Back in in the late 90s, Ruby Spears and Capcom Japan produced a joint effort animated cartoon of the classic Mega Man series. Unlike its predecessors, Street Fighter or Darkstalkers, Mega Man was drawn in a more anime-style. However, instead of follwing Keiji Inafune's original 'Classic' style, which featured super-deformed characters, all of the characters were given a more mature look The series follows Mega Man's ever legendary battles against the evil Dr. Wily and his army of Robot Masters. Assisting the Blue Bomber was his sister Roll, his creator, Dr. Thomas Light and his ally Rush. Unlike the game series, Roll was more of an active ally rather than sitting by in the sidelines. Mega Man's battles always invovled usually fighting against the Robot Masters and utilizing his Weapon Get to often finish the job though his color never actually changes when he copies a weapon. All of the Robot Masters from Mega Man 1 and 3 were present, with the most recurring ones being Cut Man and Guts Man, whose appearances were only slightly changed. Occasionally, Mega Man would have to scuffle with his older brother, Proto Man, who served as the arch-rival of the series. Here, his design is still the same, though like his younger brother, was given a teen-like look and he displays the same Weapon Get ability. Some of the die-hard fans would go batsh*t at this conception since Proto Man had become Mega Man's ally after MM3, as the role of 'arch-rival' was replaced by Bass, though it should be noted that Bass wasn't conceived before the animated series even began and that Proto Man was pretty much introduced as an enemy. A special cameo episode entitled Mega X was broadcast towards the end of the series run. As such, it featured a few select characters from the X series such as Vile and Spark Mandrill. The most notable, and more notorious change was in Mega Man X himself, who received somewhat of a heavy makeover, featuring a more taller, adult appearance and a personality change where he isn't so much as a pacifist. His abilities here had been shown to easily eclipse everyone else's, though this really doesn't come to any surprise at all. Despite the cartoon's shortcomings, it was pretty kickass, nonetheless, as well as an awesome intro to boot. This was pretty much one of those childhood things to cherish. If yer so much as a fanboy, ye probably may not want to watch it, but give it a fair shot anyway. Lookin' back at it, I still think it's a pretty damn good show
One that has been naggin' meh. D: CodeJunkies only had provided addresses fer infinite Health and Ethers and ammo, but what about one fer the Limit Break item? D:
Lookin' back at it now. The Capsule thing was pretty...stupid, ya gotta admit. The only way you could get a character's entire moveset was if you had a Breakthrough capsule, but that takes up ALL slots. Same thing for Fusion capsules
Budokai 1 was alright cause it had cutscenes. Budokai 2 was alright cause it had more forms for Buu. Problem is: What kind of fighting game forces the player to unlock special attacks for characters? D: But like I said, only Tenkaichi lets ye play as the big guys. o:
Ummm....well, I do like the Inuyasha and Bleach manga. As well as that Rockman Zero manga. XD
Whilst ze new Burst Limit game is set to be out some time soon, thought I might concentrate on the Tenkaichi series Also known as Budokai Tenkaichi in the US, the series uses a completely different fighting game engine vastly different from Budokai. In essence, it actually emulates the fights often seen in the manga/anime series. Whereas Budokai was simply a traditional fighting game with a few tweaks, Tenkaichi's engine allows for combatants to completely full-roam the arena, where the entire landscape itself is the battleground instead of bein' restricted to a preset area in pseudo-3D. Talkin' about the gameplay itself, it's pretty easy to play. As said before, players can free-roam the entire playing field. All arenas also contain destroyable obstructions which can be destroyed by rushing into them at full speed or smashin' yer opponents into them or by a powerful blast. Close quarter combat is done with the Square button whilst ki blasts are done with the Triangle button. Characters can build up Ki by holding down the R2 button. Characters can take flight by pressing the R1 button and dash whilst holding X while moving Players can actively chase their opponents by Dragon Rushing, in which they chase their opponents like a bullet and proceed to smash them away. Special moves are easy to perform. Unlike other fighting games where powerful, uber moves are executed by complex direction inputs, special attacks are done with with R2+Triangle. Some of these moves like the Kamehameha can be charged and stalled while holding down the Ki button before releasing to fire. All special moves can be given a power boost as well. Some stronger moves like Goku's Spirit Bomb or Broly's Omega Blaster can cause battle