Did I say all of them are bad? No. You're making the assumptions yourself. I said the RP sections need serious help. I also said GX's statement was meritable, meaning it serves to make a point. Making a point serves a different purpose from being factual, because the intention is also different. This is why exaggeration is often used, and when called on it, people respond "I'm making a point". I'm generalizing the RP section here on KHV as a whole. You can argue that there's at least ONE person here who can RP decently, but that doesn't change the general academic consensus that KHV's RP section overall, as of right now, is garbage. Saying otherwise would just be falling into the person-who argument. That's like saying smoking doesn't give you lung cancer because you knew *one* person who didn't get any ailments of it before they died. And no, this isn't RPGDreamers, because if it was I wouldn't even be commenting. But saying I shouldn't compare the site in any way to another is ridiculous in my opinion at this point. Your point would be valid *if* the KHV RP section was arguably on an equal footing with RPGDreamers. But it's not. By saying "don't compare our site with another site. We are KHV", you're practically condoning that you like how the RP section is right now and don't want it to change. I didn't reference RPGDreamers as a form of being elitist, in fact, consider it some sound advice. And shunning it just boggles me, especially when it's a site that which can *help* improve the RP section you love so much. I reference RPGDreamers and suddenly you tell me "don't compare us with them, we're KHV". That's like me trying to teach a foreign kid how to speak English because they're trying to speak English, then get dirt thrown in my face saying with the kid saying "I'm not you! I'm me!"(just probably in some crappy grammatical english). Your logic on this is flawed, CtR. And you know, comparing KHV's media to another site's media is valid. In fact, comparing similar aspects between independent sources is valid; it's a huge chunk of what makes up comparison reviews, and is practically the backbone of comparative essays. Bottom line: - I never said all the RPs/RPers on this forum were bad. I said overall/in general/by consensus/etc the RP section needs serious help, because it's crap. P.S. In all things, there's usually something 'worse', but that's no excuse to stay crappy. EDIT: Wow, that was dumb of me. Corrected "smoking gives you lung cancer", not "cancer gives you lung cancer".
Game Pro, Game Informer, Game Spot, RPG Fan, Game Spy, IGN, Gametrailers, X-Play, Famitsu, 1up, Game Rankings, G4, Xbox Magazine, OPM Australia, Electronic Gaming Monthly, Nintendo Power, MetaCritic, Eurogamer, Official PlayStation Magazine. Etc.
Well sure, it's incorrect to say RPers as a whole are nubs who can't spell or know what the hell they're trying to type, but I can confidently say that RPs here on KHV need serious help; GX's statement on RPers may be incorrect as a whole, but it's certainly meritable when describing the RP section here on KHV. You want to compare the difference? Check the RP section here, then check the RP section over at RPGDreamers. I rest my case.
A lot of Wii game menus don't look all that 'real' if you think about it. The way the tabs are huge, vibrant, and *fewer* in comparison to the background; it's how a lot of them are made when you're meant to navigate them with the Wiimote. Almost all the menus on the Wii interface have a similar feeling in terms of size, position and number, so that's probably why I'm not too taken aback by the Brawl menus so far.
