Straight up, aside from the generic second one that has the same sprite as a large percentage of sprite sigs, the rest are straight rubbish. Oversharpened and poorly colored.
I like the second, the first has some out of place c4d on the left and I feel there should be more depth to the bottom two, as it is sharpened smudge minus leg to add a foreground.
What I do not like at all is your arrogance. If you want a highly skilled graphics forum, look elsewhere. The people on this graphics section aren't here to prove there the best, theyre here to have fun and develop. I came from a more skilled forum to here, because its less cut throat and a nice change of pace. So by saying, "Im better than 98% of people here", it doesn't mean thats true, it just means you're a jerk. Straight up.
I don't need to rip. You can see the differences. Mainly canvas size, blade effects, and most obviously, the hand on the left side. I followed the tut very closely, but there is much variety between mine and his. I have my own graphics business, the last thing I need to do is steal someone elses work for a sotw.
Yeah... didn't get to them this weekend... I have a paper due at 1:00 that i still havent finished. Done with school for break tomorrow afternoon for a week.
Everything is too plain. Granted you are only using vector shapes, but its basically a white background with one brush layer, one render layer, and a scanline layer. I'm all for simplicity, but there is not enough here.
Well I have a proprietorship, and these two "creative side" marketing guys are coming in, so I thought I'd kill 2 birds with 1 stone by winning this competition and advertising my business.
For a graphics competition in school... I better win. The name on the poster is for my website... that is down, so its not advertising, lol. Tell me what you think:
Now this is a sig. I love how people give Mickey Mouse criticism in other threads but when a good sig is made, its always "I dont get it"
Well, from someone who does "get it", I love the right side background and the lighting behind the head. I would recommend sharpening the sig a bit then burning the edges, since there is blurriness at the focal. Great work on this one.