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  1. Soushirei
    R+left/right = Dodge Rolling. :3 And that's a standard tech, so no worries.

    Well, regardless of character L-cancel is a big part of anyone's game who knows what it is and how/why to use it. Smashboards members were rumouring that L-cancelling was automatic in Brawl, and thus why no one could make out any differences from any SH'ed aerials. If that ends up being the case, then I have no complaints, ALTHOUGH, it's hard to know if it's automatic if you can't compare it to anything else.

    Wavedashing, however, is more integrated with some characters than others. I keep wishing for it because as a Fox player, the wavedash is an essential part of my game, and pretty much any advanced Fox/Falco player out there. Marth, not so much--as even pros like Ken barely use it for anything else other than faked approaches from what I can tell. Thus, if wavedash gets removed, you're looking at a complete nerf of Melee's Top Tier (i.e. Fox and Falco (if he's even in Brawl)). While that has some merit, there are more losses than gains from that action, in my opinion.
    Post by: Soushirei, Oct 14, 2007 in forum: Gaming
  2. Soushirei
    First DDR song I played was Drop the Bomb from uhh.. which Mix was it now. Either 1 or 2, I forget.
    Post by: Soushirei, Oct 14, 2007 in forum: Gaming
  3. Soushirei
    Well, 'taking out glitches' would only pertain to the wavedash. In retrospect, all that really means to me is a non-existent waveshine--which I can possibly live with. And =X, leveling out the playing field? It wouldn't hurt to try to learn those advanced techniques either, would it? Sure, some are difficult to master, but that's precisely why it enhances one's gameplay.

    Anyway, no L-cancels however, would be sad. It's been around since SSB and I don't ever recall it being considered a glitch. L-cancels speed up character attacks by a whole lot, and like I said before, is almost hand-in-hand with shorthops. I don't see why they should remove that.

    I'd still buy the game, no doubt, just getting rid of L-cancels and wavedashes would downplay the intricate gameplay system that the gamers themselves developed (and evolved) from the existing one, in my opinion. It'd almost feel like a regression in the game's mechanics. Sure, there's new stuff like the toadstool jump (lol, I'm sure I got that name wrong), but there was just so much application from the WD and L-cancel that will have been lost.

    Ah, I wasn't aware the Classic was playable. True, the Classic has a better chance of replicating the GC controller feel, but it's still plenty different and hopefully it was still an issue on the player's end rather than the game's end. Wavedashing is pretty intricate on timing and positioning of the control stick, and given 2 mins of bouting, it might not have been enough for a player to grind down on adjusting the pattern.

    I'm trying to be optimistic, of course. :P

    And thanks, I'd really love to see that thread.

    EDIT: Classic doesn't have pressure-sensitive triggers? How are short-hops performed then?

    For serious bouts, I'm sticking to GC controller. However, I'd like to get the hang of the classic controller if I can. The one main criticism I had for the GC controller (and this correlates with wavedashing/L-cancelling) is the L/R buttons. I found the depressions too deep and clunky, and unsuitable for advanced smash gameplay that demands you to hit L/R almost every 2-3 seconds for either a wavedash/L-cancel, sheild, shield-grabbing, dodge rolling, etc.

    Thus, I'm really interested in seeing if I can get a good grasp on the Classic Controller because the L/R buttons are much more appealing for this kind of demand. Depressions are smaller, and from what I can tell, the reaction delay between pressing it to the time the button is actually pressed (i.e. activated) is smaller than the GC. But this isn't surprising if you consider the L/R button on the GC, it just.. sinks down a whole lot (and like I said, feels clunky to me).

    Argh, I need/want confirmation on advanced techs. 4 days until I might get a better answer.
    Post by: Soushirei, Oct 14, 2007 in forum: Gaming
  4. Soushirei
    Read last paragraph of the original article:

    "All issues should be sorted out in time for the game's release in November."
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  5. Soushirei
    People have been asking Sakurai about a SSB port to the DS back in the past, but he's refused to comment--of course not disclosing the idea--since Brawl is his major concern.

