Gaius used Quick Blitz! It did 5 damage, but with strength, speed and weapon it did 49 damage! Ra used Fire! It did 1 damage, but with magic and weapon it did 38 damage! Veilen used Fire Dash! It did 24 damage, but with magic, speed and weapon it did 47 damage! Congratulations, you finally became useful! Thomas used Sliding Dash! It did 4 damage, but with speed it did 9 damage! Rennette used Aero! It did 6 damage, but with magic and weapon it did 31 damage! Charlotte used Fire Surge! It did 15 damage, but with defence and magic it did 27 damage! Charlotte then fell asleep! All together, the party did 201 damage, but sheeptard's defence reduced 14 of that, bringing the damage total to 187. The burn kicked in, burning him for 14 extra damage. Sheeptard's turn Sheeptard used Baaaaaaaaaad laser on Charlotte. It did 0 damage, but with absolutely no scaling it still did 0 damage, but DAMN it looked awesome! Sheeptard then decided that laser was so amazing he would use it again on Rennette this time. It still did 0 damage, and with nonexistent scaling it did 0 damage. Sheeptard the Sheep King. Praise be unto him! (turn 1 of burning) HP: 551 Weapon: Horns (2X 5-10 damage) Strength: 18 Speed: 8 Defence: 15 Magic: 5 "Screw ewe" attack: Sheeptard hurls an innocent, adorable lamb at his opponents, dealing aoe damage and halving their speed for two turns as they stop to gaze at its adorableness. 1-10 damage to one target, half to everyone else Baaaaaaaaad laser: Shoots a laser at his opponents that does 0 damage and does not scale, but looks ****ing awesome. 0-0 damage "Ram"page: Sheeptard charges his opponent down, dealing a solid amount of damage and stunning them for one turn. Due to knockups being a non-cleansable form of CC, Esuna does not affect it. 5-8 damage to a single target Assault and Baahttery: The Sheep King plucks a lamb from the earth itself and slams it into his chest with supreme, manly gusto, causing the lamb to stick to his woolly awesomeness and provide a temporary meatshield, and nobody can ever take that away from it. 50 damage shield for 1 turn Unstoppable Fleece: Despite his manly ego, Sheeptard is a little....sheepish, and is quite easily startled. Each attack landed on him has a 5% chance to engulf the attacker in the fluffiest wool imaginable, reducing the damage on their next attack by 50%. Lambassador: While Sheeptard mourns the loss of his woolen brethren, he also respects the laws of the land and the means for survival, and so he consumes his fallen lamb friends, gaining 50 hp back whenever one of his meatshields are destroyed, as well as +5 damage on his next attack. Counting Sheep: Sheeptard casts his magic on an enemy, causing them to feel drowsy as illusions of small sheep began running by them and leaping over fences. After three turns, the victim falls into a deep slumber. Lasts 3 turns. Rennette HP: 60 (+18) MP: 100 (+55) AS: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Strength: 9 Speed: 4 Defence: 5 (+6) Magic: 14 (+10) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaius (Turn 1 for Counting Sheep) HP: 60 (+3) MP: 65 AS: Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 19 (+12) Speed: 10 (+14) Defence: 1 (+4) Magic: 5 Weapon: Weapon: Fists (4-8 damage) + 5 speed Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Veilen (Turn 1 for Counting Sheep) HP: 53 (+10) MP: 88.5 (+50) AS: Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Strength: 11.5 Speed: 2 Defence: 3 (+3) Magic: 8.5 (+10) Weapon: Decaforce Sword: 6-12 damage (placeholder stats since the actual ones don't exist yet) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Ra HP: 60 MP: 110 (+73) AS: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)[/B] Strength: 11 Speed: 4 Defence: -1 Magic: 20 (+14) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Thomas HP: 36 (+6) MP: 82.5 (+47) AS: Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strength: 11.5 (+3) Speed: 2 (+4) Defence: 3 (+2) Magic: 12.5 (+8) Weapon: Magic Sniper Rifle: (6-12) +2SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Charlotte (turn 0 of sleep) HP: 90 (+24) MP: 65 (+14) AS: Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)[/B] Strength: 15 (+3) Speed: 1 (+1) Defence: 5 (+8) Magic: 5 Weapon: Hand and a Half Sword (5-14) -1 SPD Items: Gaia Bangle (x2): Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Gaius used Blitz!
