How will the flashing texture issue be fixed?
Cool that we will make a video sounds confusing and my tm2 insertion didn't work so I will wait for yours.[DOUBLEPOST=1376269014][/DOUBLEPOST]Oh my DC.ARD created a crash on the first Disney castle cutscene. Opps. Another thing to note is the difference on timing. all strings from the US copy were the same so I don't know what I did wrong. I will have to check what ARD it was. As for now all my ARDs are in the "use at your own risk" pile
That would be awesome. I could switch the FMVs with the widescreen 1.5 version. And even put 1.5's credits + the ending field scene too[DOUBLEPOST=1376257043][/DOUBLEPOST] I'm on to finding this now. Found it :D You deserve props
Boneyard should be guillotine square. If you tell me the ARD, I can probably fix it, since I might have messed up on the placing on one of them. Tell me which one it is because i forgot:p
That's ok. Once I learn the texture modding, I can help you with some of this stuff
Yeah, if I did tell me which ARDs are at offense.
I asked this in the porting thread, but will you upload Riku's and Kairi's textures too? I know you have to rig Riku's face to his dark suit.
Post pics too I want to see :D
I would like someone to test on a real PS2 since that's as accurate as you can get :D Maybe even try PS3 classics emulator too
Deep Jungle ARDs uploaded. Half the game now translated and needs testing
That's ok Crazycat you deserved the break. You already did enough. If you want to rest more I wouldn't mind. Remember to keep it varied. ;)
Agrabah ARDs have been uploaded. It's in teh incomplete files files this time because there is still one or two lines of Japanese text. But to me it's 99% translated. Feel free to test.
I understand lol. Anyways moving on back to where we were before[DOUBLEPOST=1376235475][/DOUBLEPOST]Is Disgustor going to upload Riku and Kairi's HD textures?
I know. Guess we should keep doing what we're doing huh?
It's not really rare. You just need to have the right PS3 model and some other conditions. Although I can always wait, it's just that script to do everything has always been available so I shouldn't have been complaining too much about Xentax forums.
OK just let me know. Is there any way to get the developed by Square Enix tag from BBS or Kh2?[DOUBLEPOST=1376186470][/DOUBLEPOST]Atlantica ARDs uploaded
Is that all there is to the title textures? I'm going to make a proof of concept for 16x9[DOUBLEPOST=1376182328][/DOUBLEPOST]I'm gonna try to aim for the 1.5 title screen like this It won't be exactly like that, but I will try for something
There is nothing you can do about that for now Sora6645
It sort of is. Have you read the Xentax thread? Most info is there. http://forum.xentax.com/viewtopic.php?f=10&t=10231 You will need a CFW PS3 to extract the files[DOUBLEPOST=1376183096][/DOUBLEPOST]The answer to extracting 1.5 has been in our faces this whole time if any of you guys have the japanese version of the game and a CFW PS3 then this is possible. If not then we have to find someone or wait till the US version comes out. We have to use a Quick BMS script Code: # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself # by Falo # script for QuickBMS http://quickbms.aluigi.org # Note: All files are encrypted with sdata V4 endian big idstring "MSF" goto 0x10 get numFiles long get ofsTable long goto ofsTable for x = 0 < numFiles GetDString Name 0x20 get Offset LONGLONG get Size LONGLONG get empty LONGLONG get empty LONGLONG log Name Offset Size next x For the .mself extraction This for models. Code: # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls # by Falo # script for QuickBMS http://quickbms.aluigi.org set MAX_FILES 1024 for x = 0 < MAX_FILES GetDString Name 0x20 get Offset long get Size long get empty long get empty long math Offset += 0xC000 if Size == 0 cleanexit endif log Name Offset Size next x If crazycat can help us and if someone has the required hardware we can pull this off. I wonder if that model script works on the PS2 version?
# Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself # by Falo # script for QuickBMS http://quickbms.aluigi.org # Note: All files are encrypted with sdata V4 endian big idstring "MSF" goto 0x10 get numFiles long get ofsTable long goto ofsTable for x = 0 < numFiles GetDString Name 0x20 get Offset LONGLONG get Size LONGLONG get empty LONGLONG get empty LONGLONG log Name Offset Size next x
# Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls # by Falo # script for QuickBMS http://quickbms.aluigi.org set MAX_FILES 1024 for x = 0 < MAX_FILES GetDString Name 0x20 get Offset long get Size long get empty long get empty long math Offset += 0xC000 if Size == 0 cleanexit endif log Name Offset Size next x
I like png better because I then can edit them in GIMP.