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You mean like I've had to do half a dozen times? Fancy that. When you say "It's ok that this is bad?" Fuck yeah that's rude and fake. Don't try to dress it up like you're being the nice guy. You don't get to say that when you couldn't even prove the premises on which you were arguing. Everything you said was an opinion passed off as a fact, and I'm sick of you trying to tell people about a game you couldn't get through while I sit here saying "IT'S NOT LIKE THAT I SWEAR" like I should have something to prove. It has plenty of faults, but the ones you talk about are not actual faults and you make a poor show of defending them. An opinion can be informed, after all.
http://www.forbes.com/sites/hughmci...-to-delete-independent-artists-from-its-site/ Good thing Grooveshark exists eh?
In a few words: Same but better
That's the point. It's the point of the narrative. It gives you only the bare necessities and lets you decide your own involvement from there on in. If you truly want a good story, you can find it; and you can find that all of your actions have clear and purposeful direction. There is a clear path, I know because I've seen it. It's a cooperative effort. The two are not separate enough that you can say it has one and not the other. That is the point of the narrative that was the intent in its design how many times do I have to say it why do you think you know better than a WRITER and ASPIRING GAME DESIGNER who has played it ABOUT TEN TIMES LONGER THAN YOU HAVE this is the MOST FRUSTRATING THING OF MY LIFE What you're calling storytelling is actually better described as writing, which is made up of plot, narrative structure, setting, character design, and in the case of games can also include level design, set design, so on and so forth. Anything that serves the purpose of exploring the world. You don't get to decide it's not what it is just because it's not up to snuff in your book. It was written. It is told, whether by the player or the designer. It is a story. If it's not your kind of story, just say that instead. It's much easier. Most games don't have writing credits because they don't have dedicated writers, but that doesn't mean the writing is bad or nonexistent. Also you really need to quit with the back-handed compliments, it's disingenuous and rude. The story was designed that way on purpose by the director. He read a lot of fantasy books as a kid, but didn't speak perfect English, so he was always missing the complete picture and had to fill it in using his own imagination. He endeavored to create such an experience from the ground up with Dark Souls. Just because it's not conclusive does not mean it's not concrete, otherwise we can't rightfully call Inception a good story 'cause it doesn't tell you what happens at the end. There are events to grab onto, they inform your place in the world and the reasons for what you are and what you do. They're not less there for the fact that they're not handed to you on a silver platter. We were talking about Dark Souls, not Demon's Souls. But this is all still technically correct, save for a few noun swaps.