Kh1: Beating Sephiroth and getting NO reward, the "happy face!" scene, my first experience with the infamously unfun... Gummi Ship! Kh2: Roxas... The most boring beginning of any game I've ever played... And, my first experience at the final battle. After beating the first fight, I really did think this was the ending, and put down my controller. You can imagine my feelings when the dragon showed up. And, of course.... ATLANTICA!!!
Having played through it now, I have to choose the Data battles as the hardest. While I've brought Terra down to 1 single Hp point before dying, I haven't gotten close to beating Demyx, Xemnas, Axel, etc...
In The World That Never Was, during the scene involving Ansem's death and Riku returning to his normal self, when those millions of heartless show up. No, not obsessive. I was just playing KH2FM.
Before, I thought Xemnas was harder due to the fact that I've never, ever seen a "NO DAMAGE" vid on youtube. Until.... Took at least two years after the game came out, though. Compare that to how long it took for Terra to get "NO DAMAGE" vids. http://www.youtube.com/watch?v=CU7EAs2OyEY
We need a Donald & Goofy theme!!! >P Kidding, partially. My favorite is probaly Sora's. It's quite uplifting.
Disney. The organization wasn't very interesting at all. At least the Disney's were endearing in some way (in that they actually had... Well, personalities).
End of the World. The music, the battles, everything about it was awesome.
IDK, it's just that it sounds like it has the same problems as Selick's other film, Nightmare Before Christmas (plenty of imagination and eye candy, but uninteresting story).
Yes, and I don't care for that aspect at all. KH2 was an overall sad attempt to be dark and edgy, when it actually came off as being juvenile and corny as a result. KH worked as well as it could've because it was as close to a balance as we got to the series. Now, SE is favoriting the original KH characters, which happen to have the personality of rocks (really, I couldn't care less what happend to Sora and co). As a result of focusing on original characters and Disney and FF just being... There, it might end up feeling like another FF. After all, KH IS FF without Disney.
Rather than be annoying by making another thread, I figured asking the question here is better. The copy of Swap Magic and slide tool I got came with no instructions, and the Youtube instruction vids didn't help at all (due to the horrible vid quality). I know to put the Slide Tool in until I hear a click, then drag it to the right, then pull out to open the tray. Then I must lock it, which then I can't do, as I can't find the "white knob". Help...?
How? The only scary thing to me would be Donald, of all party members, is the only one with you. Basically, kiss yer arse goodbye. :D
Coded is the only game that would continue the story, and the only one that has D&G at all. Thus, it's the only one peaking my interest right now.
Name: Master Xehanort Found: Portal in Twilight Town: Pod Room, which leads to the place where the secret ending to KH2FM took place HP: 50 HP bars Fight with Donald only Reward: 50000 munny, infinite drive gauge (meaning one may stay in drive as long as one pleases), Ultima Form Attacks include: Casts spell that, if not stopped in time, removes one item from Sora Makes arena completely pitch black, then goes spaztic with attacking Temporarily removes Donald's ability to heal Temporarily decreases Sora's defense Can shrink Sora's HP at any time Shooting lazers, charging at you, etc
Sacred Moon is just about the most beautiful music I've ever heard in any video game, even if it still gets second place to End of the World in KH1. I also love the world music for Atlantica, Underworld and Radiant Garden.
Fritz the Cat An American Tail: Fievel Goes West Rock a Doodle (one of my all-time favorite "So bad, it's fun to watch" movies) That's about it. To me, the Disney features of the 40's and 50's are about as perfect as any animated feature can get (with Dumbo being the Citizen Kane of animated features, period).
Interesting review I found. Haven't seen it, and am questioning whether or not to since I read this. (Written by Mark Mayerson). Coraline is a catalog of wonders. It has enough imagination for five feature films. Unfortunately, it only has enough story and characterization for a half hour special. While Henry Selick is a very gifted art director and director, he did himself no favours by writing the script. His understanding of story structure, scene construction and characterization is extremely weak. The plot takes forever to get started; the film relies on a parade of imaginative visual ideas to hold the audiences' attention until that point, but I found myself losing interest. Once the story does get started, the villain is poorly motivated. While the villain wants something, she has possessed it in the past and repeatedly abandoned it. There is no explanation for her previous loss of interest or why she wants it again. The film's climax, while exciting due to Selick's ability as a director, is contrived. Fantasy films are devilishly hard to do well; in an environment where anything can happen, rules are necessary to keep the story honest. This film is sorely lacking rules. It also lacks logic with regard to certain props. The relationship between the film's real world and the film's fantasy world is confused. Some in the real world know something about the fantasy world yet others, who directly experience the fantasy world, know nothing. There is no explanation as to why some characters know more than others. There are two competing strains within each animated film maker. There is the magician who seeks to dazzle the audience with beauty and artistic surprises and the dramatist intent on saying something about the human condition. In Selick, the magician has the upper hand. Coraline has strong echoes of The Wizard of Oz and Spirited Away, and while it can compete with these films in the area of visual delight, it compares poorly in every other way. There is fantastic work in this film, but it's built on a weak dramatic foundation. With a stronger script, this film would have been an instant classic. Instead, it's just eye candy.
I probaly wouldn't buy it. The only thing I'm interested in is trying both Terra and FM Xemnas, just so I could see for myself which is harder.
Both were pretty cliche, one-note villains. I mean, Xehanort's hearltess didn't become a villain until the game was nearly over! And Xemnas didn't come in until the game was halfway done. Overall, though, I'd have to go with Xehanort's heartless. He was the only one who did anything remotely "heartless" (manipulating Riku).
KH2FM is finally in my slimy, selfish grasp. Before I make to where the extras really come in (as before, it just feels like playing KH2 again), which do you folks find to be the hardest task? So far, I'm obviously anticipating Terra to be the hardest.
The first one was as good as it gets. Granted, SE still has yet to realize the true epic potential KH's concept has (or, perhaps more likely, Disney's holdin them back), but the first game was their best go at it. =p