damage wounds on the targets such as torn clothing and some form of bleeding, and if knocked out by said attack, disintegrates completely. Featured also are world-ending attacks which causes a planet's landscape to change drastically when hit successfully Tenkaichi is known for having an insane amount of characters, more than any fighting game alone contains, though some of these characters are various forms or incarnations of other characters. Most of the fighters in the series can transform in game by pressing R3 when they have enough energy. Some transformations are permanent whilst others can be reversed. Also, all forms are treated as separate characters so one could start a match as SSJ3 Goku instead of having to waste sh*tloads of times trying to get it and stay in said form. Typically, while in a new form, the character's movelist will change. The Tenkaichi series is also the only DBZ series which gives players access to characters not normally playable elsewhere, allowing for some dream matches and includes a sizable amount of characters from DB to DBGT, including the more obscure characters like Devilman and Arule as well as Android #8. Also, all members of the Ginyu Force are playable instead of just Ginyu and Recoome. The series also contains playable Oozaru forms, even ones not seen in original source material such as Oozaru Nappa or Oozaru Turles. Some of the Budokai fans and other fighting game fans had complained about the characters' special moves being too identical such as the common Full Power Energy Wave, though it should be noted that said characters do use these kinds of attacks in the series and that they never had any unique ones to begin with. Others have complained that the system was too awkward or too easy, though not EVERY fighting game has to be mind-numbingly complicated. Well, maybe that's just meh, but the Tenkaichi series really does capture the essence of the DBZ fights we grew up watching.
I think we ALL might have been there. Oh yes. XD. It's pretty much unknown where or whom the term originated from, but its pretty clear of its meaning: 'Wannabe Japanese', or its more offensive, half-right counterpart, 'white Japanese'. The Wapanese are a large group of non-Japanese people who are loyally devoted to the county known as Japan. However, unlike their more sensible counterparts, the Japanophiles, Wapanese people don't actually give two sh*ts about their culture.. They are only loyal to the anime and manga they produced, despite the fact that its quality has degraded over time. They are under the sole belief that everything in Japanese is godly and is ALL ABOUT anime. A Wapanese person will not hold back the urge to ask any Asian what anime they watch even though all Asians DON'T ACTUALLY WATCH anime. Some will also be incidentally offensive when attempting to speak Japanese when the only thing that comes out is garbled crap. A LOT of Wapanese people have never even been to Japan, and thus, are in for a rude awakenin' The Japanese language is a VERY complex language to learn, in my opinion. Under the belief that watching anime in its original language will fully educate you will probably leave you on the ground in a pool of b*tch-slap-of-reality and/or blood. Watchin' an anime in its original format gives the Wapanese the impression they're better than people who watch it in language they actually understand and think that the original format is ALWAYS better, when this is clearly not true at all. Back in the 90s in America, us doods were growin' up and usually on a daily basis, we watched anime a lot cause we thought it was cool, and it was, to be honest. XD But then again, we also watched cartoons native to our own country like Ren & Stimpy or Dexter's Laboratory. But as the internet became prominent and whatnot in the 21st century, some of us lost ze way and others were a little impressionable. Anime in general has gotten a little....stale. Today's anime usually come in the form of countlessly recycled plots and storylines that have been used in the 80s/90s. Of course, Wapanese people don't care about that. It's all about fanservice these days. They'd rather look at cutsey/sexy girls with big, oddly colored eyes in scanty regalia or girly-lookin' men and boys with hairstyles that people with enough sense wouldn't be caught dead in and listen to nothin' other than J-Pop and go so far as to treat these fictional characters as real people. Actually, now that I think about it, this is sorta like back in the WAY older days when America was typically viewed as a country literally made of money until people actually made it there and got treated like sh*t just for bein' from a different country. Today, the Wapanese view Japan as Heaven on Earth and treat their own country of origin like sh*t just because they don't make or watch anime. To be honest, Japan is serious business. Tokyo is known be VERY F*CKIN' BUSY. Losin' meh trail of thought, whaddya think of these guys?