"A dragon slayer....hmmm....well, there's Mikasa, Gexln, Quinn, Caliborn, and Leo are dragon slayers. Do any of those sound familiar?" Skadi asked. She was pretty sure those were all the dragon slayers, but she hadn't been in the guild all that long and didn't know quite a few of the members. She tried to remember if any of them had ever mentioned anyone that might be joining the guild or already be part of it but was just absent, but there was no memory of it. Just who was this girl?
"Yeah? Hey, I know quite a few people around here. I was born in this town, lived here all my life, maybe I know them! What do they look like?" Skadi questioned. She wanted to help this random person, it made her feel useful. Just as she had asked that though, Thea came racing over. "It's okay Thea. It's good to see you too! How was your mission? I was just helping this lady here, she needs to find somebody and I thought maybe I can help" the ice mage replied, not particularly sure how to explain the situation.
Sitting in the guild hall, Skadi shook her head as Edric asked who wanted to go and get plastered. "I think I'll pass. Maybe next time" she said, giving Cal the response she needed to allow progression, I think. She smiled slightly. All the people in the guild were rather fun to be around, she thought. They were always butting heads and getting drunk, they sounded almost like some kind of dysfunctional family really. Maybe that was what it meant to be part of a guild. It was then that Skadi spotted another member. She had brown hair down to the middle of her back, green-brown (hazel) eyes, ridges on the nose indicate it was broken at least once, with high cheekbones and small lips. They didn't really seem out of place, like they belonged there but just weren't sure what to do, so it was hard to tell if they were a new member or not. Regardless, they were new to Skadi and so she wandered over. Being all friendly, the girl waved and gave a friendly grin. "Men and their drinking, am I right?" she asked with a slight laugh.
Gaius used Blitz. He jumped 3 times, with each jump doing an initial 5 damage, but with strength and weapon he did a combined total of 47 damage! Ra used Fire Dash. It did 13 damage, but with magic, speed and weapon it did 53 damage! Veilen recovered from being stunned. Thomas used Thunder. The lightning blast did 6 damage, but with magic and weapon it did 18 damage! Rennette used Barrier Surge. It did 13 damage, but with defence it did 23 damage! Rennette is invincible for this round of combat! Charlotte used Barrier Surge. It would have done 14 damage, dealing 19 damage in total, but due to being engulfed by wool the previous turn it only did 9 damage (rounded down). Charlotte is invincible for this round of combat, and I guess so is Ra due to Charlotte being a bro! With your powers combined, I am Captain Planet! Oh, and you also did 150 damage, with Sheeptard's defence blocking 4 of it. Pablo's turn. The sheep king used Counting Sheep on Gaius. When the counter hits 3, he will fall asleep and never awaken....well, he'll awaken after 3 turns. The sheep king used Counting Sheep on Veilen. When the counter hits 3, he will slumber and be unable to witness the absolute stupidity of his foe for 3 turns. Sheeptard the Sheep King. Praise be unto him! HP: 752 Weapon: Horns (2X 5-10 damage) Strength: 18 Speed: 8 Defence: 15 Magic: 5 "Screw ewe" attack: Sheeptard hurls an innocent, adorable lamb at his opponents, dealing aoe damage and halving their speed for two turns as they stop to gaze at its adorableness. 1-10 damage to one target, half to everyone else Baaaaaaaaad laser: Shoots a laser at his opponents that does 0 damage and does not scale, but looks ****ing awesome. 0-0 damage "Ram"page: Sheeptard charges his opponent down, dealing a solid amount of damage and stunning them for one turn. Due to knockups being a non-cleansable form of CC, Esuna does not affect it. 5-8 damage to a single target Assault and Baahttery: The Sheep King plucks a lamb from the earth itself and slams it into his chest with supreme, manly gusto, causing the lamb to stick to his woolly awesomeness and provide a temporary meatshield, and nobody can ever take that away from it. 50 damage shield for 1 turn Unstoppable Fleece: Despite his manly ego, Sheeptard is a little....sheepish, and is quite easily startled. Each attack landed on him has a 5% chance to engulf the attacker in the fluffiest wool imaginable, reducing the damage on their next attack by 50%. Lambassador: While Sheeptard mourns the loss of his woolen brethren, he also respects the laws of the land and the means for survival, and so he consumes his fallen lamb friends, gaining 50 hp back whenever one of his meatshields are destroyed, as well as +5 damage on his