Search Results

  1. Mako Tsunami
    I think someone said something about having dual-wielding Sora allies being impossible, something about the second weapon? o.o Sorry if I'm wrong.
    Post by: Mako Tsunami, Apr 4, 2009 in forum: Code Vault
  2. Mako Tsunami
    x-x BSoD. Might just be the file I used, though. Try having someone else test it?
    Post by: Mako Tsunami, Apr 4, 2009 in forum: Code Vault
  3. Mako Tsunami
    'Kay. I'll test it in a few.
    Post by: Mako Tsunami, Apr 3, 2009 in forum: Code Vault
  4. Mako Tsunami
    Well... I tested Donald wielding Saix's Claymore. The whole wielding thing works, huge explosion when it appears in his hands too... but apparently if he uses ANY magic whatsoever, it freezes the game. Which, I think, defeats the purpose for Donald. T.T

    Codes:

    01CB9A36 00000019 - Donald has Mulan's Moveset
    21CEF774 00000842 - Mulan's Sword is Saix's Claymore

    Again, I took the precaution of switching Donald's weapon to Mage's Staff to avoid possible freezes.

    I'd be glad to. :P

    What does it do though?
    Post by: Mako Tsunami, Apr 3, 2009 in forum: Code Vault
  5. Mako Tsunami
    Okay! I've tested the Chakram for Goofy, and it came up with interesting results. But not after a few dead ends.

    I attempted using the code that Spirit originally posted to make Goofy's weapon Axel's Chakram while trying to make his moveset Mulan. This resulted in a BSoD. If I were to guess, this probably happened because Mulan's moveset's default weapon is the Mulan Sword thingy.

    Can Goofy wield Mulan's Sword? I tested it with only using the code for giving Goofy Mulan's moveset. It's very, very, VERY hard to see the sword... but it's there.

    So! With that in mind, I used the Goofy has Mulan's moveset code along with the Mulan's Sword is Axel's Chakram code, and bingo. It works!!! :3

    Though there's a few things wrong. The move he does where he twirls around like a tornado doesn't do any damage, and since that move lasts a while, it's pointless to have it equipped. Same where he slides across the ground on his shield. Normal attacks and where he throws the shield(Chakram) however, do damage. Beautiful, fire-animation damage. =P

    ...And don't use limits for Goofy! Freezes.

    Though I took the precaution of setting Goofy's shield to Knight's Shield... since, well, I didn't want it to freeze like when I was trying to make Roxas wield Axel's Chakram. -Shrugs-

    I'll try Donald wielding Saix's Claymore, but I'm less positive on that's results. -Got back to testing-

    ...Oh! The codes:

    01CB9A96 00000019 - Goofy has Mulan's Moveset
    21CEF774 00000846 - Mulan's Sword is Axel's Chakram

    Enjoy!
    Post by: Mako Tsunami, Apr 3, 2009 in forum: Code Vault
  6. Mako Tsunami
    I'll test them! =D -Is going on a testing spree-

    But yeah, Mulan's moveset will probably help.
    Post by: Mako Tsunami, Apr 2, 2009 in forum: Code Vault
  7. Mako Tsunami
    For some odd reason, using most Org. weapons don't work for me when I use them for Sora. But for DW Roxas they work fine.

    01CC3876 00000019 --- DW Roxas has Mulan's Moveset

    21CEF774 0000???? --- Mulan's Sword modifier

    Replace the ?'s with the weapon you want:

    0842 --- Saix's Claymore

    0843 --- Xigbar's Gun thingies

    0845 --- Xaldin's Lances

    0846 --- Axel's Chakram

    So far, only Axel's Chakram and Xaldin's lances did damage when I used them... still, they look pretty cool. :3
    Post by: Mako Tsunami, Apr 2, 2009 in forum: Code Vault
  8. Mako Tsunami
    Okies, thanks! I'll test 'em right now

    EDIT:

