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  1. Soushirei
    There's no telling how great the Pokemon Trainer might actually turn out to be. It's 'different', that's for sure, but that's precisely why it could just as easily become a really great character.

    Don't get me wrong, the character is definitely not my kind of char, and I'd definitely be picking it for lulz, but I wouldn't call it the worse character. We don't know.
    Post by: Soushirei, Aug 28, 2007 in forum: Gaming
  2. Soushirei
    I distinctively remember her mentioning 'asian countries' somewhere at the end of her idiotic ramble.
    Post by: Soushirei, Aug 28, 2007 in forum: The Spam Zone
  3. Soushirei
    Yeah, was talking about that yesterday with some members.

    There was so much about that went so wrong, such as, you know? Such as, how Americans obviously can't afford maps, such as, and how it turned into a topic about South Africa and all the asian countries, such as.

    Very cool.

    P.S. Such as.
    Post by: Soushirei, Aug 28, 2007 in forum: The Spam Zone
  4. Soushirei
    In my opinion, it's a piece of garbage.
    Post by: Soushirei, Aug 28, 2007 in forum: Gaming
  5. Soushirei
    [​IMG]
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    Post by: Soushirei, Aug 28, 2007 in forum: Gaming
  6. Soushirei
    You guys make a nice pink -- white -- pink pattern at the Viewing Thread list at the bottom. :3
    Post by: Soushirei, Aug 27, 2007 in forum: The Spam Zone
  7. Soushirei
    And you just had to do this on the forum? The IRC channel isn't like the forum. The channel has virtually nothing to do with the forum other than host people who are members here. Keep your channel problems off the forum if you have to whine about it.

    And unlike the forum, you have to have/grow a backbone if you wanna stay in the channel because as you can already tell, the rules in the channel are very different. Hell, you could say rules don't exist, other than the discretion of whoever's in there.

    This thread obviously makes your chat channel problems so much better, so all the power to you. If you hate it so much, do yourself a favour and never come back in.

    End of story.
    Post by: Soushirei, Aug 27, 2007 in forum: The Spam Zone
  8. Soushirei
    Yeah, but Sakurai talked about the Smash Bros franchise going online since day one of Brawl's announcement. It was always Sakurai and co.'s 'intention' to try, but they've never ever confirmed it, most likely because they just were never sure if they could pull it off. Credibility goes out the window when you start making promises that can't be kept--and is why they've yet to declare.

    Metroid Prime 3 was not a title that demanded online gameplay the way Smash Bros has, and is not a game as potentially geared to *be* online the way Smash Bros is.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  9. Soushirei
    If they do plan to make it 8 players inclusive, it makes sense why they've spent an entire extra year on the network function. Trying to create a real-time match over a seamless worldwide network with 8 players, with the hopes of minimum lag is quite a feat to accomplish.

    It'd blow so hard if they release it this December and it turned out to not be online.

    TGS soon, here's hoping.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  10. Soushirei
    Saw a few preowned ones at my local EB when I went to visit today.

    It's one of those games that can't stand the test of time. I tried playing it at my friend's house who still had it. It sucks so much *** I can't even begin to explain.

    I would've given it some redemption points for having dual-audio, but the Japanese track failed so hard, it wasn't even worth noting.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  11. Soushirei
    That's exactly what happens in Super Mario Strikers Charged and Red Steel. Obviously Nintendo has no problem with 4 people swinging around nunchuks and wiimotes in one room. Maybe it's just you.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  12. Soushirei
    Wait, I think I know what you're referring to. It was when Sakurai said it would be too complicated to add motion-sensitivity to the game. Keep in mind that he said this when he only had the intention of SSBB being played with only GC controllers. That was his justification for not adding Wiimote controls. But now that there is the option for Wiimote controls now, there is no proof that there will not be motion-sensitivity involved.

    Oh, and Darky:

    You can't really trust Play-Asia's info as 100% accurate, but there does seem the possibility of more players at once over the WiFi.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  13. Soushirei
    Really? I must've missed that info. Link, please.

    At any rate, I won't be using any of the Wii controls online.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  14. Soushirei
    The fighting system was more or less designed for GC controllers initially, though. Sakurai originally intended the game to be played with GC controllers only, but added playability with Wii controls just because it was probably for the best to make it versatile because of what you said, it's a Wii title. However, that doesn't mean the Wii controls are better when it was being designed to fit Gamecube controls.

    I'm pretty sure all Smash bros vets will be playing at a relatively high level when they first play Brawl with their GC controllers, and will slowly work through the new kinks and adjust to it.
    Post by: Soushirei, Aug 27, 2007 in forum: Gaming
  15. Soushirei
    I have no idea how they plan to make Brawl work with only the Wiimote.

