Decided against PMing it, it's simply in a spoiler tag edited into my original post. l'll make a post tomorrow.
(Doing most of this post without colour because I don't want to screw with the coding, sorry) Just as Gexln was nearing the inn, he heard the strangest sound. In the middle of a town, with no grass or anything nearby, he heard a sheep. It wasn't just a regular sound either, it was the angriest sounding sheep he had ever heard. Shrugging it off, he proceeded forward towards the inn, only to have a sheep slam into him, sending the dragonslayer flying back into a wall painfully. He went to get up, but just as he did so the sheep let out a loud baa that echoed through the entire town, summoning twenty seven sheep exactly to pin the s class wizard down, temporarily preventing his movement. Then, the sheep turned its smug, and yet furious, gaze to the party. For too long had its kind been hunted for food, now the tables were turned. Sheeptard the Sheep King. Praise be unto him HP: 1200 Weapon: Horns (2X 5-10 damage) Strength: 18 Speed: 8 Defence: 15 Magic: 5 "Screw ewe" attack: Sheeptard hurls an innocent, adorable lamb at his opponents, dealing aoe damage and halving their speed for two turns as they stop to gaze at its adorableness. 1-10 damage to one target, half to everyone else Baaaaaaaaad laser: Shoots a laser at his opponents that does 0 damage and does not scale, but looks ****ing awesome. 0-0 damage "Ram"page: Sheeptard charges his opponent down, dealing a solid amount of damage and stunning them for one turn. Due to knockups being a non-cleansable form of CC, Esuna does not affect it. 5-8 damage to a single target Assault and Baahttery: The Sheep King plucks a lamb from the earth itself and slams it into his chest with supreme, manly gusto, causing the lamb to stick to his woolly awesomeness and provide a temporary meatshield, and nobody can ever take that away from it. 50 damage shield for 1 turn Unstoppable Fleece: Despite his manly ego, Sheeptard is a little....sheepish, and is quite easily startled. Each attack landed on him has a 5% chance to engulf the attacker in the fluffiest wool imaginable, reducing the damage on their next attack by 50%. Lambassador: While Sheeptard mourns the loss of his woolen brethren, he also respects the laws of the land and the means for survival, and so he consumes his fallen lamb friends, gaining 50 hp back whenever one of his meatshields are destroyed, as well as +5 damage on his next attack. Counting Sheep: Sheeptard casts his magic on an enemy, causing them to feel drowsy as illusions of small sheep began running by them and leaping over fences. After three turns, the victim falls into a deep slumber. Lasts 3 turns. Rennette HP: 60 (+18) MP: 110 (+55) AS: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Strength: 9 Speed: 4 Defence: 5 (+6) Magic: 14 (+10) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaius HP: 60 (+3) MP: 65 AS: Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 19 (+12) Speed: 10 (+14) Defence: 1 (+4) Magic: 5 Weapon: Weapon: Fists (4-8 damage) + 5 speed Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Veilen HP: 65 (+10) MP: 88.5 (+50) AS: Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Strength: 11.5 Speed: 2 Defence: 3 (+3) Magic: 8.5 (+10) Weapon: Decaforce Sword: 6-12 damage (placeholder stats since the actual ones don't exist yet) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Mage’s Earrings: Highly increases maximum AS and magic (+2, +4) Ra HP: 60 MP: 116 (+73) AS: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Strength: 11 Speed: 4 Defence: -1 Magic: 20 (+14) Weapon: Mage’s Staff (5-13) +0 SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Thomas HP: 60 (+6) MP: 88.5 (+47) AS: Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strength: 11.5 (+3) Speed: 2 (+4) Defence: 3 (+2) Magic: 12.5 (+8) Weapon: Magic Sniper Rifle: (6-12) +2SPD Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Charlotte HP: 90 (+24) MP: 65 (+14) AS: Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Strength: 15 (+3) Speed: 1 (+1) Defence: 5 (+8) Magic: 5 Weapon: Hand and a Half Sword (5-14) -1 SPD Items: Gaia Bangle (x2): Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Gaius used Blitz
Glen was in full support of Karina. "Damn Karina, I didn't know you were into that. First you're trying to bone a mouse, then you're trying to beat him up. Kinky stuff, kinky stuff" he said with a slight laugh before summoning his keyblade. "Though, Noneya, I'm going to have to kick your ass anyway, rules and all" Glen stated with a particular gleam in his eye. I guess Karina wasn't the only one that liked to fight.
Edited my sheet with the stat bonuses. I'll work on the bio tomorrow evening.