    But the idea has been passed, so maybe something might happen in the future.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  6. Soushirei
    Well, I'm still up for the source, but I was just researching around on my own and made some light distinctions from what I saw:

    I'm sincerely hoping this 'inability' to wavedash and L-cancel is mostly due to the fact that the only controller configuration option I'm seeing in videos is the Wiimote, and I can only imagine how awkward it is to try to wavedash on a wiimote. L-cancel.. not so sure, but it could possibly pose some difficulty with a new controller setup as well.

    Only time will tell. I hope there are some advanced players going to E for All and hope they're allowed to use GC controllers for the demo.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  7. Soushirei
    Muffin, do you have a source from 1up that says they tried wavedashes and L-cancels and failed? I'd like to see it. ._.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  8. Soushirei
    But I don't think L-cancel was a glitch. If I recall correctly, only the wavedash was considered a glitch by developers (some remnant programming when they created the air-dodge). L-cancels were around since SSB, and carried over to SSBM, and not once do I remember them referring to it as one (please correct me if there is a source on this matter).

    I think you're expanding the list too widely. I don't consider Jump cancels glitches either, these were possible since SSB as well. Consider them more like a means of expanding on a system in a way that makes it more efficient for the person using it.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  9. Soushirei
    Well, wavedash aside, L-cancels have been around since SSB, so it's hard for me to consider that a glitch, so L-cancels not working in Brawl confuses me slightly. L-cancels and short-hops go hand in hand, so it's quite sad to see the L-cancel absent in the Brawl gameplay thus far.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  10. Soushirei
    That worries me, and I'm sure that worries a crap load of smashers out there too. As great as the game is, I'm going to be somewhat disappointed if those don't carry over to Brawl.

    But I do understand advanced techs can be somewhat conflicting with online play, but it still urks me somewhat.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  11. Soushirei
    Can you rephrase/elaborate on that?
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  12. Soushirei
    Wait, what, five languages? lol.

    Well I only own a PS3, so I'll have to settle with whatever happens with that platform version.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  13. Soushirei
    Peach's final smash makes me cry the way her Down Smash in Melee did. She needs teh banz.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  14. Soushirei
    EDIT: lol, nevermind, MM beat me to it.

    Metaknight needs footage, nao.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  15. Soushirei
    Christ, most amount of posts I've seen in a while after waking up and getting on--hasn't even been 12 hours.

    I won't bother reviving the situation with my last post in this thread, other than yes, the late hour when I posted carelessly set me off into bouts of half-truthness regarding the game. I still believe it's impossible for anyone to say "the game will be perfect/awesome by <current release date>", since for all we know, it might change later and thus the perspective changes.

    Anyway, thanks for taking the time for a serious rebuttal, Dogen, I probably needed it.

    Onward, I agree with Dogen's roster prediction. The general trend has been somewhat 'double of the last', so I could at the very least see it surpassing 30, if we assume most (if not all) of the Melee roster stays intact. Rumours were spouted about IC and G&W being scrapped, but hey, the Inuit duo survived, so anything's game.

    On the topic of Ganon's inclusion, is it possible then to surmise that 'removing clones' didn't necessarily mean removing characters from the roster, but instead just tweaking movesets to make them unique from their Melee predecessors? Under that logic, that spells good news for characters like Falco (although I personally felt he had enough uniqueness in Melee).
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  16. Soushirei
    This forum needs a Spelling Hammer too.
    Post by: Soushirei, Oct 13, 2007 in forum: The Spam Zone
  17. Soushirei
    Would you say the same thing if the game was delayed again for another year? Let's face it. Everytime a delay happens, people like to say "well I'd rather have it perfect than half-***". But when does that end? It was originally slated for Spring of 2007. It was going to be perfect in the Spring and anytime before then would've made it half-***. Then a delay hit and it was tentatively pushed till September 2007 (or beginning of Q4). Now the game was going to be 'perfect' in September, and releasing it in the Spring would've made it half-***. Then finally at E3, they pushed it to December 3rd. It was going to be perfect come December, and a September release would've made it half-***.

    When does it end?

    So at this point, the assumption is that when February hits, the game will be perfect. But let's say the game hypothetically gets further pushed to March, June, or even September 2008. Under this logic, once again the game will be perfect in May/June/September, and that it would've been half-*** if released in February.

