It's echoey, and other points it stops all together for a second or two. It really sets in that crucial feeling of silence and emptiness. Which is great because a lot of games choose to try to go full silence to get that feeling, but it doesn't work because no one's going to be playing in an absolute silent environment (potato chip crun-
-ching, fans, cars outside, doors being shut, footsteps, people outside yelling, etc) so when a noise happens, it pulls you from the experience more so- it's hard to get back into that in immersed feeling. But here, SS chose to show how silent the area was through the music and IT WORKS SO GOOD. This is Skyward Sword's most valuable track and I'm glad I got to experience it.
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