Recent Content by Xeeynamo

  1. Xeeynamo
    Thank you very much for this article :). I'm really happy that my works is useful for most peoples!

    Oh :O my bad sorry, I'll put the english Theater on the next revision.

    Yeah, I already fixed this error in revision 4 :)
    Post by: Xeeynamo, Jul 8, 2011 in forum: Kingdom Hearts News & Updates
  2. Xeeynamo
    I finished the patch, so now it's free from bugs and it doesn't require to download a new ISO. Story and the new Final Mix's stuff now are fully translated :)
    Post by: Xeeynamo, Jul 1, 2011 in forum: Kingdom Hearts HD II.5 ReMIX
  3. Xeeynamo
    Eheh I know :P, but I think that isn't too late for some fans like me. I'll work a lot to port this final mix version like an official version like Birth By Sleep Final Mix translation that I did in Italian.
    Uhm... What is the V/A?
    Post by: Xeeynamo, Apr 19, 2011 in forum: Kingdom Hearts HD II.5 ReMIX
  4. Xeeynamo
    Hi guys!
    As someone knows, I'm trying to translate Kingdom Hearts II Final Mix in two languages. This little project will cover the entire game, including story, journal and some tutorials images.
    [​IMG]
    The current state of the translation is: COMPLETE!

    I release every information here
    Thread by: Xeeynamo, Apr 17, 2011, 20 replies, in forum: Kingdom Hearts HD II.5 ReMIX
  5. Xeeynamo
    http://dl.qj.net/psp/homebrew-applications/freecheat-101218-en.html ;P
    Post by: Xeeynamo, Jul 13, 2010 in forum: Code Vault
  6. Xeeynamo
    You can deactive debug screen pressing Screen button and display the menu pressing Note button. I know, the prx is a bit buggy but I update it every day (every stable build will publish on my website). I want to do a perfect ram editor for BBS =P


    I NEVER created an AT3 with success =(
    Post by: Xeeynamo, Jul 7, 2010 in forum: Code Vault
  7. Xeeynamo
    you can put the PRX elsewhere (for example I put them on root of memory stick) and you do add on game.txt this:
    The editor isn't complete and it'a bit bugged (read the readme.txt on zip archive) and sometimes it crash with other games :S tomorrow I'll add a control of the game that shutdown the plugin if the game isn't BBS.

    The AT3 files aren't compressed on BBSX archives because when the game load an music it does the music istantly or the game loads time will be veeeery slow! They are simply WAVE files but differently encoded (the SPU read natively the at3 for reads very fasts). This system hasn't hacked yet and you can't create or convert files to AT3 with loop or other things like this.


    Uhm... wrong. My unpacker extract BBS0, BBS1, BBS2 and BBS3. A repacker? Maybe someday a repacker will be created =P
    Post by: Xeeynamo, Jul 7, 2010 in forum: Code Vault
  8. Xeeynamo
    Soraoscuro has found the code that change the BGM but it does work only on worldmap. Maybe when you enter on a world, BBS allocate on memory an array that contain the current musics used from that world. For example if you go to Neverland will be this array that will be xxxx0D0Exx. When you are on field it change the index to 03 selecting the music 0D and when you see the enemies it change the index to 04 fading out the 03 index music and playing the 04 index music (in this case the 0E). An universal BGM mod will be VERY hard.

    PS. I've upgraded the editor :) check my website
    Post by: Xeeynamo, Jul 7, 2010 in forum: Code Vault
  9. Xeeynamo
    No BGM code :):
    0156a548 00000000
    Post by: Xeeynamo, Jul 6, 2010 in forum: Code Vault
  10. Xeeynamo
    There's some images and unused stuff and the downloads for a complete BBSX.DAT unpacker and an uncomplete version of KHBBS InGame editor http://digitalwork.altervista.org/digitalwork/index.php?page=bbs

    Post by: Xeeynamo, Jul 5, 2010 in forum: Code Vault
  11. Xeeynamo
    Yes :) in this video there is a short dimostration http://www.youtube.com/watch?v=GCovpNY1YlU
    Post by: Xeeynamo, Jul 2, 2010 in forum: Code Vault
  12. Xeeynamo
    Uhm... There is a code that unlock all Mod and Character cards?
    Post by: Xeeynamo, Jul 1, 2010 in forum: Code Vault
  13. Xeeynamo
    Vanitas Sentiment patch
    Maybe not, because me and the other people are more interested to have an untouched ISO and edit the game with temp codes.
    I'm working also on a little project :P
    [​IMG]
    [​IMG]
    Post by: Xeeynamo, Jun 30, 2010 in forum: Code Vault
  14. Xeeynamo
    Yes :) but is an ISO hack. Vanitas work a bit strange... His model load 4 textures: helmet, clothes, keyblade and a shared texture that contain the iron part of his helmet, but there are many clones of the first 3 textures. Oh, the textures from cutscenes (located at BBS0.DAT) are different from textures from battles, this will increase the difficulty to create an universal model swapper code. I'm working a bit on BBS0 data for search the indexing of textures to create a code but is very hard :\. Btw later I'll upload a program that switch Vanitas to Sentiment, you can select if swap clothes, keyblade or mask.

    Oh, here it's a complete ability list used by Deck Command write by me:

    PS. Sorry for bad english
    Post by: Xeeynamo, Jun 30, 2010 in forum: Code Vault