    For some odd reason... when I tried changing the Emperor and the Soldier to Shadow Roxas, it did that wierd thing where the camera's waaaaay back from the room. I can see the throne room as a small square in the center of the screen with a black background. Are those codes Final Mix or something, or did I screw up?
    Post by: Mako Tsunami, Apr 2, 2009 in forum: Code Vault
  9. Mako Tsunami
    Yeah, because the only object mods for certain rooms I have right now are the ones in the Hercules place. And that only gives me 5 things, tops. I wanna try making a mini-army of shadow Roxas's. >:3
    Post by: Mako Tsunami, Apr 2, 2009 in forum: Code Vault
  10. Mako Tsunami
    Does anyone know the object code thingies to replace the stuff in the emperor's throne room? I saw on this video that Bizkit made, and he said up to 14 objects can be modded. Is that possible on english KH2?
    Post by: Mako Tsunami, Apr 2, 2009 in forum: Code Vault
  11. Mako Tsunami
    O.O That'll definitely help!

    Still, it'd be pretty cool to use Demyx's sitar... I'll use that and/or the sitar if I find it or not.

    EDIT:

    My reaction to the Saix sword:

    OMG THAT'S FRICKEN HUGE!

    Too bad it didn't do damage as DW Roxas though... guess I'll try Sora. Probably won't work.
    Post by: Mako Tsunami, Apr 1, 2009 in forum: Code Vault
  12. Mako Tsunami
    I remember checking the front page's weapon digits frequently for Axel's Chakram, and I just checked it now... didn't find the sitar. Dx

    I seriously wanna use it in a video I'm making.
    Post by: Mako Tsunami, Apr 1, 2009 in forum: Code Vault
  13. Mako Tsunami
    Do you know the digits for it? o.o
    Post by: Mako Tsunami, Apr 1, 2009 in forum: Code Vault
  14. Mako Tsunami
    I thought the weapons used by the Org. members were different than the ones used in the Armored Xemnas fight? Like what Xemnas said;


    Post by: Mako Tsunami, Apr 1, 2009 in forum: Code Vault
  15. Mako Tsunami
    Does anyone know Demyx's sitar digits? I think Armored Xemnas used it in the boss battle, didn't he?
    Post by: Mako Tsunami, Apr 1, 2009 in forum: Code Vault
  16. Mako Tsunami
    Here:

    (WARNING: Only activate the following
    four codes at the very beginning, before you gain any
    other abilities, they will replace the first four abilities
    you get! The codes will take effect after you restart
    the game)

    High Jump Max

    KTPN-YQHY-F4KPT
    5EZQ-QVAG-AVFEA

    1033FF14 00000061


    Quick Run Max

    UHMH-NQA4-YMX8M
    0W9Q-XAUV-XBAG3

    1033FF16 00000065


    Aerial Dodge Max

    A4V4-14RJ-3CK8R
    B58P-786P-0E0WX

    1033FF18 00000069


    Glide Max

    MY9D-4G2Y-NFYEV
    FRZX-FC1H-XJ2CN

    1033FF1A 0000006D
    Post by: Mako Tsunami, Mar 31, 2009 in forum: Code Vault
  17. Mako Tsunami
    D: Nuuu! I liked your forms. T.T

    Oh well... I guess I'll test it too, if it helps. Hope it's a good one! :D
    Post by: Mako Tsunami, Mar 31, 2009 in forum: Code Vault
  18. Mako Tsunami
    Sure. After I test this form.

    1. O.O WOW! Nice form, dude! I don't see anything wrong with it, except the Ultima weapon code not working for me. -Shrug- and when I went to the items menu, it froze. Other than that, awesome job. :P

    2. It works. =D In terms of usability, it's practically the same as Axel's Chakrams with Roxas, T-stancing before or during the combo if you try to use ground combos, but air combos are fine. Has a huge range too. Not sure if it can land finishers though.
    Post by: Mako Tsunami, Mar 31, 2009 in forum: Code Vault
  19. Mako Tsunami
    I guess I'll try testing it in a bit.
    Post by: Mako Tsunami, Mar 31, 2009 in forum: Code Vault
  20. Mako Tsunami
    But... it didn't freeze. I'm smacking heartless with it right now. o.O

    Edit: If you meant by "it froze probably" meaning the Fenrir and Ultima keyblades, my bad. It's late here, and I'm sorta brain-dead at the moment. >>
    Post by: Mako Tsunami, Mar 31, 2009 in forum: Code Vault