Had to dig pretty far back for this one. I'll have to change his history quite a bit to make it work though Name: Stefano Macellazione Alias: Hunter Age: 26 Gender: Male Appearance: Here Personality: Extremely aggressive and heavily prone to violence, enjoys insulting others. Almost never does something to help others unless he can see it working out for him in some way. Exceptionally fluent in sarcasm and smartassery. Weapon: The blade seen in his picture, as well as several throwing knives kept on a belt. Talents: Swordsmanship, Hand to hand combat, marksmanship Goals: Simply to survive by any means necessary. History: **** PMing it Spoiler When Stefano was young, he was told the stories of the dark days. These stories fascinated him. Men fighting other people for glory, attempting to prove who was right and who was wrong, people losing their hearts, as well as darkness spreading throughout all the worlds and corrupting them? Seemed interesting, to say the least. To little Stefano Macellazione, it seemed like a fantastic world to live in. And then the light went back and pushed the darkness away, creating the world he lived in. Now, don't get him wrong, the world he lived in wasn't half bad, but it was far from entertaining. As he got older, he began finding it harder and harder to keep himself busy. Even as a kid, he didn't really care for other people much unless he was getting something from them, and without friends it made it difficult to find things to do. However, a few years ago, he began hearing tales of people going missing, strange dark creatures appearing, and towns being placed under siege. Just like the stories he'd heard as a kid. This was his chance to live in that world, and he intended to do everything he could do to that. He became a bounty hunter, taking in criminals and various wanted people for munny. In the span of a few years, Hunter had built a fearsome reputation. When criminals went missing and avoided the group protecting Roland's Ford, they either vanished forever or came back crying for mercy and protection. There are those who call him a hero for bringing justice to those that would do wrong, but there are those who call him a monster for the things he does to them. Hunter himself doesn't care what they think, all he believes is he's a selfish dick who is making far more munny than most people would in a lifetime. Rumours say he joined Roland's Ford, and those rumours are true. Always ready for a job, never expecting to actually get it from them, Hunter has to ask around quite a bit to find escaped criminals, and even more to find them. When he finds them though, it's all worth it, and any criminal that knows who he is has immediate fears in their eyes, for despite all the rumours and mysteries floating around, there was one string of truth that all for miles knew: if a bounty specified they were to be brought in alive, they would turn up shortly afterwards with a few broken bones but functioning fine, but if it said dead or alive, then Hunter was well known for choosing murder; unless they could offer him a better price, of course. Hit Points: 22 Strength: 2 Defense: 2 Agility: 2 Magic: 0 Magic Resist: 0 Magical Bonuses: (If any) Spells: (If any) Other: Haven't used this specific OC since about 2007, this should be interesting.
Might I just ask how exactly this is a fair contest if one of the nominees isn't actually able to be voted for? You forgot me on the poll...and while I know that you didn't intentionally leave me out of it, it's still a little upsetting and I'm not sure why :/
Skadi used Thunder on Guard 2.
Despite what you might think, I saw that, MoK. I saw you call me a person. I'm not a person, I am a god among men, a legend; the most awesome...
Hey, I saw that. You told Plums what to do. Nobody tells Plums what to do, not even Plums tells Plums what to do. For shame.
Skadi wanted to say something to Silvia to calm the girl's attitude, but what was there to say? Anything she said would likely make her more pissed off. She opened her mouth to speak, but no words came, so instead she directed her efforts towards the experiments they were fighting. How unusual that all the guards looked the exact same, must have been a big family. Wrapping herself in flames, Skadi launched herself at the first of the guards. Skadi used Fire Dash on guard 1
I spent a good deal of it playing videogames; mostly Dragon Age Inquisition and Batman Arkham City XD
Skadi had gotten into the carriage quietly. The situation was tense, and she had to remain focused. When the guard refused entry though, the girl remained quiet no longer. There was no time for arguing with people; it would only make it less likely their other friends were alive. "Then I guess we'll just have to use the front door. Sorry!" the ice mage apologised, firing an icy blast that froze the guard solid. "Go, quickly! Before the magic wears off!" she called out to the others.
Skadi bit her lip but remained quiet. She was still sure that the opponents they had just fought were not Sara and Amanda, but if she spoke up then they would be killed. Better to keep them captive until they could have a fair trial. Nodding in response to Damian, she then turned in the direction that Silvia had run off in. "Silvia, come back, we're about to go after Preminger!" she called out, before looking at Leo for guidance. Spoiler: Sorry MoK
With Jinx and Minx finally defeated, Skadi stood up. She was tired, she was physically exhausted, but they still had a wrong to right. Although just as she was about to leave, Damian began threatening Jinx and Minx. It disturbed Skadi that someone in their guild would resort to such things, but what worried her more was how Silvia would take it. "Damian, they might be able to talk a little more freely if you're not holding a scalpel to their throats" she suggested.
I feel as though anyone who doesn't vote for either of the LVD threads hasn't actually read LVD. That thing is so dramatic it's not unexpected, shocking plot twists anymore.
"And they all lived happily ever after, at least until Aelin decided her character was too happy and then threw her into a literal shithole so that she had more drama. But that's another story" Hunter said, closing the book with one hand while he gave his son a pat on the head. Of course the kid wasn't actually his, indicated by him screaming for his mother, but that didn't matter. If the story that had just been read was anything to go by, simply saying a kid was yours meant they were yours. With a slight yawn, Hunter flipped the book around and looked at the title of the book in his hands. He was shocked that Gwen had had this one in her bookshelf. 'A history of Pedophilia' didn't seem like the kind of thing she would be into, maybe it was Beuce's or...oh god it was Karina's. He had Karina's book. Screaming, Hunter hurled the book into the fireplace and watched it burn.
Gexln's ears pricked up as Thomas spoke. He turned to look at the boy, curiousity welling up in him at his choice of words. "Fade? What do you- oh never mind, that can come later. I need to focus to find Dale's scent. If I can smell where he went, it should lead us to the dragon, make sense?" he asked. He sniffed the air once again, trying to catch the scent.
As Gexln and co got to the area nearby the inn which for story purposes will remain unnamed, he suddenly stopped. He could smell something. It smelled of daddy issues and anger out the ass. He had found Dale's scent. "Hold up a second guys, I think I've found Dale's scent..just give me a minute to figure out where it's leading, it's been a while since I've done this" the dragon slayer explained.
Skadi used Thunder on Minx or whichever was lower at the time of casting! "Okay, so it's decided. Six go after Erigor, the rest find transportation and get there as soon as you can" Caleb said, totally stepping in for Quinn.
Look man, I appreciate the vote and sincerely it makes me feel better about myself, but I feel as though you're wrong.