Comments on Profile Post by adamboy7

  1. windblade
    windblade
    I vaguely remember talking about .mdlx files a few years ago, but I think I figured out how to do what I wanted with them (if memory serves, and from the fact I have KH -and other game- model files in many different formats now). What thread did you see me asking for how to convert them, out of curiosity? I might be getting back into doing 3d stuff again, since I want to make a mod for Shogun 2 Total War importing KH models, heh. Seems easy enough from a coding standpoint, but I have virtually no understanding of 3ds Max.
    Jul 8, 2013
  2. adamboy7
    adamboy7
    Jul 18, 2013
  3. adamboy7
    adamboy7
    I uploaded it to my own mediafire. You just have to unzip it, open it, open the model you wish to view, and finally go to File- Export. You can save it as a .obj along with it's textures. There are many options for exporting, feel free to mess around. Anywho, hope it helps :)
    Jul 18, 2013
  4. windblade
    windblade
    Ah, yes. That thread. Those were the good old days, haha. I actually had come across Noesis a while back. I did have it on my previous computer, though the one I'm currently using doesn't have it. So, thanks for the link to get it again! ///_^
    Jul 20, 2013
  5. Plaigon
    Plaigon
    Hey dude, i'm a young french developper, i'd like to know if you would be able to explain me MDLX KH2 file format. I'd like to know how to render them with OpenGL, how is organized header file, and other informations such as vertices, normals, text coords, etc.... Thanks in advance ! My skype: jules10085
    Dec 25, 2017