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  1. Jadentheman
    How will the flashing texture issue be fixed?
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  2. Jadentheman
    Cool that we will make a video sounds confusing and my tm2 insertion didn't work so I will wait for yours.[DOUBLEPOST=1376269014][/DOUBLEPOST]Oh my DC.ARD created a crash on the first Disney castle cutscene. Opps.

    Another thing to note is the difference on timing. all strings from the US copy were the same so I don't know what I did wrong. I will have to check what ARD it was. As for now all my ARDs are in the "use at your own risk" pile
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  3. Jadentheman
    That would be awesome. I could switch the FMVs with the widescreen 1.5 version.

    And even put 1.5's credits + the ending field scene too[DOUBLEPOST=1376257043][/DOUBLEPOST]
    I'm on to finding this now. Found it :D

    You deserve props
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  4. Jadentheman
    Boneyard should be guillotine square. If you tell me the ARD, I can probably fix it, since I might have messed up on the placing on one of them. Tell me which one it is because i forgot:p
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  5. Jadentheman
    That's ok. Once I learn the texture modding, I can help you with some of this stuff
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  6. Jadentheman
    Yeah, if I did tell me which ARDs are at offense.
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  7. Jadentheman
    I asked this in the porting thread, but will you upload Riku's and Kairi's textures too?

    I know you have to rig Riku's face to his dark suit.
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  8. Jadentheman
    Post pics too I want to see :D
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  9. Jadentheman
    I would like someone to test on a real PS2 since that's as accurate as you can get :D

    Maybe even try PS3 classics emulator too
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  10. Jadentheman
    Deep Jungle ARDs uploaded. Half the game now translated and needs testing
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  11. Jadentheman
    That's ok Crazycat you deserved the break. You already did enough. If you want to rest more I wouldn't mind. Remember to keep it varied. ;)
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  12. Jadentheman
    Agrabah ARDs have been uploaded. It's in teh incomplete files files this time because there is still one or two lines of Japanese text. But to me it's 99% translated. Feel free to test.
    Post by: Jadentheman, Aug 11, 2013 in forum: Code Vault
  13. Jadentheman
    I understand lol. Anyways moving on back to where we were before[DOUBLEPOST=1376235475][/DOUBLEPOST]Is Disgustor going to upload Riku and Kairi's HD textures?
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  14. Jadentheman
    I know. Guess we should keep doing what we're doing huh?
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  15. Jadentheman
    It's not really rare. You just need to have the right PS3 model and some other conditions. Although I can always wait, it's just that script to do everything has always been available so I shouldn't have been complaining too much about Xentax forums.:rolleyes:
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  16. Jadentheman
    OK just let me know. Is there any way to get the developed by Square Enix tag from BBS or Kh2?[DOUBLEPOST=1376186470][/DOUBLEPOST]Atlantica ARDs uploaded
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  17. Jadentheman
    Is that all there is to the title textures? I'm going to make a proof of concept for 16x9[DOUBLEPOST=1376182328][/DOUBLEPOST]I'm gonna try to aim for the 1.5 title screen like this

    [​IMG]

    It won't be exactly like that, but I will try for something
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  18. Jadentheman
  19. Jadentheman
    It sort of is. Have you read the Xentax thread? Most info is there.

    http://forum.xentax.com/viewtopic.php?f=10&t=10231

    You will need a CFW PS3 to extract the files[DOUBLEPOST=1376183096][/DOUBLEPOST]The answer to extracting 1.5 has been in our faces this whole time if any of you guys have the japanese version of the game and a CFW PS3 then this is possible. If not then we have to find someone or wait till the US version comes out.

    We have to use a Quick BMS script
    Code:
    # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mself
    # by Falo
    # script for QuickBMS http://quickbms.aluigi.org
    # Note: All files are encrypted with sdata V4
     
    endian big
     
    idstring "MSF"
     
    goto 0x10
    get numFiles long
    get ofsTable long
    goto ofsTable
     
    for x = 0 < numFiles
     
    GetDString Name 0x20
    get Offset LONGLONG
    get Size LONGLONG
    get empty LONGLONG
    get empty LONGLONG
     
    log Name Offset Size
     
    next x
    
    For the .mself extraction

    This for models.

    Code:
    # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls
    # by Falo
    # script for QuickBMS http://quickbms.aluigi.org
     
    set MAX_FILES 1024
     
    for x = 0 < MAX_FILES
     
    GetDString Name 0x20
    get Offset long
    get Size long
    get empty long
    get empty long
     
    math Offset += 0xC000
     
    if Size == 0
    cleanexit
    endif
     
    log Name Offset Size
     
    next x
    
    If crazycat can help us and if someone has the required hardware we can pull this off.

    I wonder if that model script works on the PS2 version?
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault
  20. Jadentheman
    I like png better because I then can edit them in GIMP.
    Post by: Jadentheman, Aug 10, 2013 in forum: Code Vault