next attack. Counting Sheep: Sheeptard casts his magic on an enemy, causing them to feel drowsy as illusions of small sheep began running by them and leaping over fences. After three turns, the victim falls into a deep slumber. Lasts 3 turns. Rennette HP: 60 (+18) MP: 105 (+55) AS: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Strength: 9 Speed: 4 Defence: 5 (+6) Magic: 14 (+10) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaius (Turn 0 for Counting Sheep) HP: 60 (+3) MP: 65 AS: Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 19 (+12) Speed: 10 (+14) Defence: 1 (+4) Magic: 5 Weapon: Weapon: Fists (4-8 damage) + 5 speed Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Veilen (Turn 0 for Counting Sheep) HP: 53 (+10) MP: 88.5 (+50) AS: Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Strength: 11.5 Speed: 2 Defence: 3 (+3) Magic: 8.5 (+10) Weapon: Decaforce Sword: 6-12 damage (placeholder stats since the actual ones don't exist yet) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Ra HP: 60 MP: 116 (+73) AS: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)[/B] Strength: 11 Speed: 4 Defence: -1 Magic: 20 (+14) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Thomas HP: 36 (+6) MP: 82.5 (+47) AS: Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strength: 11.5 (+3) Speed: 2 (+4) Defence: 3 (+2) Magic: 12.5 (+8) Weapon: Magic Sniper Rifle: (6-12) +2SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Charlotte (turn 2 for debuff, when this hits 3 sleep will be inflicted) HP: 90 (+24) MP: 65 (+14) AS: Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)[/B] Strength: 15 (+3) Speed: 1 (+1) Defence: 5 (+8) Magic: 5 Weapon: Hand and a Half Sword (5-14) -1 SPD Items: Gaia Bangle (x2): Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Gaius used Quick Blitz!
Cya tomorrow lol
(If you don't want to do the RNG now just say so XD) I haven't done any on this website, but I am actually in the process of creating a RPG that...
Fair enough, I'd be happy to help with it if you need it at any point. The fact it's a straight up 50% less damage if the opponent's agility is...
It's the same. Agility users are going to be OP as hell XD
So we're going to need you for it then XD
Hey Vlad with the RP I remember you mentioning a combat system. Hunter and Kala are about to enter a combat situation I think, how do we go about...
As Glen was watching everything unfolding, he had a sudden realization. Juliet had been with Caleb, and Caleb had mentioned her, and yet she was nowhere to be seen in the battle. Why wasn't she there? If she were truly on the side of the rebellion, she wouldn't miss a fight like that at all. Something had happened to her, he was sure of it. However, all worry for Juliet had been stomped out as Xero had been beaten. It took every ounce of his willpower to not demand Sapphire send him there and then, to not rush to her side, but he managed to suppress it. As Glen saw Lexcifur rushing towards the cave, he had tensed up. Of all things that could have possibly happened, it was his son that was about to release the hero? As Lexcifur did near the cave, though, a memory surfaced in Glen's mind. A string of memories, rather. He remembered who was in that cave and what he had done. Memories of pain, of suffering, of deceit all surged through his mind. "Glen. He has been released." The keyblade wielder's attention was brought back to the fight at hand. Xindai had indeed been released. This wasn't good, this was not good at all. Sapphire then asked R what she should do. It was a fair enough question, and one that Glen himself wasn't sure of the answer to. He supposed there was only one thing they could do, really. "We stop him, that's what we do. We did it once, we can do it again. This time though, he's not going to just get locked away" he stated. "This time, he's not going to survive" he growled, his voice a tone of extreme seriousness. And then Sapphire mentioned Excalibur and them needing it. Told Glen that, actually. Of course, he'd forgotten about Excalibur already with everything going on. She'd said something about her being unable to wield it due to the darkness inside of herself, which meant that Glen himself couldn't wield it. To wield it, someone of pure heart would have to wield it. Who could do that? Glen couldn't think of a single person he knew himself that fit that. "Kara would've been able to. Aside from her I can't think of anyone that could wield it" he said, though the pain in his voice was evident. It'd been over three hundred years since she had died, but the pain of loss was as fresh as if she had died merely the day before. "I'll find someone. There has to be someone that can use the blade. If I have to, I'll do it myself even if it kills me, but I doubt