Recent Content by :::the-real-enigma:::

  1. :::the-real-enigma:::
    SQEX_E3, Square Enix's E3 Twitter, said that Kingdom Hearts 3D is indeed a new title.

    Back on topic, regarding the Re:coded gameplay image. The battle system looks new, similar to Birth By Sleep maybe. Anyone agree?
    Post by: :::the-real-enigma:::, Jun 15, 2010 in forum: Kingdom Hearts News & Updates
  2. :::the-real-enigma:::
    Thank you EvilMan, much appreciated! :)

    And roxas, I'm using Turing 4.1.1 to program it. Not the best choice, I know, but I wanted to prove to my programming class that Turing doesn't have to suck.
    Post by: :::the-real-enigma:::, Mar 30, 2010 in forum: Code Vault
  3. :::the-real-enigma:::

    I agree. I've actually been wanting to play it again since I do love it, it's just harder to get into with it's gameplay.

    I've beaten KHI and KHII about 5-6 times each and RE:COM only once.

    Does anyone have the No Music code for ARMAX US?
    I'm making a fan game and want to record Riku's and other people's voices.
    If I get the game finished, it'll be worthwhile I swear.

    Here's some screens of what I have so far. (Riku sprite is gonna change, this one's just temporary.):
    Post by: :::the-real-enigma:::, Mar 29, 2010 in forum: Code Vault
  4. :::the-real-enigma:::
    Awesome! Will the codes be released?
    Post by: :::the-real-enigma:::, Jan 14, 2010 in forum: Code Vault
  5. :::the-real-enigma:::
    Wow, this is amazing. Invisibles were always my favorite heartless.
    Will this code be available for Armax or it it just an emulator thing?
    Post by: :::the-real-enigma:::, Jan 13, 2010 in forum: Code Vault
  6. :::the-real-enigma:::
    I think Final Mix has that event skip thing, that may have something to do with it.
    Post by: :::the-real-enigma:::, Jan 2, 2010 in forum: Code Vault
  7. :::the-real-enigma:::
    Hmm, didn't work, but thanks for trying. Just got a BSOD when I loaded.

    There's gotta be a working code for this. The closest I've gotten was a quick flash of Sora standing there and then it goes the the cutscene of Sora, Donal and Goofy there.
    Post by: :::the-real-enigma:::, Dec 30, 2009 in forum: Code Vault
  8. :::the-real-enigma:::
    Okay, thanks for the info though.

    EDIT: Can somebody convert this? (NTSC/US ARMAX)

    E003FDFF 004DD49C
    102B6568 00000002
    102B6570 00000007
    102B6574 00000001
    Post by: :::the-real-enigma:::, Dec 29, 2009 in forum: Code Vault
  9. :::the-real-enigma:::
    So, can they prevent a scene from playing though? Sorry, I'm really new to this stuff.
    Post by: :::the-real-enigma:::, Dec 29, 2009 in forum: Code Vault
  10. :::the-real-enigma:::
    Oh, that sucks. I heard something about flags (not sure what they are exactly) and that they could stop the room from triggering a scene. But I don't know if those work with ARMAX.
    Post by: :::the-real-enigma:::, Dec 29, 2009 in forum: Code Vault
  11. :::the-real-enigma:::
    Sorry if I'm a bother, but could someone post the Room Mod codes for the Crossroads, Final Door and perhaps Sora's Room, so that no cutscenes are triggered?
    I need them for NTSC/US ARMAX.
    Post by: :::the-real-enigma:::, Dec 29, 2009 in forum: Code Vault
  12. :::the-real-enigma:::
    So sorry to bug you again, but the crossroads code triggered a cutscene. is there a way around that? i've heard of things called flags but i'm not sure what they are.
    this might happen with the final door too, since there are cutscenes there you can't save after.
    sorry for being a bother.
    Post by: :::the-real-enigma:::, Dec 24, 2009 in forum: Code Vault
  13. :::the-real-enigma:::

    Thank you sooooo much!
    As for the final door, I believe it's this one:

    Ansem Dies
    Post by: :::the-real-enigma:::, Dec 24, 2009 in forum: Code Vault
  14. :::the-real-enigma:::
    Okay, thanks anyways.
    Post by: :::the-real-enigma:::, Dec 22, 2009 in forum: Code Vault
  15. :::the-real-enigma:::
    I'm not quite sure what you mean by combine. I have the PAL (I think) versions of the codes, I'm not sure what the first set do, but I thought they might be important.

    KH1 ROOM MOD CODES: <--Not sure what these are for. :/






    Sora's Room:


    Sorry if I'm being unhelpful, but I'm not sure how these codes work, just how to use them.
    Post by: :::the-real-enigma:::, Dec 22, 2009 in forum: Code Vault