    As for the Wiimote/Nunchuk combo, I would imagine sidestepping as down/up + Z on the nunchuk.

    Smash attacks (if they really wanted to incoporate hand movements) would be to use the directional on the nunchuk, and a swift motion with the wiimote in the direction of the smash (i.e. quick motion to the right for forward smash if facing right, quick motion up for upsmash, quick motion down for downsmash, etc.)

    As for myself, I'm gonna gamecube controller it up. Too usedd to it by now.

    How do they expect people to wavedash with the Wiimote & Wiimote/Nunchuk.

    lol @ Strategy guide. At most, it'll be useful for those ambiguous adventure stuff that probably no normal human being can think of off the bat. But in terms of how to play, the most they'll probably teach you is how to smash attack and stuff and generic strategies on how to fight each character. I read Fox's description on the smash bros site.. very vague. Ken, Isai, PCChris and Bombsoldier should write a book. I'd love to read that one.
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming
  16. Soushirei
    Ike concerns me. He seems more reminiscent of Roy than Marth, which troubles me because I absolutely do not like Roy... well, other than for fun friendlies.
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming
  17. Soushirei
    I'm assuming it's still only 4 players max at a time, so 2 on 2 would be my best bet. Brawl online would completely compete for my time with FFXI. XD
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming
  18. Soushirei
    XD Pikachu.

    I personally don't think Level 9s can teach you anything about dealing with advanced gameplay, but they are good enemies to warm up on before a match. Continue playing human players :3

    But Brawl (which will hopefully be online) will help change things up. We might have the chance to play against all the international pros; I personally wanna experienced getting raped by Bombsoldier. XD
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming
  19. Soushirei
    I can't speak for you, but I when I took my first visit to a provincial-wide smash tournament a month ago, I got thoroughly raped by almost everyone there. I've gotten better since then and can compete with the provincials now, but back then it was horrible.

    I'd say Ken would easily 4-stock me if I were to face him right now. Hell, I got four-stocked by a provincial pro in my area, so I don't think I can take Ken, who's won MLG over and over again (which is at the international level).

    Watching someone play is completely different from actually playing them, or so I've learned the hard way a long long time ago. You (I'm generalizing 'you') may watch someone in a video and think "I can take them" or "I can counter that move", and pretty much pick away at every part of their vids and come up with a strategy, but believe me when I say it's not what you imagine when you finally face them. You may think you will be able to keep up, but you really can't, or think that you can get them in this combo of yours, but it won't ever happen.

    I can 100% guarantee that if you've never competed in professional tournaments before (the local/city level at the very least), these MLG players will, without question, rape the crap out of you. They have more experience, more composure, and have amazing instincts and can read people phenomenally well. You may think you will be able to beat them when you watch their videos and think of what 'you would've done' at a certain part of it, but believe me it's a lot harder to think of these things on the fly, when these monstrous pros will be continually charging at you and not giving you time to think.

    Anyway, I digress. The bottom line: Unless you expose yourself to these kinds of players, getting better may not happen. Sure, when you first play really really good people, you will probably get your ass handed to you match after match after match, but just continue playing them and you'll eventually become better and hopefully reach their level of skill and possibly exceed them.
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming
  20. Soushirei
    If you're pitting Marth against a Link who only does close-range battle, then yes, Marth has the advantage in all aspects of the match. While I did use Fox a lot in the past to face Links (simply because Link is waveshine heaven), it can be really stressful to get in close to a good Link because as far as overall range in concerned, Link has Fox done in really good. Even with Fox's superior speed and agility, if you have a Link who has excellent mindgames and gains metagame on you really fast, you have very little chance if you can't keep up. Thus, I've usually started using Marth these days against good Peach and Link players.

    On another note, the only way a Link can match up to a Marth player of equal skill is to take advantage of Marth's lack of projectiles. Using projectiles to keep Marth at a distance (as Marth is superior to Link in both speed and range in a close battle match) until the Link can find an opening is the best way to handle Marth.

    Behold Round 3 of an epic match between Aniki (one of Japan's best Link players) against Ken (Best Marth in the world, and arguably the best smasher in the world).


    Brutal Ken combo @ -2:44~40. Anyway, one of the very few matches Ken lost in his pro career, but anyway, it's very obvious during the last stock how Link's projectile superiority can really come into play in countering a good Marth player. By continually pressuring Marth with a persistent onslaught of weapons, he has to work twice as hard to dodge or counter the moves while Link can stay safely away. Aniki emphasizes this strategy during the last stock most likely because playing conservatively (as well as far away) is the best way to handle Ken in that situation (i.e. high % dmg, one stock, FD=no obstacles).

    EDIT: Also lmao @ Ken's DI at the end.
    Post by: Soushirei, Aug 26, 2007 in forum: Gaming