cry, omg you'rE so scared but she is so hot wat do

    Followed by going back to your room, going back to sleep, and dreaming about her.

    +4,000 MORAL POINTS
     
  11. The Graceful Assassin It's Just Like Christmas Morning

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    [X] Save the game, and escape down the tunnel the monster came from.
     
  12. Bushy "Don't think. Imagine!"

    Joined:
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    [x] Save the game, clutch your knife and go after the monster.



    The choice is simple for me.
    Definitely.
     
  13. Peace and War Bianca, you minx!

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    How many more times will we be given the option to go up that staircase? We're not going. A GM gives us the option of unassuming stairs and a giant disgusting monster, we pick the damn monster. Cause we'll live longer.

    [x] Go after monster
     
  14. KeybladeSpirit [ENvTuber] [pngTuber]

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  15. Pinekaboo Chaser

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    [X] Save the game, clutch your knife and go after the monster.

    Even if its the last thing I do, I intend to get some use out of my knife.
     
  16. FuzzyBlueLights Traverse Town Homebody

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    [x] Save the game, clutch your knife and go after the monster.

    KNIFE ON!!
     
  17. The Graceful Assassin It's Just Like Christmas Morning

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    REALLY GUYS

    HE'S GONNA DIE THANKS TO YOU

    ajakasjjkajsk
     
  18. Britishism Gummi Ship Junkie

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    I mean srsly

    No one wants to let him go have happy dreams
     
  19. Jayn

    Joined:
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    > Health: ★ ★ ✩ ✩ ✩ / ★ ★ ★ ★ ★


    "**** it." This was a human life we were talking about, you had to do something. This girl may have still been alive. How would you live on knowing someone had died and you could have saved them? Or, at least attempted to. Besides, she might be of value sometime in the future. You stand up and with courage, begin to yell as loud as possible. "HEY MONSTER! OVER HERE!" Your voice bounces off of the walls and back at you. You look at the dinky little knife and almost feel the need to run away, but instead you kick yourself off with your back foot and charge.

    The monster heard you the moment you yelled, and it turned around instantly. Being as slimy and huge as it was, you thought it might navigate slowly, like a zombie or something. But that was definitely not the case. It's mouth dripped with a mixture of the girl's blood and even more acidic slime and your heart nearly stopped at that itself, so it didn't help when the monster screeched. Unable to help yourself, you drop to your knees mid-run and slam your bloody palms to your ears. You feel your like head might explode. In the next moment, the monster is towering over you. You feel globs of slime fall onto your back, seeping through the leather. Quickly, despite the ear-drum piercing screech, you groan and throw the coat off of you.

    You can barely breathe, vision beginning to fade as you try to stand yourself up. But that's when you hear it, an airy voice piercing the screech, like it was meant for you. Your eyes meet that of the girls. She's weak, lying there, unblinking, staring right at you.

    "The strings." Confused, you almost fall back into fetal position. But then the light from outside grabs your attention and you shoot upward, forcing yourself to run back a bit, closer to the light. It was a marionette doll. Gooey, tall and demonic, but a marionette all the same. You grip the knife tighter, still feeling faint. But then you see them. The strings controlling the doll shimmer above you. With faith, you toss the knife, stumbling backwards as you hear the last screech of the monsters, the spinning blade snapping the strings like in a cliche action movie. When your vision focuses, you see the creature has vanished, it's pools of slime the only trace of it's existence.

    What do you do?

    [] Save the game, freak out a little bit, run to the girl and see if she's alright.
    [] Save the game, let yourself pass out for a bit, trusting the girl will take care of you.
    [] Save the game, grab the girl's hand and exit through the tunnel the monster came from.
    [] Save the game, grab the girls hand and exit back out into the hallway to grab your lantern before continuing.
    [] Save the game, search the room for anything useful.


    * Items in blue can be equipped when the option is available.
    * Things in green are locations.
     
  20. Peace and War Bianca, you minx!

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    [X] I check for traps

    or alternatively

    [X] Save the game, grab the girl's hand and exit back out into the hallway to grab your lantern before continuing.

    As long as it's not the staircase.