Wednesday, December 12, 2007. This is the main menu! Here you can find these six areas. Group Solo Nintendo Wi-Fi Connection Vault Options Data Today, I’m going to introduce Options. All options are colored purple. <Deflicker> Choose between graphics that are razor sharp or nice and smooth. This is... Well, it’s sort of hard to explain using only static shots, but try toggling it on and off on your own TV. Play with the setting that fits your taste. <Rumble> Set rumble separately for Gamecube Controllers and Wii Remotes. Toggle the proverbial buzz-buzz on your controllers on and off. Just remember, the Classic Controller doesn’t have rumble, so don’t get too carried away. You can also set rumble preferences for each logged name. <Sound> The slider goes left and right. You can use this to adjust the balance between the game’s music and sound effects. Oh, a sound test is also available from the first time you power the game on! Flip through by title or category. There’s quite a few songs available, so I’ve decided to also divide things up by category this time. You mean I can listen to sound effects from my favorite character all I want? <Erase Data> This is by far the most dangerous of the option modes. Yeaaah... Don’t fiddle around with these options. I mean it now. Don’t mess around on this screen. Seriously now. I’m not playing here. And that’s not all. Screen Controls My Music For more about these three, you can go over and check out their individual pages. Each of these modes is designed to let you tweak the game to match your own preferences, but obviously you don’t have to mess around with these options if you don’t feel like it. Relax and enjoy. ------------------------------------ Sound Test from the get-go. Woot. There's also an Ice Climbers song in today's update. Back-to-back menu updates this week, perhaps we shall see the Solo menu and the Vault menu (or Data <.<) tomorrow and Friday? We shall have to see. Fun Facts: - As of today, there are 30 more updates left to go before Brawl releases in Japan! - A total of 178 updates have been released so far since the Brawl site's relaunch back in May: 59 Character Updates 23 Character Roster Updates 19 Final Smash Updates 15 Special Moves Updates 2 Character Videos 32 Items Updates 12 Miscellaneous Updates 12 Assist Trophy Updates 8 Pokeball Updates 31 Game Mode Updates 18 Miscellaneous Updates 9 Adventure Mode Updates 4 Wi-Fi Mode Updates 18 Stages Updates 18 How to Play Updates 9 Smash 101 Updates 9 Techniques Updates 17 Music Updates 11 Game Theme Updates 4 Character Theme Updates 2 Miscellaneous Updates 3 Notices Updates 2 Movie Updates 1 Announcement Updates - Triple Updates have happened a total of 4 times: May 22, 2007 September 7, 2007 September 21, 2007 October 10, 2007 Every 3rd party character so far has received a triple update - Double Updates have happened a total of 22 times: May 23, 29 June 7 July 2, 12 August 13, 23, 28 September 6 October 2, 4, 9, 12, 17 November 5, 7, 15, 20, 23, 27 December 5, 12 - Having Double Updates at least twice in the same week occurred 4 times: Week of October 1-5 Week of October 8-12 Week of November 5-9 Week of November 19-23 - October was the only month to have two double updates and a triple update occur in the same week. [October 8-12: This was the week of Sonic's inclusion, the delay announcement for Brawl's release date, and the demo announcement for E for All] - The confirmed roster thus far is only 3 characters short of Melee's maximum - Meowth is the only SSB64-exclusive Pokeball summon announced so far set to make an appearance in Brawl. - From the confirmed roster list so far, only Zelda's and Snake's Final Smashes remain to be seen.
Too much jailbait in this thread, and I regret reading it Of course for Crono that isn't a concern. LOL.
Band Name: San Juan del Río Album Name: Little Germany Tracks: 1 - Katherine Sarafian 2 - Tetraedron 3 - Ap.9 & Fed-X - 17708 (MOB) 4 - Plasmodium anasum 5 - Azusa Street Revival 6 - Yotsubashi Line 7 - Rancho Milpitas 8 - José Matías Delgado 9 - Sergei Kovalev 10 - List of United States Supreme Court cases, volume 103 11 - Taiwanese units of measurement 12 - Lot 18, Prince Edward Island 13 - Vishnugupta 14 - Nashville Rhythm 15 - Alchian-Allen Theorem lol @ 10 & 11
Tues. Dec 11. 2007 Picture five or more players huddled around a Wii. The number of people who can play is limited by the number of controllers that can connect. When that happens, you usually have the people who win or lose rotate out so that everyone gets a turn, right? So be nice and give everybody a chance to play! ... ...That’s how I feel anyway, but just in case you need a little help being nice (and since everyone has their own controller preferences), I went ahead and rigged up a Rotation mode. This is the top menu for Group mode! First decide the number of controllers. Then get a count of people in the room with you and enter that in. How many people per brawl? You can set the rules to rotate out a set number of winners or losers from the brawl. Rotation doesn’t have to be about coming in first place. If your group is on pretty equal footing with each other, go for Loser Swaps Out. If you’ve got some green players in your midst, why not start out with Winner Swaps Out? It’s always useful to log your name. But, hey, if putting in a name is too much of a bother for you, you can play fine without it. Just as long as you remember your guest number, that is. If a new player happens to come by during a Rotation match, you can add him or her to the group if you’re willing to head back to the name-entry screen. When your name comes up, hit a confirmation button. Press a confirmation button on the controller of your choice when your name pops up. That sets the controller you’ll use. And of course, your control settings will be applied to your control when you play. Need a bathroom break? Opt to sit out a match! Even with numerous controllers and dozens of people lined up to play, you’ll be good to go if you use this mode! ... ... Well, not quite. Rotation is limited to 16 players. Mm hmm. ---------------------------------- Sakurai seems to really have thought of everything. It's obvious this was made to cater to people who have custom controller configurations, but none the less it's quite a notable addition to the game.
