FISTS AT TEN AND TWO YOU RAPSCALLION
ITT niggas think they're doctors I SAW THAT BOI MAYBE YOU SHOULD STOP TRYNA TELL PEOPLE WHAT TO DO
Well, besides that there are also prophecies that seem to conflict, such as the varying descriptions of past Keyblade wielders, and things that were only half-right like Sora's dominance over the Keyblade being broken by Riku.
I don't believe the memories were simply replaced, the way they were for Sora in Castle Oblivion. The closing scene of the game implies that she was forcibly ripped from their memory, leaving gaping holes in the events of their past. It's likely that Roxas has preserved the anger and sorrow those events brought, even if he doesn't quite understand why anymore; and he can't unlearn the feelings he has towards Xemnas or the Organization. Besides, he left them before his memories had totally faded, and then he proceeded to lose even more of his memories, so he hasn't really had time to question it since then.
I AM THE WILL OF THE COMIC SANS MY PLAGUE SHALL CONSUME THE WEAK
e x c u s
Bitch what's this shit about thinks
That's p. fair
Real talk tho you act like these people are unfeeling monoliths who never contradict themselves. People's emotions on a subject sometimes betray their worldviews, or vice-versa. And other times we willfully believe things that are contradictory, because sometimes the world is like that. The way I see it, why do you care how they choose to identify? If it makes them happy, just let it rock man.
EXCUSE ME NIGGA? MY POWERS ARE STRONGER THAN EVER HERE
What pisses me pisses you is when I pisses on the pisses isses . . .
oH NOo DRUugs...
That... wasn't necessarily what I was getting a- Whoa wait hold on are we deba- WAIT A SE-Well I mean all you've really done is name a tool in his arsenal not prove it can beat Ventus but tHAT'S NOT WHAT WE'RE HERE FOR
You'd be wrong. Except here's the thing: A lot of people and belief systems hold that our world works the same way. Yes, darkness represents wholly destructive force and negative energy. And they still maintain it as necessary and healthy. You're arguing from a standpoint that once we label something as dark, it must be destroyed; that's not the case. That's what the characters think, but that doesn't necessarily mean it's the goal of the overarching narrative. People need to stop treating characters as reliable narrators; they can be wrong about their world. They can be short-sighted. They make mistakes, frequently. Actually, they're just genetically coded to come after his heart. If they could avoid fighting for it, they probably would. Heartless are attracted to strong hearts, and that is all. Plus, if people aside from those steeped in dark oppose him, how does that help your position? (Btw, I'm pretty sure you have no idea what a BDSM suit looks like, js.) Whooooaaaa whoa whoa whoa hold it up. Where in that did you get fighting from? Far as I can tell, it doesn't say jack squat about fighting. It really isn't. :\ I'd encourage you to read up on Taoist philosophy, you might be surprised at what comes of it.
I think he should just start with some magic. Not all of it, but at least the basics. Casters need some damned love from this series for once.
I thought this would be an interesting way to kick off discussion here. Basically what we're doing here is taking Kingdom Hearts, either the series in general or a specific game, cracking it open and seeing what makes it tick. Any topic is fair game, from characters to settings to plot twists. Open discourse and debate are encouraged, just be sure to keep it civil and respect differences of perspective. I will periodically offer subjects for discussion, but feel free to go off on your own tangents as well. To start, let's talk about... The plucky hero. What makes him the hero of this particular tale? Does he make a good focal point character? What do you learn from him as the story progresses? What does he learn? I find it interesting that the original Kingdom Hearts ends with Sora returning "home," in a sense, only to find it warped and twisted by Ansem's influence. The rest of the game follows the classic hero's journey outline to a T, but then not only is the homecoming aspect a negative experience rather than positive, it isn't even the moment of closure; in the end, Sora doesn't return home, and decides to continue his journey. Intriguing subversion, or obvious sequel hook? I'd like to hear everyone else's thoughts on this and anything else the character brings to mind.
Sent mine in :L I think I got a nice mix of nobody-else-is-gonna-vote-for-this and wow-what-a-perfectly-generic-pick. Btw here's a list of all Heartless ever, for easy reference.
I don't believe he was thinking clearly in his DiZ form. Even in the Ansem Reports of KHII, his writing is more scattered and emotionally charged than that of a scientist objectively relaying facts. And considering he shows general remorse for his behavior later on, it's safe to say he never meant to condemn the Nobodies the way he did. Paradoxes they may be, and they may even be transient by nature, but that doesn't necessarily mean they aren't supposed to exist. That would imply the world cares what should and shouldn't be in it; it has no capacity to care, it simply reacts to stimuli. All is as it is. If a Nobody persists, and especially if they can grow a heart, then they ought to have the right to life. Life isn't going to stop them.
View attachment 38512 art source: http://arsenixc.deviantart.com/art/Library-Inside-207532232 In a similar vein to the Variety Bin, this will serve as a collection of resources, references, and anything else that will help your writing—and yes, this thread welcomes user submissions! Spoiler: Resources Zim Desktop Wiki (For organizing stuff like worldbuilding info) First Name Database Surname Database CharaHub Seventh Sanctum (Random everything generator) Tip of My Tongue (Find a word you've been thinking about all day but just can't seem to remember) Reverse Dictionary (Describe a concept and get a list of words & phrases related -- great for its purpose and for finding new, potentially inspiring things) Fractal World Generator & other tools (esp. useful for fantasy worlds and D&D campaigns) 60 search engines for writers Write Rhymes Word Frequency Counter Free Rice (Test your vocab, for charity!) Syntaxis (Grammar quizzes) Copyscape (Check for plagiarized copies of your writing) Write Or Die (Set your own rewards/penalties for writing goals) Written? Kitten! (Kittens for word count!) Story Starters Storybird (Writing tool for picture books) SSA: Popular Baby Names Finding Data On The Internet (References for all kinds of stuff) Online Etymology Dictionary The Alternative Dictionaries (Foreign slang) The Phrase Finder (Find famous phrases and their origins) Pacemaker (Writing scheduler) Spoiler: References Creating a Fictional Character Cheat Sheets for Writing Body Language Writing Advice by Chuck Palahniuk (Has to do with descriptive writing & show-don't-tell) Dialogue Do's and Dont's Writing Accents and Dialects Dialogue: Writing Dialects and Accents I'd also like to pose a question to everyone. As a writer I personally find a lot of art references helpful as well, because they often give names to shapes, objects, etc. and help me visualize better. Would anyone else find it helpful to have some art references added to the list? If so I have a wealth of such to draw upon, but I wanted to make it a group decision. I could also add not just art references but artworks in general, for inspiration.
I think it's just the way they both think. Xemnas was affected somewhat by the amnesiac Xehanort, who learned from Ansem the Wise—and you also have to consider that he saw the Nobodies as tools, same as his teacher. Their existence was transient to both characters, each for their own reasons. Besides, we know Xemnas isn't a reliable source.