it'll come to that" Glen said. He held out his hand and went to open a dark corridor, but found that he was unable to do so. That was strange. He put it down to Sapphire's power being in him temporarily. She had the power of Kingdom Hearts itself, working with darkness wasn't exactly something that seemed do-able. He'd have to manage without for a while. He turned and began walking out of the room. As he got to the doorway, he froze. Sapphire was by no means a friend of his, but she had been once. "Sapph, be careful. You're the goddess and one of the people responsible for his being locked away, so he'll be after revenge. He had a hold over you once, just as he did me. If he gets into your head, we're all done for. No matter what, don't let that happen. If you need me, reach out and I'll be there" he said simply before leaving. Maybe a part of him wanted to be friends with her, but that part was buried deep under years of agony and pain, and would not surface easily. He was merely offering her advice because of her importance as the goddess, he told himself. Audrey had been completely prepared to do battle with Ghost, but she was glad she didn't have to. She hadn't the energy to handle him, and even if she did she doubted she would hold out very long. Her mother and father hadn't allowed her to fight much; they were always very paranoid about her. Ghost had left and gone to attack the hero that had been released, and had failed horribly. Zavion, too, had attacked him, but like Ghost he had not succeeded. Audrey didn't want to see people hurt, but it was what had had to happen. If the hero died, so did any chance of stopping the goddess and any chance of restoring the worlds to what her parents had described. When Alisia had told the girl to stay back, Audrey had obliged. Turning to look at her father, she knelt down beside him and held her hands above his chest. The youngster wasn't very good with most magic, but her healing skills were average and certainly good enough to at least get her father conscious. Tapping into her magical reserves, she began healing Caleb, hoping things didn't get worse before he was up. After everything that had unfolded, things were finally back on track. Good guys getting the crap kicked out of them, the evil dick was released from his prison, and hey look his little slave friend had even asked for his help. "Oh yeah, he'll be able to beat the goddess alright. Her and everybody else" Dane replied to Alisia. He knew who the hero was, he had known since he'd entered the cave before. Watching Gexln had had its advantages, such as seeing everything Xindai had done 300 years ago. But hey, so long as Dane slept with one eye open he'd be fine around him. "Tell you what. Because you didn't pass out this time, I'll go and talk to the guy" he stated. Walking away from Alisia, the shadow reaper approached Xindai. Xander was next to him swearing allegiance like a dumbass, but that was a problem for later. There was a slightly bigger issue. And by slightly, I mean oh my god he was so screwed. Xindai could see into peoples' minds, meaning he would know very well that Dane wanted him and just about everyone else there dead and he was by no means an ally. On top of that, Dane had murdered the other Dain. He would do it again in a heartbeat if he could, but it didn't help him out there. "Hello mister hero, did you have a nice slumber? Things have gone to hell since you began your little nap, and we need a goddess slain. Think you're up to the task?" he questioned. He didn't ask the other question, but he was sure as hell thinking it and Xindai would know it. The all important, unspoken question. "You want me dead, I want you dead, but the goddess is a thing. So, who dies first; me, or her?" "Now we watch the absolute shitstorm that is about to happen when those two begin conversation. After that, I guess we go do the rp a favour and murder Sapphire, then we go and take out the remaining bad guys and everyone gets a happy ending. Hey, I've got an idea that screws with absolutely none of that" Hunter stated. Ginger was totally his woman now, meaning he had to impress her and do all kinds of things to look more awesome than he already did, and wasn't that just a big ask. He pulled out a tiny pouch of munny and gave it to Gwen. "Fifty munny says I can attack the hero and live" Hunter said, making the most extreme bet the rp had ever seen. Taking a few steps back, Hunter then broke into a dash and leaped right at Xindai, fist raised as he threatened to punch him in the mouth. If this worked he would have tales written about him; the man who struck down a god in a single punch. If it didn't, he died the most brave man to ever exist. Brave, or foolish. Yeeeeeah, he was going to go with brave.
