Search Results

  1. Nathaniel
    Don't bother, I've already done it. Can't upload now, though.
    Post by: Nathaniel, Nov 23, 2009 in forum: Code Vault
  2. Nathaniel
    Yes, you need the Game ID. KH2 PAL's is 09C9.
    Post by: Nathaniel, Nov 18, 2009 in forum: Code Vault
  3. Nathaniel
    By using MaxConvert or Omniconvert. Link is on the first page.
    Post by: Nathaniel, Nov 16, 2009 in forum: Code Vault
  4. Nathaniel
    Giving him the moveset makes the game crash when you attack, I think.
    Post by: Nathaniel, Nov 16, 2009 in forum: Code Vault
  5. Nathaniel
  6. Nathaniel
    Profile Post

    Eh? Whadd'ya mean?

    Eh? Whadd'ya mean?
    Profile Post by Nathaniel for thecoder180, Nov 16, 2009
  7. Nathaniel
    The sky is xülb.

    What do musicians do for a living?
    Post by: Nathaniel, Nov 15, 2009 in forum: The Spam Zone
  8. Nathaniel
    I could try, PM me the code.
    Post by: Nathaniel, Nov 15, 2009 in forum: Code Vault
  9. Nathaniel
  10. Nathaniel
    Thanks for the Rep, dude. :D
    Profile Post by Nathaniel for Arceus192, Nov 15, 2009
  11. Nathaniel
    I know. I DID port it via NTSC - FM Dump, and I said that I used the proper ID etc for the converting to armax, but I DID port it.
    Post by: Nathaniel, Nov 15, 2009 in forum: Code Vault
  12. Nathaniel
    Try again, maybe you made a mistake. I used the proper Game ID, region etc for converting to ARMax.
    Post by: Nathaniel, Nov 15, 2009 in forum: Code Vault
  13. Nathaniel
    Here, just ported it, I haven't tested it though.

    Roxas with Final Form Moveset (Fix)
    49B8-7QB9-W61W9
    F4W0-JJJZ-1CTP6
    Z3J3-D57M-2A2G6
    F78N-D190-9VKPB
    7914-9ZE1-JKH97
    VHW3-XTJX-64P81
    4XCY-3C7P-F1CAC
    Post by: Nathaniel, Nov 15, 2009 in forum: Code Vault
  14. Nathaniel
    Nowhere. It takes DW Roxas' second Keyblade, so use that weapon modifier.
    Post by: Nathaniel, Nov 14, 2009 in forum: Code Vault
  15. Nathaniel
    I actually ported the BW Code for PAL, it's the one I posted, so you don't have to do anything else. All it does is turn the first Keyblade backwards, because it's an attatchment point mod. There's nothing wrong with it.
    Post by: Nathaniel, Nov 13, 2009 in forum: Code Vault
  16. Nathaniel

    Here: Backwards Wielding

    21CFC66C 000000BC
    Post by: Nathaniel, Nov 8, 2009 in forum: Code Vault
  17. Nathaniel
    Well, actually, the easiest way to find a model you're looking for is extracting the models from the disk, looking for what type (Example B - Boss, P - Player etc.) and what world they belong to (HB - Hollow Bastion, TR - Space Paranoids and so on). Using any kind of mdlx viewer, you can just see the model and find it out.
    Post by: Nathaniel, Nov 1, 2009 in forum: Code Vault
  18. Nathaniel
    Terra's model is "B_EX420.mdlx". Find a way to get that into normal KH2.
    Post by: Nathaniel, Nov 1, 2009 in forum: Code Vault
  19. Nathaniel
    I'm not sure, but I think it's 019E. Can't test it now, sorry.
    Post by: Nathaniel, Oct 31, 2009 in forum: Code Vault
  20. Nathaniel
    Here.
    Infinite and Max Drive
    AMX3-9RJT-TH9J3
    BN01-ADF3-TUPUJ
    Post by: Nathaniel, Oct 31, 2009 in forum: Code Vault