Playing the demo right now. I think it's a bit unfair. The standard enemies take four-five hits (with my giant axe) while you can only survive two-three from even the weakest weapons, which wouldn't be an issue if you didn't get a MASSIVE punishment for running out of stamina, where you're basically stunned for one-two full seconds.
I just think running out of stamina should absolutely not punish you with stuns; it should be restricted to if you ran out of stamina while blocking, it makes mob fights ridiculous, and the Ki Burst isn't even working every time for me for whatever reason.
The weapons definitely degrade at a stupid rate too. I've already nearly broken like eight weapons because of how scarce whetstones are. Not a fan of the system.
So far, I do like the combat and the more mythological aspects, but I'm not really digging the level design or style at all, nor the ridiculous damage boost that getting hit on the back does to you with how fast and long-ranged some enemies are.
There's a LOT of room for this game to improve, but at this point, I doubt they'll remove the stamina punishment that I hate, so I don't know about getting the game.
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