And just as Kala was satisfied, Hunter felt the need to say something. He had amazing timing, really. He went and leaned against the wall just a short distance away from the one Kala was beating up, and when she had finished he let loose a whistle. "Not bad, you pack a punch" he stated. He made no move to walk over to her; one look at the bloodlust in her eyes told him it was probably a bad idea. Still, no harm in stirring the pot. "I'm surprised you let him go. I was kinda hopin' you didn't, I've been after a good fight for days now. People either ***** out or are just pushovers, there's no fury, no technique, no damn challenge. I mean damn, that wall probably has a better shot than winnin' a fight against me than most of the people 'round here do. It's ridiculous" he exclaimed. Glancing in her direction, he stepped away from the wall now. "So, are you going to kick his ass after the meeting?" the bounty hunter asked, more than a little curious.
Skadi is spending her 2 points on Erza +6 Magic Unequipping Sliding Dash to replace it with Binding Strike Unequipping Blitz to replace it with Cure Unequipping Magnet to replace it with Blizzara Unequipping Thunder to replace it with Quake Equipping Thundara Spending 900 jewels to buy and equip an upgraded Mage's Staff and a Mage Earring With the 2 extra AS she gets from that Skadi will equip Wishing Edge and Mine Shield
Caleb used Cure on Ander!
With a colossal sigh, Hunter took a step forward and unsheathed his own blade. He couldn't believe what he was about to do, and chances are neither would Lance. "Kala, Lance, quit fightin'. There's a meeting tonight and with all these godamn heartless appearin' everywhere and me causing some people to go missin' I'm sure there's enough talking going on already without 'oh hey did you hear about the cocky guy that got sliced in half by the random townswoman?'. I don't plan on staying there very long, so the less there is to talk about the better it is for everyone. Believe me, I'm the last guy that wants to see you two stop fighting, but just for the moment cut it out, alright? You can kill each other after the meeting. Hell, I'll even host bets for ya" Hunter stated. He didn't honestly think that Lance would lose, but there was far less chance of him trying to cut him in half than insulting the random woman. Besides, if he insulted the woman he'd never get to bang her. However, he still kept his guard up; if they kept fighting, he'd have to end it the only other way he knew. Which was fun and he hoped he got to, but rules and stuff prevented it most of the time.
As Kala told made a comment on Hunter's stalking and told them to choose their friends more carefully, Hunter turned around. With a wave of the hand, he began walking off. "Yeah yeah, whatever. You're boring the crap out of me, unless you say somethin' interestin' i'm ou-" he began, but was cut off by the woman's next words. "Because I don't wear what you call "underwear." Hunter froze. Had he heard correctly? Spinning around quickly, the confusion on his face was evident. "Wait, what?" he asked, before Lance commented on Hunter taking all of the woman's underwear. "I can think of worse things, but somehow I don't think she's gonna strip for us. Look at that sword, does that look like the kind of thing a stripper would carry around?" he asked, before turning his head to look at Kala. "If you feel like proving me wrong, feel more than welcome to!" he called out. He then looked back at Lance. "There are two things I do in this town. I kill things, and I **** things. And right now you just deprived me of one of them. She ain't gonna let either of us near her with a ten foot pole because of you. I had this, you are a pitiful wingman, man" he insulted, before reaching into his pocket and grabbing a heap of munny and placing it in Lance's hands. "Go get blind drunk, forget this ever happened, and then show up to the