Oh no no no, I am not! And 'tis quite alright! It is good that people are doing well at this point in the year, especially with school work...
I am anything but awesome, but hello there good sir. How are you?
*draws cutlass* Nothing to see here. Simply making sure that no invasions come to fruition while it is my shift.
Q U E R C U S|| TRANSITSouthern Light ►► Southern Light: Garbage Can ►► Southern Light The familiar stench of rotting fish corpses floats around your face in a cloud as you reach the old garbage can. How old was this thing anyway? How long had the junk just been ... decomposing, down here, who-knows-where? Ugh. And you really don't think you'll be able to go anywhere else, or learn anything else about where the hell you are unless you pick up that submerged book. You hold the rag in your hand, and wincing, slowly bring it down into the stinky rusted can. Uuuugh ... Squish. ... You-- you don't even want to know what that was. It takes a few minutes, but you eventually feel the solid surface of that book. You're-- you're not quite sure why it hasn't decomposed yet either. Maybe someone put it in here recently? You puff out your cheeks and hold down your stance as you attempt to wrench the book out of the mush. One, two ... Ah! There we go! You rip the book out of its slimy mattress, beads and marbles of strange green muck flying off in all kinds of directions. But the displacement of the goop made the ticket sink far below ... Ugh, yeah, there's no way you're going to get that. You leave the oily rag in the garbage can and hold the book squarely in your hands. [ 4 | 5 ] SPACES FILLED ►► YESOD INTERCHANGE || 19:00 Ticket ►► YESOD INTERCHANGE || 19:00 Ticket ►► Conductor's Card ►► Old Book ►► It definitely looks like its missing a few pages. Or maybe they just decomposed? You don't know. The book was musty and damp in places, yet it seemed to be fairly intact. The thick leather cover seemed stained and yellowed in places, with the skin lashed or cracked into hard, shattering daggers. What was left of the title was a faded chorus of letters that were practically illegible. You open it up to a random page. Surprisingly, the text here still seems pretty readable. Spoiler IX. The City on the Hill 1 By this point, the people who called themselves the Wanderers had in their hands the blood of earth and blood of heaven. And with this, they built the City on the Hill to overtake the Scarlands. 2 The Wanderers had only seen such blood back in their Homeland, and to see it in these Scarlands was truly a miracle. The Wanderers tasked themselves as being the stewards of a prosperous future, and set themselves to using the blood of earth and blood of heaven to their advantage. 3 Life sprung forth in the Scarlands. They spilt the drops of the blood of earth. The blackened blood was used to power their machinery, and their golden blood served as the substitute for the lifeblood of their own society. And through this, they were able to draw the blood of heaven. 4 The blood of heaven would drop in scarring bolts from the heavens, whenever a god of the Scarlands was slain. But the Wanderers learned to draw upon the blood of heaven and use it themselves. And as they spilt the drops of blood, of heaven and earth, to the ground, the City on the Hill sprung forth. 5 This city would be built on heaven and earth, and it would come to dominate the Scarlands. It would expand, like a virus, over the Scarlands, and replace ruinous, blackened earth with metal and steel and the blood of heaven and earth. 6 And the City on the Hill would begin to extend to the heavens, and it would begin to extend beneath the earth. 7 The Wanderers settled themselves down, and began to record the glories of their civilization. They named themselves after the large texts, codexes, and records they collected, called That was all. Why was it in the garbage? Huh. You weren't sure what it was. It sounded like a mythological text, but it seemed plausible enough to be a history, too. Suddenly, you feel a familiar warmth grow colder on the back of your neck. Looking up, you see that the light is beginning to dim ... Oh dear, you probably should leave quickly, before you're trapped in the darkness! Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign►► North: Origin Bench►► North: Northern Light (move past origin bench through two dark patches: drains confidence)
Q U E R C U S || TRANSITSouthern Light ►► Southern Light: Bench ►► Southern Light You return to the bench. Just as rusty as it was before, but you remember that there was some kind of oily rag just dangling off one of the edges. Hey! You never know, maybe this thing could come in handy, especially if you needed it to stick your hand inside something gruesome ... You pocket the rag. [ 4 | 5 ] SPACES FILLED ►► YESOD INTERCHANGE || 19:00 Ticket ►► YESOD INTERCHANGE || 19:00 Ticket ►► Conductor's Card ►► Oily Rag ►► The light above you flickers. Oh-- oh great. It could go out soon, couldn't it? Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign►► North: Origin Bench
This is the Spam Zone. When does the public not prank the staff.
|| TRANSITSouthern Light ►► Southern Light: Worn Sign ►► Southern Light You move towards the worn sign, and take a closer look. It just look like it's a bit of dust, so you wipe it off. In the dim light, you see the name of the station. Q U E R C U S You appear to be at the Quercus Station of the Malkhut Line. Well then, that'd be helpful if it meant anything to you. Oh, what's this? At the bottom corner of the sign, you see something scribbled in black marker. ... Uh. Well, at least that explains the times on the tickets. So, that would mean they expire at around 6:00 PM. Shame there don't seem to be any clocks nearby. You think you've looked through this place enough, but you're not sure if you've covered everything yet. The first bench was to your north, right? Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign ►► North: Origin Bench
|| TRANSITSouthern Light ►► Southern Light: Garbage Can ►► Southern Light You approach the rusty garbage can. A hollowed-out cylinder, patchy and dusty. From the inside, you smell the terrible reek of what seems to be fermented fish ... Ugh. You feel like barfing in your mouth, a bit. Holding your sleeve to your nose, and squinting your eyes, you try and move past the stench to look inside the garbage can. Peering inside, you see what looks like ... uuuugh, a greenish-olive sludge. Decomposed food and all kinds of goods, pulsing and undulating like a bubbly mass of writhing vomit. Well, there are a few things there you see, you think. You squint, and spot what looks like another ticket. Off to its direct west is the corner of some kind of large book, and directly northeast of it is a ... A-- Some kind of weird, rotting can. The insides are black mush. ... You aren't goddamn touching this stuff with your bare hands! If only you had some kind of cloth or rag ... Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign
|| TRANSITSouthern Light ►► Southern Light: Bench ►► Southern Light You decide to take a quick rest on that old, rusty bench. As you draw closer, you spot an old rag just lounging there on the rusty metal. Picking it up, it seems to be covered in petrol stains. Ugh. You lie down on the bench, and take a small nap. ... Confidence restored! Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign
Do you know what else sucks? Spoiler A vacuum cleaner.
