Max HP = 140 0033FEC5 0000008C That should work. Use the enable code mentioned on the previous page. Anyways, my CODER hasn't been seeing anything much lately, so I'mma pop in KH2 and try out some more music codes. =D Hope you find a good hook soon khkid1212... Or better yet, your codebreaker.
O.O OMG, it maeks j00 play as a dual-wield moogel!!! <.<; Dude, seriously. That wasn't funny. Anyways, the debug room is probably still there... but I don't think we'll be able to get there easily. We'd need a room teleport code like the ones in other RPGS. Or... we could hack a save-file and change our location to the debug-room and see if it loads up... o.O But that would require finding the debug room first, wouldn't it?
Same here. o_O What was it supposed to disable?
XDDDD KH1 Sora is also 'drive'-able [Make sure you get hit ;)]; I tricked my friend into thinking it was Limit Form for a couple minutes. Weird thing is, Aerial Dodge T-Shapes him, and then un-T-Shapes him. o_O Also, there are a few reaction commands that Mickey can do without freezing. The only one that comes to mind right now, however, is the reaction command for those plant heartless, Uproot or something so.
o_O Does that mean that the NTSC-J version had more than 0922?!
o_o When I use the "Prevent Game from Randomly Freezing due to Character Modifier" code, the game freezes anyway when leaving an area, or if I press Start. Anyone else have that problem? BTW, anyone here know if Swap Magic Coder takes RAW code input? O.o
True, but there might always be the one theory that may work. EDIT - There was a 'save and dump' code earlier in the thread. What does it dump exactly? The addresses currently in use at the time of dumping?
YAY!!! I think I did something to help locate all those party codes faster!!! [Raw] =D Set HP as Donald Model 51C9561A 00000001 0033FEC4 00000000 Set MP as Goofy Model 51C9561C 00000001 0033FEC6 00000000 Set Max AP as Guest Model 51C9561E 00000001 0033FEC8 00000000 =D I tested these [With a Sora model detector of course] and by all means, they should work. Just remember to walk into a few different areas, then check the menu with Start. I'm pretty amused that my Swap Magic Coder was able to trigger this, since 'technically' it can't use RAM copy codes. o_O But it works... So yeah. You'll get the last two digits of the character's model value as either your HP, MP of Max AP. The first two aren't given, but, it's not hard to guess them ;) Note - DO NOT SAVE WITH THESE CODES ON. Happy hunting. *goes back to looking through the 300's* EDIT = I'll update this code when I find a 16-bit value that's easily checked via status menu or whatever...[/Raw]
Pweh? Why should he? Version 1 works pretty fine for me... Learned that the hard way. Apparently the game doesn't like driving into Dual-Roxas... Or anything that doesn't deplete the drive gauge for that matter. o_O Thankies though. I'll be using those things. Oh yeah, dunno if this'll help anyone else, but this is what I use to test values. Use R2 to increase the value. Use L2 to decrease it. Make sure you walk into a new area now ;). [RAW] E001FDFF 0035B55C 30300001 11C9561A E001FEFF 0035B55C 30400001 11C9561A[/RAW]
<.< *points to the code converter in the main thread* Go fetch. Anyway. I wonder if I can make a Roxas drive into DW Roxas code... Or has this already been done?