James is always home and always drunk
I know, but it also takes up CPU to run more complex algorithms, pathfinding, and other stuff that fucks with framerate. Anyway, I also don't think it's a matter of making things more complicated, just of being cleverer with simpler solutions. I can't believe NO ONE in the world is willing to try it. I couldn't weigh in on that, never played ME3.
I'll go to the Sadie Hawkins dance with you
OH MY FUCKIN' GOD YOU COMPLETE SHITHEADS I LOVE YOU BOTH MY STOMACH HURTS
OH IT'S ON NOW Real talk tho I try not to get into hot-button topics in the Spamzone, not because I can't talk serious here (I mean look at this shit) but because I think better of it in a place where people are categorically less obligated to be respectful in their response. You must expect some jackasses, you must expect some flaming, and considering my opinions on any subject rarely settle cleanly on one side of whatever us-and-them dichotomy exists in the discussion, I usually expect to get a lot of backlash. No matter what anyone may think of me from appearances, I do understand the concept of picking my battles. That said I have no idea how this turned into a thing I really just thought it was funny that this guy started off by saying "THIS SHIT SUCKS" and somehow that turned into "I get what you're saying but it sounded really authoritative the way you put it" on Youtube the place known to many as a land where reason goes to die Jeeks just likes picking on me, I think she has a crush
I take issue with a couple of these. Story-breaking minigames are much needed in certain genres to break up the monotony a little bit. Incorporation of such elements into RPGs is a blessing: Just look at Super Mario RPG for an excellent example. If they're poorly executed then sure, they're just an unwelcome hassle (See most of W101's flying sections), but they're a tool in the toolbox. The idea of a "serious story" is a little silly to me as well, and the presentation in that article comes off as pretentious; I'm not opposed to games like Papers Please, but they can exist alongside games like Catherine. Games should be able to reach the player emotionally but that doesn't mean that every game has to drag them through the muck of an ultra-dense, depressing narrative, like a cancer story or something. I wouldn't expect that of books, movies, or music either. There are many ways to prove a point, and you'll reach a lot more people with your message if you keep them all in mind. That point about racial representation, while pretty true, was represented weirdly? Like, he talks about Franklin being a bad black role model and then shows a scene where he doesn't talk. Wat. Game mechanics that remind you it's a game? Uh, it's a game. Removing HUD and other gameplay elements for the sake of "immersion" usually just hurts it. No health bar? You know less about your character's physical well-being than you would about yourself if you were actually there. No map? You get hopelessly lost on the way to an objective, in a way that draws your eye to the weird little discrepancies of the world and maybe even glitches off the beaten path. Sometimes you need a visual representation of damage to form a more effective strategy; the games he mentioned where you just pump bullets into a thing until it dies might actually be a mote more intelligent if you could see how long 'til those things died; you'd know exactly how much ammo it costs, whether you can afford it, how long you need to keep the pressure on, whether your current vantage will be safe until it's dead or if you need to move, etc. HUD doesn't hurt a game by design; when well-done, it forms the necessary shortcuts for you to forget you're not the character onscreen and focus on the fun part. Not only that, there are many ways to make these displays blend in perfectly with the setting: In Armored Core you expect your screen to be full of data because you're piloting an enormous electronic behemoth, and I'm told Dead Space has its health bar strapped onto the player character's back. Though I will say I agree that Oculus Rift is not the future of video games, I've been playing that at Disney Quest for years and that shit gives me headaches. Most of the others I agree with though, grudgingly or not. I could try and defend the variety of platforms, but it'd be flimsy; if all we had was PC and then one mega-console (maybe a hand-held to go with it) I'd be happy. The point on moral choices is absolutely true, I felt more pressured by the choices in Saints Row 3 than in most of the Mass Effect series (the one exception being anything to do with the Genophage, though the fact that they label the choices with arbitrary "good" and "bad" points kinda kills that). AI is in serious need of an overhaul in every genre, I'd gladly see graphics retrograded by several console generations if that was the sacrifice necessary to have smarter enemies. Oh yeah, and pay to play needs to die. Look, I know you don't see it in the way you type, but this whole thing comes off as severely condescending every time you talk about it. It doesn't matter that you throw in a couple compliments at the end, your language is still snobby and you really give the impression you don't know what you're talking about to boot. "Storytelling" is not "The game tells you a story," despite its name. If we were to think of everything so literally, a "game" itself would be quite misleading in name these days. Storytelling is the way a world unfolds before an observer. In the world of gaming, this process is cooperative: The developer creates a framework which the player explores and tweaks at their own pace. The Souls series embraces this in a minimalistic fashion; it propels you forward using only basic directives, which it knows you will largely follow unquestioned because of its nature, and leaves your quest as uninterrupted by pointless drivel and backstory as possible. A deeper history is there for those who choose to pursue it, and all of the events of the game transform in meaning depending on how well you do in the game, how many places and people you get to know, and how deeply you choose to immerse yourself in the game. You connect by choice; you can either be a detached vagabond or see many other peoples' stories through to conclusion, if you wish. They have to do with you if you make them your business. It leaves room for interpretation; if that disqualifies something from being a "real" story, then we're crossing off a lot more than just games.
HEY I ALREADY DID CUT IT OUT Don't you dare name that after me I'm far from the worst offender
Or maybe y- nvm Mak's got dis
I will always take that tone with you because I don't like you That doesn't make it right, nor does it make your response unreasonable (though intent and context matter here) An assertion does look objective, duh, but care should be taken not to make opinions into assertions in cases where courtesy is called for For somebody to challenge that in a respectful way doesn't make them a douchetool, it makes them a reasonable human being Alternatively...
Uhh what no he wasn't
From that first comment somehow they got to the second comment w a t
Vol. 3 is a great album in general. Lots of variety but it's all strung together in a very Slipknot way. I hear Corey wrote the whole thing without a single cuss because people said he relied on it, that takes commitment. That's really the only Slipknot I listen to though, I like a couple of their earlier songs but that's about it.
omg Youtube are you... maturing?
I mean It kinda is We are encouraged not to take anything too seriously here ...Come to think of it I wonder if anybody's actually read the rules of the Spamzone since like '09
FUCK-PLMPFF
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THIS ENTIRE POST Who dares grasp the heel of the Tyrant King
Gosh there's so much I could say to this thread but Spamzone so I'll just stick to this: I appreciate this. I would also add that this in no way means we should not strive for more complex, interesting characters of all kinds going forward, but judgements never did nothin' but hurt nobody, y'all. Respect the past, build towards the future.
I have EO IV and Untold. Ordinarily I'm not a fan of grid-based dungeons or first-person combat perspective, but these are all right. They aren't excellent for it but they make up for it in other areas. It'll be hard to go to the others from Untold though, that game adds a lot of features of convenience like automatic map drawing and quick travel between floors.