Please sir, there is no reason to reveal the plot of the fifth Assassin's Creed game so soon.
This is delightful. It is like a little city that lights up at night time. My senses are enchanted.
Does it count if I am invisible to society.
|| TRANSITSouthern Light ►► Southern Light: EXIT Door ►► Southern Light You move closer towards the EXIT Door. As you walk towards the metal, you feel a chill throughout your entire body. The door's handle is some sort of large, circular wheel. At this point, you could virtually taste the surprisingly clean, shiny steel. But you almost forget to realize that your entire body is just ever so slightly shivering. You move your hand towards the door's handle, your fingertips trembling from the constant decrease in temperature. You lightly touch the wheel, but-- ouch!-- immediately dart your hand back in pain. The wheel's cold as all hell. Looking at your fingers in the light, you see that there is some very mild frostbite. Your confidence takes another hit. A small white card falls to the floor from behind the wheel. Oh? What's this? You bend down, pick it up, and read it, holding it up to the light. It looks old and worn, yet the thick white paper is still crisp. The ink seems to be drying off. How old was this note? Spoiler You turn it around. Spoiler ... Okay. Who was this clown? Did they have a clue for why you were stuck in this decrepit mess of a place? And the words with the ... "input". The input was defaced? Graffiti was common in subway stations, right? Was there something else here that could get her out of the station? It did look pretty empty. And abandoned. What if you were trapped here forever, without someone to help? This note was pretty old; there's no telling how long it could have been since someone put it behind the door. Why would someone put a note there anyway? You pocket the card. [ 3 | 5 ] SPACES FILLED ►► YESOD INTERCHANGE || 19:00 Ticket ►► YESOD INTERCHANGE || 19:00 Ticket ►► Conductor's Card ►► ►► Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign
|| TRANSITBench ►► Southern Light You move towards the Southern Light. But it takes some time, and it takes some confidence. As you leave the safe warmth of your bench's light, you feel your confidence dripping away. But you're not quite sure how much of it drips away, just yet. You step through the darkness of the station, and as you move farther and farther away from your island of light, its callous embrace tugs at your heart. Your loud footsteps, which echo through the emptiness, grow more frequent as you find yourself involuntarily moving faster. Eventually, you are stuck in a delirium as you see nothing around you. Nothing but that light to your south. With whatever confidence you have left, you try and move closer and closer to the light. It seems like an eternity to you, but eventually you reach the Southern Light. ►► Southern Light You quickly take in your new surroundings in this island of light. To your northeast, there's another bench where you can catch some rest and, perhaps, maybe, fix up your confidence a bit. But-- eck, it looks even rustier, older, and dirtier than the first bench. What's with all of these ruined benches? Directly north of you is ... a solid door? It's thick and heavy, and has all kinds of strange bolts and cranks. As you move closer to it, you find that your breath turns into puffs of cold, silvery clouds. But what is the most unmistakable part of this door is the large "S T R E E T E X I T" engraved on its cool, tough surface. To your east, you have what looks like a garbage can that ... euuugh, it seems to be made of the same rusty stuff as the benches, and is giving off a rather pungent smell, like that of fermented fish. You turn, and to your northwest is a worn sign. You can't really see its details from here, but you hope it would be more legible as you grow closer. Where do you go? ►► North: EXIT Door►► Northeast: Bench►► East: Garbage Can►► Northwest: Worn Sign
You wake up in a barely-lit subway station. The station corridor stretches on forever, and the north and south seem like endless voids. But here you are, stuck in the central platform. The withered marble tiles are broken up and splayed all over the place. The benches -- one of which you've splayed yourself upon in a nap -- are rusted, red-green from apathetic decay. The dim lights above flicker their last breaths. In fact, it looks like there's only one old hooded lamp right above you that's still lit, protecting you from the shadows. Oh? What's this in your hand? You look closely, realizing that it's a pair of train tickets. Spoiler ►► YESOD INTERCHANGE || 19:00 ►► YESOD INTERCHANGE || 19:00 But you don't have a clue what that means. You get up, and you note that most of the station is completely dark. You turn your head to your left, and then your right. Off in the distance, you see two dim glows on opposite sides of your weary, creaking bench. They're from lamps, like the one above your head, off in the distance. One to your north, and one to your south. Where do you go? ►► North ►► South
Nobody enjoys boredom, sir! You just have to find something you enjoy and you can pass the time with it. Reading, video games, perhaps inventing card games like a certain interrogative-named staff member who really must find better hobbies.
The fact that Kitty is not in the background gushing over the Link? I agree.
The first party to acknowledge the existence of the invisible minority. Hatok is getting an increase in his dystopian rations tonight.