Did you go around telling people about your new Gundam?
While I disagree with your opinion that's still incredibly baller.
Didn't we all.
DOWN WITH MISTY. DOWN WITH THE MODS. DOWN WITH MISTY. DOWN WITH THE MODS. DOWN WITH MISTY. DOWN WITH THE MODS.
I meant that you should be able to clear it in that amount of time. As in if you went the fastest way. As in, if you went the... smart way. I'd be completely out of order to say you should understand such a deep area in such a small amount of time but you have played this game before and it's one of the first areas so I kinda assumed you had at least basically covered it before. I guess my point is, I was talking about a runthrough from bonfire to boss with a basic understanding of the game and you were talking about overall time investment for a play session or playthrough and that's not at all the same. I still think you're getting a little bit over exercised, but I understand why at least. However, you still pretty much dodged my whole point.
There's a pretty night and day difference between not liking something and not enjoying it and it being bad. I make this distinction because objectivity allows people to see things more clearly and have common ground even if they disagree. Additionally, it really shouldn't bother you being told you're wrong. People are wrong all the time. I'm wrong, you're wrong, we're all wrong. That's why learning is a thing people do.
That's just disingenuous.
Unless you want an objectively worse version of the Uchi and a gimmick build shield you have no reason to even bother going up that way though. Not that I hate that place, far from it, it's the place where I learned moonwalk canceling was possible, it's a cool place. But, objectively there is no reason go through the Depths route, like I mentioned before. There is only one gift better than the Master Key and there's two other ways to get it even if you pick that one gift or one of the worse ones. One of which literally being a cheap purchase from Domnhall of Zena pretty much in the middle of the preceding area. That aside, Bligttown's upper section is spectacularly designed. Because it makes perfect spatial sense. If you actually look at your surroundings and try to map it out in your head, seeing one end to the other does mean you shouldn't be getting lost. Add in the drop down shortcuts and even the more painful and slow way is still pretty decent. If you were complaining about how lost you had gotten, I'd actually understand. I didn't get lost here and I personally don't get it, but I got lost in the Depths like a scrub my first time through 3+ years ago and that place is dead easy. But you said it was a badly designed area which is just wrong. It's not even an opinion thing, you have an easy way that takes roughly 3 minutes. You've got the "right way" that is more of a challenge and does ask you to engage your mind far more. But the main thing is no matter how you start the game or play the game you're given the choice between the two things and the choice is more or less obvious to anyone who has examined their surroundings. So that's one really good thing, if that were all I'd still sorta see your point. However, like I said before the upper section is actually well designed. Spectacularly I'd say. Why? Because it's non-linear so you don't have the problem of just running down a hallway punching things. Because it's transparent so you can see ahead and behind and get a perfect understanding of where you can go and should go to get from one place to another. Because the enemies are perfectly placed in the area so anyone who's running through will die horribly thus encouraging you to actually slow down and do things the right way. Because it fits into the world in a logical way so you can understand that this is an ancient place serving as a buffer between unspeakable demons and humanity where the filth pools from the sewers creating this toxic cesspool where only the mad or completely dispossessed would dare live. Basically, you can dislike it all you want, it's a good area. Most of Dark Souls 1 is good areas. The whole tough but fair thing is real, you just need to be in the mood to actually learn rather than just bash your head into it. Now, I'm not actually antagonizing you. This is just how I talk. I never once thought you'd be offended or intended to actually slight you in any way. It's just how it is. I'm never going to blanket accommodate a thinner skin or a more serious attitude, but if you, individually, don't wanna play I won't play.
But you can see from one side to the other. How can you get lost?
I mean the game as been out for almost 5 years, but lemme give you the knowledge so you can call other people dumb. 1. The top of blighttown is actually 100% unnecessary, you can get to the "back way" by starting as a thief or taking the master key. 2. The swamp isn't a threat because there are TWO ways to get through it without it impeding your motion and it doesn't even stop rolling so you can reduce poison damage by rolling. Way number 1 is getting the rusted iron ring from the asylum by jumping onto the top of firelink shrine and letting the crow take you. It's a good idea because it also gives you the +15 upgrade material. Way number 2 is you just mash two-hand button while you run through the bog. That way actually just prevents stamina drain from running and it's more useful for speedruns. 3. Upgrade your weapons before leveling up. You can beat the game at Soul Level 1 because weapons and pyromancy are nuts. 4. You don''t have to fight the boss alone. If you go in human form one of the weakest black phantoms in the game will show up. Kill her and then summon her for the boss fight and literally just pitch ranged weapons at the boss until she dies. 5. You don't have to summon to win easily. If you go in on Quelaag like run up to the spider face she will miss all her swordstrikes and everything else is an easy reaction. So you can just walk right up to her and punch her to death.
Blighttown takes roughly 3 minutes to beat if you're not stupid.
I got 1/35 off a textbook.
At trivia night for work. My job still sucks.
I haven't caught up with some of his newer stuff. Is it that disappointing?
I respect that but the almost romantic era diction and fluidity of Bruce's work really does an amazing job of setting tone and portraying emotion for me despite it's clear regimented structure and fanciful nature. I feel like it's just a personal thing that I can just appreciate and relate to a lot. THANK YOU! I was beginning to think I was the only Wayne fan out there. I would have put Wayne higher but if it's between Wayne and Wayne I always know I'll bet on Wayne.
[DOUBLEPOST=1433017533][/DOUBLEPOST]90% of Oscar's dialogue was cut from Dark Souls. He was the final boss. So don't tell me from hasn't done worse.
I know you're not much of a Wayne guy, and I get that, see his placing? But can we at least agree that Wayne's work is among best and deserves the second place spot?
I know right? Bruce has his good points but at the same time I don't think I'd ever rate him above Bruce. Even having them so close together on this list is a little dicey for me. But Wayne is my all time favorite artist even if Wayne he been doing a lot more recently.