Search Results

  1. gledson999
    Miles, if yo can upload all pictures description of Gummi Ex mission of Kingdom Heart 2 Final Mix english and send a PM for me?
    Post by: gledson999, Sep 26, 2013 in forum: Code Vault
  2. gledson999
    Crazycatz00 the EVT font (subtitles + textboxes) will work very well in any world?

    can you tell me how to do this? it is integrated into the ARD editor?

    Nice video man, you're Genious
    Post by: gledson999, Sep 21, 2013 in forum: Code Vault
  3. gledson999
    Who deleted the Translation Folder? :eek:
    Post by: gledson999, Sep 21, 2013 in forum: Code Vault
  4. gledson999
    yes sora6645 I downloaded yesterday after Trillix uploaded the adjusted ards
    Post by: gledson999, Aug 31, 2013 in forum: Code Vault
  5. gledson999
    I'm encountered this in Destiny Island, so are a method that allign the text box (balloon) with text? or expand the text box (balloon)? View attachment 36646 View attachment 36648 View attachment 36647
    Post by: gledson999, Aug 30, 2013 in forum: Code Vault
  6. gledson999
    the hashhook.pnach is used for what?

    what the function can anyone explaid i'll gratefull[DOUBLEPOST=1377544188][/DOUBLEPOST]
    Wow man, great job, I'm you fan
    Post by: gledson999, Aug 26, 2013 in forum: Code Vault
  7. gledson999
    Yes my project are for translation of all kingdom heart from Playstation 2 platform

    look Kingdom Heart Project

    And the Kingdom Heart RE: Chain of memories problem are the following:

    1º The texts of the Jiminy Journal are compressed
    2º The font file does not have the following characters (ex: áíóúçâêôöä) only have a (é) character used in Naminé name
    3º the font files are in TIM2 compressed information of Skybladecloud from you blog here Kingdom Heart RE:COM Spanhish Unfinished


    Edit

    But the crazycatz00 KH RE:COM extractor are my hope i will look for font file and if I can edit, I insert via Hex editor :D and jiminy journal too if decompressed because kingdom heart accept decompressed files for insert
    Post by: gledson999, Aug 20, 2013 in forum: Code Vault
  8. gledson999
    wow man you make the extractor for REcom? man you're my herooo:D
    Post by: gledson999, Aug 20, 2013 in forum: Code Vault
  9. gledson999
    Hello guys are here the Widescreen patched SLPS, enjoy

    Hacked Widescreen SLPS.251.98
    Post by: gledson999, Aug 18, 2013 in forum: Code Vault
  10. gledson999
    I finished the widescreen patch, i on smartphone, a car crashed and the light and ethernet are gone, i will post later
    Post by: gledson999, Aug 18, 2013 in forum: Code Vault
  11. gledson999
    if you want I can create a patch for you to use the widescreen format without *.PNACH file, it will included in the game
    Post by: gledson999, Aug 16, 2013 in forum: Code Vault
  12. gledson999
    wooow man you want to work on the structure of RE: COM also?
    yu are using hex editor or one specific program?


    thanks for you reply
    Post by: gledson999, Aug 15, 2013 in forum: Code Vault
  13. gledson999
    I'm used the Tile molester, but the pallete files are wrong :/

    [​IMG]
    Post by: gledson999, Aug 13, 2013 in forum: Code Vault
  14. gledson999
    no, I explained poorly ... but it is well

    these jaanese texts are image lcated in the eveffect directory s
    look bellow:

    ths image files are located in the di_002.dpx

    so the *.dpx files are this images, and kh2 images of events is located in files with *.pax format

    I think it should be the same structure
    View attachment 36517
    Post by: gledson999, Aug 12, 2013 in forum: Code Vault
  15. gledson999
    Crazycatz00 can you do a method to extract and insert the image like this for kh1? It should be different of the kh2 *.pax files
    Post by: gledson999, Aug 12, 2013 in forum: Code Vault
  16. gledson999
    yeah, mi methos a
    yeah my method are this:

    1: edit with optpix image studio, or other that you preference and save (igame size will duplicate "EX: 33 kb will by 66 kb)
    2: and open the image TIM2 edited with the Game Graphic Studio and extract with option (BGR+l) the image are will same size like the original image
    3 open the TIM2 files original and insert the png into the Tim2 original with the option BGR selected to insert perfectly with the better resolution like the original


    I will make a video later
    Post by: gledson999, Aug 11, 2013 in forum: Code Vault
  17. gledson999
    I Don't have any problem with this, I extracted the TIM2 with hex editor and edited but the size was bigger than normal and i make a method to insert if you want i can make the video
    Post by: gledson999, Aug 11, 2013 in forum: Code Vault
  18. gledson999
    The SLPS are full translated?
    Post by: gledson999, Aug 10, 2013 in forum: Code Vault
  19. gledson999
    What the percentage translated of the SLPS?
    Post by: gledson999, Aug 6, 2013 in forum: Code Vault
  20. gledson999
    thanks, Awesome video hum and the font files are horrible edit
    can you post you btltbl.bin ?
    Post by: gledson999, Aug 4, 2013 in forum: Code Vault