Miles, if yo can upload all pictures description of Gummi Ex mission of Kingdom Heart 2 Final Mix english and send a PM for me?
Crazycatz00 the EVT font (subtitles + textboxes) will work very well in any world? can you tell me how to do this? it is integrated into the ARD editor? Nice video man, you're Genious
Who deleted the Translation Folder?
yes sora6645 I downloaded yesterday after Trillix uploaded the adjusted ards
I'm encountered this in Destiny Island, so are a method that allign the text box (balloon) with text? or expand the text box (balloon)? View attachment 36646 View attachment 36648 View attachment 36647
the hashhook.pnach is used for what? what the function can anyone explaid i'll gratefull[DOUBLEPOST=1377544188][/DOUBLEPOST] Wow man, great job, I'm you fan
Yes my project are for translation of all kingdom heart from Playstation 2 platform look Kingdom Heart Project And the Kingdom Heart RE: Chain of memories problem are the following: 1º The texts of the Jiminy Journal are compressed 2º The font file does not have the following characters (ex: áíóúçâêôöä) only have a (é) character used in Naminé name 3º the font files are in TIM2 compressed information of Skybladecloud from you blog here Kingdom Heart RE:COM Spanhish Unfinished Edit But the crazycatz00 KH RE:COM extractor are my hope i will look for font file and if I can edit, I insert via Hex editor :D and jiminy journal too if decompressed because kingdom heart accept decompressed files for insert
wow man you make the extractor for REcom? man you're my herooo:D
Hello guys are here the Widescreen patched SLPS, enjoy Hacked Widescreen SLPS.251.98
I finished the widescreen patch, i on smartphone, a car crashed and the light and ethernet are gone, i will post later
if you want I can create a patch for you to use the widescreen format without *.PNACH file, it will included in the game
wooow man you want to work on the structure of RE: COM also? yu are using hex editor or one specific program? thanks for you reply
I'm used the Tile molester, but the pallete files are wrong :/
no, I explained poorly ... but it is well these jaanese texts are image lcated in the eveffect directory s look bellow: ths image files are located in the di_002.dpx so the *.dpx files are this images, and kh2 images of events is located in files with *.pax format I think it should be the same structure View attachment 36517
Crazycatz00 can you do a method to extract and insert the image like this for kh1? It should be different of the kh2 *.pax files
yeah, mi methos a yeah my method are this: 1: edit with optpix image studio, or other that you preference and save (igame size will duplicate "EX: 33 kb will by 66 kb) 2: and open the image TIM2 edited with the Game Graphic Studio and extract with option (BGR+l) the image are will same size like the original image 3 open the TIM2 files original and insert the png into the Tim2 original with the option BGR selected to insert perfectly with the better resolution like the original I will make a video later
I Don't have any problem with this, I extracted the TIM2 with hex editor and edited but the size was bigger than normal and i make a method to insert if you want i can make the video
The SLPS are full translated?
What the percentage translated of the SLPS?
thanks, Awesome video hum and the font files are horrible edit can you post you btltbl.bin ?