meeting. That ought to make the meeting more entertaining tonight for all of us" the man instructed, patting Lance on the back rather forcefully. He then took a few steps away and over towards the female. If his interest hadn't been grabbed before, the sudden mention of lack of underwear had surely gotten it then. "And now if you excuse me, Lance, I have some scoring to do. If you want to stick around go for it, but it'll only confirm the rumours floatin' round town of you liking men with you trying to watch me naked. Can't blame you for trying, I mean who wouldn't want to do me? I'd do me, but it's impossible. Such a romance will never be a thing, but that isn't the point. Just...I don't know, just do whatever you do" he added, calling over his shoulder. Turning his attention back to Kala, he gave a slight grin. "How about we start off fresh? You tell me your name, and I'll make one up that sounds all exotic and stuff to sound impressive, then you tell me some lie and I'll tell you one, and then on and on we go until we are goin' at it like bunnies. Or alternatively, we can go get blind drunk and then play darts, hunt some animals, piss off some locals, and then we go at it like bunnies. Take ya pick" Hunter said. He wasn't cocky, not at all. Not even a little bit. (I'm 99% sure I won't be online for the next 3 days sorry! Please don't leave me behind D:)
"Nah, I tend to steer clear of dark and evil mountains of certain death. Much more fun survivin' around here" Hunter responded, crossing his arms. No sooner had he spoken that than Lance had arrived, bringing the heartless back. At this point, Hunter had almost lost interest in the small creature; what was the point in killing something if they didn't show any visible emotion? No suffering or anything? No fun in that. "Puppet? I have no-" he began, but didn't get any further before Lance began speaking to the mysterious woman and claiming Hunter did some very stalkerish things. What the hell? It was true he'd looked in through the woman's window before. He did that from time to time with random strangers, it was good for a laugh when they eventually found out. He'd stolen her garbage once too; there had been a half eaten bagel in there and it was a sin to waste a good bagel in Hunter's eyes. The underwear thing was an outright lie. He hadn't stolen the underwear, he had won that in a bar fight, and he wasn't even sure whose it was. It might have been the woman's, it might not have, all he knew is panties made excellent gags. Although, Hunter was certain that Lance hadn't been around for any of that, so what on earth was he rambling about? And then he mentioned the bondage thing. Up until that point, Hunter had remained perfectly expressionless, even looking a little bored. He was actor extraordinaire, and he was showing it. But the moment he mentioned the bondage, the man let out a gasp. He knew. How? Nobody living had seen it, nobody alive knew that, and yet here Lance was, knowing everything about him suddenly. He knew too much. Plucking one of the throwing knives from his belt, he held it forward and took aim at Lance before hurling it straight at the prick. In what seemed to be the longest three seconds ever, Paul the Heartless made his move. He dove up and in front of Lance. Lance, who had bullied him and taken him prisoner. Lance, who had done nothing to warrant any affection ever. And yet...Paul cared, he cared enough that he threw himself in front of the man and took the throwing knife straight in between its eyes. It fell to the ground and dispersed into black vapour, dead. At this revelation, Hunter felt both furious that he had missed his target and was happy that he murdered a heartless. He grabbed the knife and put it back in the belt, and turned to look at Kala. "He's a lyin' little ****, he is. I've done none of those things. All I do is my job" the male responded in a very gruff voice.
