True, except that Gliding saves a lot of MP during the Berserk mode of the ES. Reflectga would work for this particular part of the battle, but chances are one will need to use at least one ether, and I don't consider Reflectga as 'safe' as gliding. Then again, I haven't seen a video of someone trying to parry all of the ES' attacks while he's in Berserk.
Life is like Bianca Ryan's singing; all the younger kids are better at everything than you.
If that's true, it's probably just a translation liberty. Two phrases that intended to say the same thing; no biggie. In any case, 'kioku shitaka' is definitely a better translation in my opinion, and thankfully is what they used in KH2, and I believe Re:CoM as well.
LOL I don't recall CoM too well in terms of the script. I actually don't recall 'Commit it to memory' at all from CoM. I could be wrong; I agree though--'kioku shitaka' is still better.
And you are right not to trust me in particular. I haven't touched the gummi missions in Final Mix+, other than the ones you're required to do to reach the world(s). I will say though that you're not the first one (not necessarily on this forum) to inquire about this missing 5-8%. There are other people who've wondered about this, so you're not alone!
You called libregkd a book!!! D: D: D: Hmm, silly me. I thought everyone knew about that function. o_o.
Don't recall ages, but: - brick pillar fell on me when I was very young, and would've proceeded to crush me if people didn't come and roll it over. - almost fell off a building roof
Posting a poll when you're fully aware that you'd be breaking the rules? I'm sorry, but I find that unacceptable. If you keep this up, I will really have a talk with the staff about you. There is no excuse for this. As for your story; like I already mentioned to you in a previous work, you concentrate too much on dialogue and your narration/exposition is at its bare minimum--and there are grammar mistakes all throughout this. To be frank, it was a cognitive roller coaster trying to gain a sense of direction with this fic.
Thunder was the move I spammed whenever I got into those Melee Locks. You end up juggling the ES in the air for a brief moment--enough time to cast an ether and repeat until you're out of it. XD
It wasn't a big deal; thanks for looking out for the forum, Sara! I'm glad it was nothing serious.
It works if you consider the next KH game a spin-off--but a really good one. It's a new series, but still has to do with Kingdom Hearts. A new story with new characters, that may be related to Sora in the sense that some themes and some ideas may overlap from what we've seen in the previous KH games. I personally don't mind the next game deviating away from Sora's Story--as long as Nomura has the intention of continuing Sora's Story in the future.
The mic games were hilarious. The game in 7 that had a player say one of the fruits on the platforms, and only that fruit would stay up and the rest of the platforms would fall. It'd be hilarious to say fruits that weren't there, and the players would be like "Wait.. wtf there's no Melon!" and scramble to see which one would stay up.
lol, Advent Children in blu-ray. My goodness. I'd probably get it because I'm such a FF whore.
They cured the common cold this morning.
Yolanda Adams & Lauren Hill - His Eye is on the Sparrow.
That is such lies. You're only just, the *best* artist there. *rolls eyes*
FFVII Main Theme, Cloud Smiles (AC), At Zanarkand, Aerith Theme (AC)
Well, look at how drastically Rufus changed in AC in comparison to FFVII. Since Reno seems to still be a loyal follower of Rufus, it's natural that Reno's perspective would change just as much as well. AC Reno was just funny and entertaining to watch. His comments made me laugh all the way through. I enjoyed him more in AC than I did in FFVII.
That question had a red pen marked through the question. O_o If it is 25, then you got the question right. If it's 14... wait, none of those have 14 valence. lol. You got that question right, most likely.
Parry/Guard is your friend. Whenever he does those flying thrusts, three is a good number that he'll do before stopping (i.e. opportunity window). So after the third, I'd say begin dodge-rolling toward him and connect with Slide Dash. Only reflect his Sphere attacks if you're relatively close to him. If he's too far away, destroy them with Dodge-roll.