Recent Content by sabertooth222

  1. sabertooth222
    I don’t think we’re talking about the same thing. I’m not talking about switching out enemies, just the role. For example, using the universal make enemies into bosses results in all enemies (even simple shadows) to only receiving chip damage from your partners, and that they require a finisher to kill. I want to reverse that on the normal nobody enemies that partners can only do chip damage to (such as lances and snipers and sorcerers) so that party members can do normal damage.

    Edit: Making Donald or Goofy into the player results in them doing normal damage. So it must be something tied to them being partners, not anything to do with the enemies' roles. Any ideas?
    Post by: sabertooth222, Feb 3, 2019 in forum: Code Vault
  2. sabertooth222
    Does anyone know anything about the role mods, specifically tough enemy? There are some heartless and nobodies (such as the lance, sniper, etc) that donald and goofy only do chip damage to (like a boss), regardless of stats.Changing enemies or tough enemies roles doesn’t fix this. Any ideas? Thanks!
    Post by: sabertooth222, Feb 3, 2019 in forum: Code Vault