I'm talkin' about HATE, not DISLIKE. D:
Then that's just pretty much settin' a bad example
That still hasn't answered the question. Why HATE somethin' that doesn't actually exist in real life? That's the question I was askin' and no one answered. No sane or smart person would be so bored as to post such a topic
But that hasn't actually answered ze question. I shoulda made it more clear though. Sure, you could dislike a character, but you can't express negative emotion against a fictional character that's only viewable on a digital screen
I've encountered hate topics before, but after a while, I began to ask: what's the point? What the hell is the point of postin' polls askin' if certain other people hate a character created by a bunch of polygons slapped down with a fancy texture? It's just really idiotic to post topics such as that. Not only is it a waste of time, but ye may also end up incidentally hurtin' some of the more sensitive fans and then all hell breaks loose. So I ask, what's the point? There must be a REAL logical explanation for this. D:
God I hate these topics. XD Does there REALLY need to be topic for this? D:
GAAAAAAH! JEEEEZ! Can't we just drop this whole thing? Sorreh fer bein' intrusive, but this is gettin' a little ridiculous.
Like I said, these kinds of topics are phail. XP There really is no need to hate a fictional character made out of data given vocals through a real-life person. No, I don't hate her either. I just don't see why. : p
It's one of those games. XD Mortal Kombat Trilogy was the second revamp of Mortal Kombat 3 and was released in 1997. Mortal Kombat Trilogy is not actually a collection of the three previous games (MK1, MKII and MK3), but refers to every single character that appeared in the 2D games thus far. Yes EVERYONE, including the bosses, are playable. So that would make up to at least 34 characters. Actually, I'll get to those last two later The game plays just like Mortal Kombat 3 and Ultimate Mortal Kombat 3, though unique to this game is the addition of the Aggressor gauge. This bar is located at the bottom of the screen and fills up as the character receives and deals damage. Once filled up completely, the character receives a temporary power and speed boost. The character select screen contains 32 selectable characters, including all four bosses that have appeared in the timespan. Some characters possess 'alternate versions' of themselves. These other versions are their previous appearances, such as Jax in his MKII incarnation or Kano in his MKI appearance. Regular characters from MKII and MK1 get new sprites and their own combos The game's stages are comprised of various stages from the three previous games as well. However, the Pit II's stage fatality was omitted due to the presence of the MK3/UMK3 characters and the development team couldn't bother to create falling sprites due to the unique top-down view angle used The game was released for the PSX, Sega Saturn, PC and N64. The PSX, Sega Saturn and PC versions are all the same, but the N64 version is vastly different. Unlike its rivals, the N64 version contains less characters, which resulted in the loss of both Kintaro and Goro as well as the 'alternate' versions, due to data space. Shao Kahn and Motaro are still playable, though only through a cheat code. Thankfully, the N64 version was able to make up for these mistakes. The N64 version had a new 3-on-3 battle option, a larger Shao Kahn's Treasures and most of all, no load times Just like the other 2D games, Trilogy has a hidden ninja character, which came in the form of Chameleon, a semi-invisible ninja who possessed the moves of all the male ninja characters. He is replaced by a female counterpart in Khameleon for the N64 version. She has the distinct of not only having debuted along with her own backstory, but she also has a reputation for having only appeared on Nintendo consoles only.. Khameleon is a silver palette swapped female ninja who can duplicate all of the moves and Fatalities of the three female ninjas. However, she is a bit hard to control as her moveset switches with the color of her name in her health bar and unlike Khameleon, she flickers in and out of visibility, sometimes disappearing completely. Thus, the MK Trilogy console versions have often been pitted against for their distinct pros and cons, but nonetheless, it's a game worth playin' Any thoughts or questions? o.o
These kinds of topics are just plain stupid. XD What's the point of hatin' a bunch of polygons slapped together with a fancy texture? XD In all seriousness, no, I don't hate Sora. At least he isn't emo. XD
I myself, am a gamer of many consoles. I don't absurdly dedicate myself just to one console just because of some overrated game Between these three consoles, in my opinion, I consider the Wii to be better. Not because of its sales, but because of these specific reasons: 1: It really does appeal to gamers of all ages, even old people play the Wii. 2: You can always expect a unique style of gameplay with pretty much almost every game 3: You actually get healthy excersize off of playin' it 4: You can play classic games on it legally without altering the console in any way 5: You don't have to pay for online service I just know I'm gonna get raped by sayin' this, but, that's why I like the Wii better. It focuses on gameplay rather than fancy graphics or media extras. It just focuses on the main point to serve as a video game system though it now does have a DVD playback function. And unlike the other two systems, only the Wii has actually helped in real-life situations. No lie
No one punches the ground in Ace Attorney, or Megaman... though street fighter is a different story. Mega Man X, Mega Man ZX and Devil May Cry did a LOT of punching the ground, usually in gameplay. XD
Well, I surely didn't have this problem. o.o