    I'm all for the cause, but let's face the facts. It's not a matter of making the game perfect than it is Sakurai just not settling down with what exactly it is he wants to do with the game. He just keeps changing his mind on things. Melee was far from this 'perfect' that Sakurai seems to impossibly chase, but people have been playing Melee since day one and continue to do so until this day and the amount of criticisms have never outmatched the praises.

    What people won't see or get in a game doesn't make a game less than what it's really worth. Melee could've had many other things too if Sakurai spent more time to do it, but for a GC launch title, the game obviously pleased the masses if people are still playing it now.

    Brawl has reached a fine line with me in terms of what I feel is justified production time. What pisses me off the most is that the one thing Sakurai and co. guaranteed to us smashers *repeatedly* since Wii launch is that we'd get the game in 2007 (Remember the first delay: Brawl not a launch title! Delayed till 2007!)? Granted, once we saw the "December 3rd" release date flash across the E3 screen, we all immediately thought "I figured when they said 2007, they'd take ALL the time in the world before fulfilling that promise".

    Well guess what, the only sole promise they made was broken, and Reggie now looks like a f*cking idiot. It's not a surprise that at the Nintendo Press Conference, the end of the trailer said "Coming Soon" instead of "February 2008" or simply "2008". Why? Because "Coming Soon" is more 'appealing' and factually elusive, and doesn't readily remind us that the year long '2007' promise has now gone down the ****ter.

    February 10. That's it. If there are any more delays from here on, I'm considering Sakurai an indecisive moron. One that has a crap load of talent and enthusiasm, but an indecisive moron. Brawl has been virtually perfect for quite a while in my opinion. The past few weeks to me have simply been one man indulging in unrealistic fantasies about a game that could've easily reaped its success by other means.

    120 days. 17 weeks and 1 day. If I have to add so much as a a day more to this counter I'm going to be one angry-*** smasher.
    Post by: Soushirei, Oct 13, 2007 in forum: Gaming
  18. Soushirei
    Lol, in my case it's worse that it's February. At least with December 3rd, I'd have to ignore Smash for a week or so just to study, but I'd be free as a bird to play endlessly over the Christmas Break.

    February, is well, midterm month, and I don't finish classes until April. This new release date is smack middle of the term. That means, I'd have to wait until Summer to get a good hand on the game.

    Sakurai's update today was so.. blah. There's some obvious sugarcoating going on, I'm still not 100% happy with the delay. Sure, it gives them more time to 'make it the best it could be', but in all honesty, a part of me feels like they've been irresponsible and haven't been keeping to their promises. I mean, technically if you delayed Smash Bros Brawl for another year, it'd probably be many times better than it'd be if it were released in February. The simple fact is that the more time you have, the better it'll be. But then the game would never come out. This is my issue. Sure, giving you more time, Sakurai, will make the game better, but there's a limit to that logic.
    Post by: Soushirei, Oct 12, 2007 in forum: Gaming
  19. Soushirei
    Just for those who might not have seen it and need a link: 10-minute long interview

    Pretty much confirms that the character selection screen (or pretty much all of the screens) we've all seen thus far is a prototype developed solely for the demo featured at San Francisco. The final screens will probably appear different.

    Also based on this video, further hints that the delay is indeed in the online component area. Although announced on the dojo website and gave some very basic insights on how the system will work, it's obvious that since they chose not to showcase it at San Francisco, the online function is still pretty much incomplete and still not good enough to beta to the public.

    Get it fixed, Sakurai. *shakes fist angrily*
    Post by: Soushirei, Oct 12, 2007 in forum: Gaming
  20. Soushirei
    Yeah, just leads me to believe that it's a network issue again, but I don't see what that has to do with Sonic--since I've come to believe that Sonic was part of the issue (since the delay came only after Sonic's formal announcement).

    If it's still a network issue, I really don't understand why it's taken them this long to deal with it. I love Smash, but it's face it, the WiFi doesn't look all that impressive. Hardly something that I feel should've taken this long if you have capable staff.
    Post by: Soushirei, Oct 11, 2007 in forum: Gaming