Sheeptard took 5 damage from ignite, and the flames then died. Gaius used Quick Blitz! It did 5 damage, but with strength, speed and his almighty fists of truth he did 36! Ra used the bullshit binding strike! It did 13 damage, but with strength, speed, magic and weapon (seriously wtf is this ****) he did 44 damage! Veilen also decided to abuse binding strike! It did 10 damage, but with strength, speed, magic and weapon he did 30 damage! Thomas recovered from being stunned. Rennette used Aero! It did 6 damage, but with magic she did 25! Charlotte used Sliding Dash! It did 1 damage, but with strength, speed and weapon(i'm assuming) it did 10 damage! She then became a man and turned into a total bro, blocking for Thomas. For some reason she felt a little drowsy too? Worse still, RNGesus decided to dick him over even further and Charlotte became engulfed in majestic, golden wool, reducing her next attack by 50%. All together, the party did 145 damage, and the sheep king's awesome woolly defence reduced 4 Sheeptard used "Ram"page on Veilen. It did 8 damage, but with strength and speed he inflicted 12 damage. Veilen is stunned! Sheeptard used Counting Sheep on Thomas, but due to Charlotte being the fluffiest bro ever she took the hit for him. Had no effect due to the debuff already being applied to Charlotte beforehand. Sheeptard the Sheep King. Praise be unto him (turn 2 of burning) HP: 898 Weapon: Horns (2X 5-10 damage) Strength: 18 Speed: 8 Defence: 15 Magic: 5 "Screw ewe" attack: Sheeptard hurls an innocent, adorable lamb at his opponents, dealing aoe damage and halving their speed for two turns as they stop to gaze at its adorableness. 1-10 damage to one target, half to everyone else Baaaaaaaaad laser: Shoots a laser at his opponents that does 0 damage and does not scale, but looks ****ing awesome. 0-0 damage "Ram"page: Sheeptard charges his opponent down, dealing a solid amount of damage and stunning them for one turn. Due to knockups being a non-cleansable form of CC, Esuna does not affect it. 5-8 damage to a single target Assault and Baahttery: The Sheep King plucks a lamb from the earth itself and slams it into his chest with supreme, manly gusto, causing the lamb to stick to his woolly awesomeness and provide a temporary meatshield, and nobody can ever take that away from it. 50 damage shield for 1 turn Unstoppable Fleece: Despite his manly ego, Sheeptard is a little....sheepish, and is quite easily startled. Each attack landed on him has a 5% chance to engulf the attacker in the fluffiest wool imaginable, reducing the damage on their next attack by 50%. Lambassador: While Sheeptard mourns the loss of his woolen brethren, he also respects the laws of the land and the means for survival, and so he consumes his fallen lamb friends, gaining 50 hp back whenever one of his meatshields are destroyed, as well as +5 damage on his next attack. Counting Sheep: Sheeptard casts his magic on an enemy, causing them to feel drowsy as illusions of small sheep began running by them and leaping over fences. After three turns, the victim falls into a deep slumber. Lasts 3 turns. Rennette HP: 60 (+18) MP: 105 (+55) AS: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Strength: 9 Speed: 4 Defence: 5 (+6) Magic: 14 (+10) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaius HP: 60 (+3) MP: 65 AS: Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 19 (+12) Speed: 10 (+14) Defence: 1 (+4) Magic: 5 Weapon: Weapon: Fists (4-8 damage) + 5 speed Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Veilen (Stunned) HP: 53 (+10) MP: 88.5 (+50) AS: Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Strength: 11.5 Speed: 2 Defence: 3 (+3) Magic: 8.5 (+10) Weapon: Decaforce Sword: 6-12 damage (placeholder stats since the actual ones don't exist yet) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Ra HP: 60 MP: 116 (+73) AS: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 11 Speed: 4 Defence: -1 Magic: 20 (+14) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Thomas HP: 36 (+6) MP: 85.5 (+47) AS: Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strength: 11.5 (+3) Speed: 2 (+4) Defence: 3 (+2) Magic: 12.5 (+8) Weapon: Magic Sniper Rifle: (6-12) +2SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Charlotte (turn 1 for debuff, when this hits 3 sleep will be inflicted) (Unstoppable Fleeced) HP: 90 (+24) MP: 65 (+14) AS: Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)[/B] Strength: 15 (+3) Speed: 1 (+1) Defence: 5 (+8) Magic: 5 Weapon: Hand and a Half Sword (5-14) -1 SPD Items: Gaia Bangle (x2): Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Gaius used Blitz!
So not only had that guy avoided being pissed off, but he had found it amusing? God what an *******. And then he had said something about others not being so merciful. Who was this guy and why did he have a bigger ego than Hunter himself did? The hell was with that? Merciful? Hunter wanted a fight. And the other guy ran away. So Hunter won the fight, no questions asked. It's official, he kicked the ass of the shadiest guy in all of Roland's Ford. Turning to the female who had remained silent this entire time. "Well, from the sounds of it I just got ya a job. So, congratulations. Your new position as head of evil incorporate will be fun; full of all kinds of torture, murder, and general ******baggery. Put in a good word for me would ya? Sounds like my kinda place" Hunter said, only half kidding.