Piplup, FTL. Pokeball roster updates are completely unnecessary.
Wow, an battle on who could can find out/post gaming news faster. I think you both deserve a medal. Anyway, Home delayed--whatever. I can live without it for quite a while with the games upcoming between now and next spring.
Nevermind, make that "failing school from November onward". =\ Damn the greatness by the name of next-gen.
We don't post the info here to create a new 'source'. Rather, we post the updates here, then we discuss it as a group. Call it a reiteration, because that's pretty much what we're doing.
Those motorcycle dudes remind me of the enemies you had to face in KH2 when going across the solar plane thing. .. Rip! Lulz, Friend Codes exchangezzzz pl0x! Like cronoking, I'll be offline for a bit since: a) Gotta get through finals first (starts Dec 5th) b) Gonna unlock everyone/everything (or as much as I can) first. c) Get used to the new physics system. d) MAYBE screw around on wiimote controls for lulz. e) Use Pokemon Trainer for lulz.
Scrapped Princess (or Sutepri) was a series that could've been very very amazing, but managed to destroy any and all opportunities to do so. Some spoilers, sue me. The pros: - Excellent animation. It was this series that made Bones my favourite studio. Probably one of the coolest fighting choreographies I've seen from many series. For those who need more references, Bones also did RahXephon and Wolf's Rain. - Character design. While it was sort of annoying that they made almost everything in this series good-looking (Bishies all around, omg), the design for the clothes and the decorum of the spells were were noting. Some of the sceneries were really well-done, and were greatly complemented and emphasized during fight scenes (ex. shards of crystal constantly flew by the screen during a fight scene between Shannon and Christopher in a crystal canyon). The cons: - Story suffered horribly. A great premise had fully gone to waste in this series. They could've went more into detail of some of the supporting characters, but repeatedly allowed each episode to drag on any sort of development right to the very end. As such, by the last few episodes, the story found itself rushing and consequently putting an abrupt end to some of the character's development. Speaking of characters: - Character development. There are too many characters to name that suffered a cruel fate from the stagnant progression of this series, but no one else in my mind got the brunt of the attack more than Christopher Armalite. Right from the get-go, Chris was an intriguing character that I had expected to make some very drastic changes in the story. This was because although he was clearly established as an enemy, there were constant displays of mercy and hesitation in his character--even though it was clear he was a skilled and able Knight. Thus, I expected Chris to slowly defect from the enemy side to the other, and bring a huge turn-over where the entire Obstinate Arrow switches sides and joins Pacifica and the others. This wasn't the case. Instead you have Chris marking a very promising impression at the start, then he slowly fades into the background up until the last few episodes of the series where he "suddenly" feels compelled to assist Pacifica--even if that just meant getting her out of the Kingdom during an attack. Other than this, Christopher and the Obstinate Arrow hardly do anything profound that would stir any viewer to believe they had all turned a new leaf. The ending was also somewhat vague and disappointing, especially with what the series had to offer from the start. If I were to graph the progress of Scrapped princess, it'd just be a straight line angling downwards all the way down to the pits of nothingness. This series just dropped, dropped, dropped and dropped right to the end. I would still recommend this series just for the quality art and somewhat pleasing soundtrack. But if you're looking for an intriguing, breath-taking story, watch 12 Kingdoms, you'll enjoy it far more. This series get a 6.5/10 for simply not following through.
You don't have a Wii? FOR SHAME. The shortage of Wiis for the rest of Q4 shakes their heads at you.
Yeah, way to fail, rat. The ignorant stereotype of "everyone asian is automatically chinese" strikes again.
If money is an issue, consider the following: a) If you have a wireless router: you're set to hook up your Wii to the internet (Of course I know this isn't the case for you). b) If you have a wired router: Go for the LAN Adapter. It's wired, more reliable, and possibly faster. c) If you *don't* have a wired router, or a router of any kind, and you need/want to be able to still have internet access on your computer while playing Brawl online, go for the Wi-Fi USB connector. (Note: You can still buy a LAN adapter and plug in the ethernet cable from your modem, but that means you'll have no connection on your computer; i.e. only your Wii has internet, which I'm assuming you may not want). But between the two, my personal vote is the LAN adapter. And if you find yourself with the c) scenario, I'd still recommend buying a router if you absolutely need to have internet on your computer while playing Brawl. The reasons why are below: The Wi-Fi USB connector can only be connected to a computer that has internet, and thus is limited to where your computer is stationed. Additionally, the USB connector has a range of about 30-50 feet, 30 feet being about the optimum. Thus, if you have a big house, and your computer is far away from your Wii, this might not be the solution for you. Second, as I've mentioned before, the USB connector is still a wireless signal that's sent to your Wii. I've always gone with wired connections for my online gaming for reliability and in some cases, speed. It is true that the chances of network drops and speed are equal to that of wired if the wireless hotspot is only several feet from the Wii, but there have been doubts (and rumours) about the performance of the WiFi card in the Wii. The PS3 is already suffering from this 'poor performance' problem (the WiFi card is f*cking broken and capped at 1.5-1.7mb/s), and many have seen the same speeds on the Wii and are getting suspicious. Thus, I recommend going wired for the Wii (i.e. LAN adapter) to not take any chances, as the wired connection on the PS3 is flawless, and thus assumed the same for the Wii. Many people also are thinking a broken WiFi card might explain the slow speeds of the Wii Store.
