That's what people thought when they first saw the Another Side Another Story and/or Deep Dive. And look what happened.
I've seen Sara edit and warn another member for posting something similar to that, and it wasn't even a real girl, it was an anime drawing. Only fair that you receive the same treatment. Just be thankful I didn't warn you. <.<
You can hibernate your computer manually, or set it to do so automatically after a certain time period. It's still the same thing, though. And hibernation is a good thing in some respects, but obviously if your computer isn't boot up from hibernation, there's a problem.
I just don't see how that video proves it's going to be a movie. Forget the fact that the story of the Armoured Knights isn't going to be called 'KH3'.
Does it matter? It can still kill somebody if applied with force. XD
If you turn it off and it's flashing amber, it's definitely hibernating or on stand-by, etc. I remember this happening to my old PC when I'd leave it on hibernation for long periods of time: It just wouldn't boot up anymore. So I just cold-booted it from there to boot it back up again. Is that a problem for you, though?
I'm Grunty! You're Haseo! *oink*
Well, those aside, you can't expect much of a reply other than the reader's introspective reflection on the post--of course this isn't meant as a criticism, however there isn't much of a foreground for the reader to go on. Anyway, since your post exploded on possibly seven different tangents, I won't even begin to pretend that I know exactly what it was you were trying to say, but I will gather that I understand many parts of what you wrote. I've only played a few of these romance games out of curiosity, but I understand what you mean. While there are visuals and sound aspects that decorate the story, there is just enough to not overwhelm the reader/player from the text that still encompasses most of the story's core. The ability to choose responses also helps, like you said before. A small window of freedom goes a long way in further unionizing the reader/player with the story that unfolds before him/her. Although quite the embellishment on the purple prose, I do think it's worth noting what you wrote here. A part of me has come to like this flavour of romance over the past few years, for several reasons vastly different at their base. Firstly, it's not a ridiculous notion to say that love--well, 'great love'--doesn't parallel with happy endings. The industry of story-telling labels many of these as 'tragedies' but by what means? It's obvious that at the end of the day, other than the author's integrity to the work in question, much of the reception will not stand for anything other than a carefully puzzled string of 'fate' that leads its heroes off toward the horizon with all their thoughts, intentions--and possibly limbs--intact for the ever so bright future that waits for them. And that's perfectly acceptable on its own. However, I also find myself disagreeing with such happy endings when the love shown between two people fever with such great intensity. A love so 'great' that it deviates from all reason: how is it possible that such grandeur can end so... cleanly? It would appear far more genuine if such unreasonable love in turn produced unreasonable endings. A cruel, unjustly ending for the lover who loved so much isn't anything less than fitting for the love that was too great to control. This still doesn't make it a tragedy, at least, beyond its literary category. There is no sadness in the smile of one who burns away to save the life of the other; there is no sadness in a death without regret. Such happiness can only gaze graciously at the shackles around its ankles as reason claims their short-lived life. With an unwavering resolve that isn't cursed by its methodical neighbour, it takes very little for such love--or happiness--to merit a tragedy. Can't say I've seen/played/read anything like that, but something less specific, but may very lightly touch on a few of those... have you played/heard of the Shadow Heart series (PS2 2001-2004)? It's sort of old, but it's got a little bit of emphasis on unrelenting fate, that "guides and willing, and drags the unwilling", thus having some... unexpected things to happen, and at the end of the series: forces the protagonist to choose from two equally undesirable choices. I only played the first two games (as the third is a completely different cast/story) and pretty much enjoyed both. And that's the end of my shameless advertisement of Shadow Hearts.
Freakishing close to me, Cin. *hides*
CD for the memory card? *consider this a bump for my semi-mistake on the post merge*
The songs were characteristically Disney: somewhat catchy and easy to remember. However, the plot and acting made me want to give up on humanity.
Quadratic formula is weak. Partial Fractions with Improper Integration > sh!tty quadratic.
<.< ... *cough*
Wasn't Sony sued for the rumble a long time before the PS3 was first released? That's why I never even knew about their public 'excuse'. When I saw the PS3 without rumble, I automatically assumed it was the lawsuit getting in the way.
I hope this is a joke. XD
Or notorious, although that's a little more specific.
Quoted for truth. Pregnancy past a month is most likely never performed. I'm pretty sure it's illegal.
Oh wow, I was just playing that earlier too. Except I did the hit and run. On an old lady with groceries. With a Faggio. (Or was it Fagio?)
Mario Tennis for N64 is still an amazing game. In some ways, I prefer it over the Power Tennis for Gamecube.
Divine Rose helps too, for the faster counterattack responses to parrying. In general, just be sure to have as many MP Haste/MP Rage type abilities on. Leaf Veil helps greatly with always getting your Curagas off, so the issue really is just the availability of MP. And like kitty said, Tinkerbell is great help. Other than that, just watch out for the roulette. It's probably the main cause of many people's losses against Xemnas.