The approach towards working within the aesthetic is satisfying. And we know enough from the recent newer installments that everything still offers a great deal of innovation within the framework of this aesthetic; a lot of the Kingdom Hearts games do indeed have subtle mechanical differences that make them stand out with each other, or build upon each other, and all. Glad to see there is enough activity among the team for determined work on 3 alongside the recent 2.5.
I need to read up a bit on evidence from potential earlier interviews, but I imagine there might be some more validity considering the output the team has been pumping out (and talking about, slowly) these past few months and comments on the simultaneous work with 3 and 2.5. Ehh, we will see I suppose.