So wait, does this potentially mean there will be "Wins" and "Losses" records when you play with friends? Lol, that'd be funny. As for the killing time with a little practice on sandbag... awesome. Waveshining boredom, ftw.
No, it's not fake. Dreamcast still has a few more games it has left to develop and produce. It's been trying to finish off its list for years. But once all those games are finished, the Dreamcast will officially be dead.
Or if you use a cable, buy the LAN Adapter for the Wii Wii LAN adapter I'm planning to get one myself once my wired connection is setup downstairs here. Also, I highly suggest you get the Nintendo brand only. Not only is it cheaper than Datels, but many who have bought Datel's have stopped working after a certain firmware update from Nintendo. Be it a lesson well learned. LAN Adapter essentially gives your Wii a *wired* connection, providing you with a fast, secure, and reliable connection to the internet.
Game Set And Match! Best Update Ever! Holy Crap, My Life Is Complete! EDIT: It's a shame that connection between Japan and America (and possibly between America and Europe) might be a little slow--since it's these connections between continents that would make international online tourneys so appealing--but I guess you can't have them all... Nonetheless, perhaps they can improve on these connection issues in the near future, as long as they have something going from the get-go, I'm fine.
It is fun, I won't deny that. Just personally, I had a Melee free-for-all with items for the first time in 5 years--just didn't feel the same anymore. The match just felt incredibly trashy. lol. I might've outgrown items with all the tourneys I've been doing. The flare wears off fast. HOWEVER, I cannot resist the final smash orb. Gotta do that at least once.
Never liked the hammer item. Now that they make a golden one = fail. Well, it's not like I do item matches very often, anyway. Joy, I guess.
Lol, cover art looks bogus. Go to your local gamestore, they should have preliminary boxarts on the shelves advertising pre-order--and it looks nothing like that.
Do any of those two dozen smash players participate in local/regional/state/national Smash Bros tourneys? Research ChuDat; an excellent IC player who often takes part in MLG. EDIT: Hell, here's a match he had with KDJ at MLG 2007 Long Island. Considering how horrible the match-up was (Marth vs IC), ChuDat still manages to make High Tier character, Marth, have a run for his money. While he didn't win, the closeness of this match alone should more than merit the incredible potential of IC. Things to Note: @-01:30: Desynced Grab --> Upsmash KO @-00:40-00:35: Desynced Grab A-spam to Upsmash KO. The timing of Popo and Nana's punches makes it impossible for Marth to shake out of the grab. This is one of the many chaingrab infinites I was talking about. Call it cheap if you want to, but bear in mind that how quickly ChuDat set up the desync, and how he managed to get just the right timing of the punches, is incredibly hard to set up, and against an agile-Marth player no less. EDIT2: @-02:17/16: Had to comment on the awesome move here: Faked-out reverse-to-front wavedash --> Front Smash KO. ChuDat makes me smile. :3
That's like saying 'in your opinion', Fox and Falco aren't Top Tier. But the undeniable, unchangable fact (at least in Melee) is that they are, in fact, Top Tier, and that won't change. You can have an opinion on whether you like a character or not, but you can't make an opinionated guess on whether or not they're 'bad' or 'suck', when the blatant statistics of the game can show you otherwise that: a) Exception to the Tier, an evenly skilled IC has a very good chance of taking out a Sheik b) Desynced chain-grabs are one of the only techniques that can take a person from 0%-death, even after DI is considered. c) IC has the strongest smash-attack moveset out of all the characters (yes, even stronger than Bowser's, not to mention IC's is faster too), and thus if used cleverly, is a quick and efficient way to clean house. Actually, for stage recovery, IC players should be using side+b far more often than up+b. Up+B has very very limited uses in terms of when you should be using it.
I see Freedom. This game already has points for me. But I'll have to wait and see what exactly the game is like. The first screen suggests a 4 player free for all melee, but those can easily turn out into failure if developers aren't careful <.<.
Not even! They're incredible in the hands of a good player. Desyncing is one complicated technique to learn, but it has limitless applications in advanced IC gameplay. IC is also one of the best counters against Sheik--which says alot considering Sheik has always been ranked in High Tier since day one of Melee. I just personally can't play them.