Don't bother, I've already done it. Can't upload now, though.
Yes, you need the Game ID. KH2 PAL's is 09C9.
By using MaxConvert or Omniconvert. Link is on the first page.
Giving him the moveset makes the game crash when you attack, I think.
Well, that's the thing, I rarely post codes I've hacked in a thread, that's why I never get rep. <.<
Eh? Whadd'ya mean?
The sky is xülb. What do musicians do for a living?
I could try, PM me the code.
You'll never guess how easy it is to port using labels. XD
Thanks for the Rep, dude. :D
I know. I DID port it via NTSC - FM Dump, and I said that I used the proper ID etc for the converting to armax, but I DID port it.
Try again, maybe you made a mistake. I used the proper Game ID, region etc for converting to ARMax.
Here, just ported it, I haven't tested it though. Roxas with Final Form Moveset (Fix) 49B8-7QB9-W61W9 F4W0-JJJZ-1CTP6 Z3J3-D57M-2A2G6 F78N-D190-9VKPB 7914-9ZE1-JKH97 VHW3-XTJX-64P81 4XCY-3C7P-F1CAC
Nowhere. It takes DW Roxas' second Keyblade, so use that weapon modifier.
I actually ported the BW Code for PAL, it's the one I posted, so you don't have to do anything else. All it does is turn the first Keyblade backwards, because it's an attatchment point mod. There's nothing wrong with it.
Here: Backwards Wielding 21CFC66C 000000BC
Well, actually, the easiest way to find a model you're looking for is extracting the models from the disk, looking for what type (Example B - Boss, P - Player etc.) and what world they belong to (HB - Hollow Bastion, TR - Space Paranoids and so on). Using any kind of mdlx viewer, you can just see the model and find it out.
Terra's model is "B_EX420.mdlx". Find a way to get that into normal KH2.
I'm not sure, but I think it's 019E. Can't test it now, sorry.
Here. Infinite and Max Drive AMX3-9RJT-TH9J3 BN01-ADF3-TUPUJ