Well, people taking it seriously are weird, but Death Notes are one of the most popular (and innovative) ways to start conversations at anime conventions with people with cool costumes. It's simple; see someone with a good costume, then just approach them going "Can you sign my Death Note?"
You mean that wouldn't make the anime what it is. Maybe you're one of those dubbed watchers, but in the current series Naruto Shippuuden, Naruto is quite different in several ways; and that's a positive thing. There's my off-topic small rant.
I think it's agiven that we watch the cutscenes when we play the game the first time. For me it depends. If I'm replaying the game to relive the story, I'll watch the cutscenes. But if I'm playing it for a specific reason (like to get to a certain point) I'll usually skip the cutscenes.
Yeah, Nomura said so himself Sora will be needed for the last KH game (story-wise). The hand-held games coming out are pretty much side-stories. The main story of Sora is being put on hold right now. Nomura also said Sora will be needed for the eventual KH3.
There's anime for any age. That's what makes them different than cartoons.
Yeah, they didn't mention anything about the manga/anime. They probably thought it was part of some cult.
@Darky: Yeah that's basically what I'm implying. Like, regardless if you had let's say 20 frames of standing neutral, or 20 frames of starting up a taunt animation, if you want to jump/dash/dodge, the taunt would be overriden. In your scenario: If you jumped immediately to dodge the incoming attack afterward, then the taunt animation would probably never start up (or at least, the animation was cancelled so early in the frame start-up that the human eye wouldn't notice it). But yeah, all the taunt is doing is "replacing" the neutral stance your character would otherwise take if it weren't there. And neutral stances can instantly go into any attack/move at the player's will. Hypothetical discussions for lulz. EDIT: But like you said, in 4 player FFAs, chances are you're going to be constantly moving even after hitting people on and off the platform, so actually seeing a fully-animated taunt would be scarce. And because it would be cancellable at any time, it would be pretty much a vestigial aesthetic that would only activate in an extremely specific instance where you were too lazy to do anything else at the moment (i.e. standing still from hitting someone off the map/KO'ing them long enough to get the taunt finished).
Well, the main point is the taunt would be cancelable at *any* time. Manual movement will always have top priority over the taunt (and I'm only referring to these hypothetical auto-taunts, not the ones you activate yourself, although it would be nice if these could be canceled too). So if you were to get hit while doing an auto-taunt, your slow reflexes would be the one to blame, and not the taunt. XD
2 more years till Bachelors for me. (My Honours program is 4 years, not 3 <.<) Depending I may need an extra semester, actually.
It could be a good aesthetic if they did it automatically in situations like that, but if they do, they should make it so the taunt is cancelable at wil (i.e. Diddy will start his taunt animation, but it will stop immediately if you decide you want to dash away to avoid an incoming attack).
You can't do that to Bowser! >:|
The movie is done completely in pre-rendered graphics, something the games didn't do. And like I said before, the game follows most of the story from the game's trilogy (which is why you may see similar scenes, but all are redone in pre-rendered graphics), but branches off at some point.