Have you turned off all Combo Pluses? Turn on any and all Combo Minuses and use Fenrir. O_o
Today, more specifically about twenty minutes ago. Finished Port Royal's second visit in Final Mix+, but had to stop. It's 2:24am and I have Easter Mass tomorrow at 11. And yet I'm here posting.
Probably Auron. His character had several really good twists that I enjoyed, and he had a mystifying demeanor about him that made him really intriguing to follow.
The final battle.. Jecht in its uber ugly monster form. Well, I would like to have called it easy, but that's only because I abused the Full Summon trick (powering each Summon to full power before entering the battle) and abused the 9999 trick for everyone--as I was too lazy to achieve break damage limit. XD He went down like a charm after that, but I still considered him the hardest. Possibly Yunalesca after that.
Each time you successfully complete a Limit skill (Sonic Rave, Ragnarok, etc), you gain one 1 exp point. Be aware that to get the 1 exp, you need to finish the skill to its completion (i.e. the full combo of Sonic Rave, the full combo of Ragnarok, etc). I tested this myself by only doing one thrust of Sonic Rave and not following it up, and to no avail--I received no exp for it.
It really helps to have high level cards. Personally, sleights didn't work for me and I just hacked and slashed the thing with my 9s, 8s and 7s. I did this in both CoM and Re:CoM on Proud Mode without much problem. The Mickey Card is your friend. Be sure to use it whenever it becomes available to you, as this greatly helps the hassle of having to juggle back and forth on the rotating circular platforms. Another method (which requires a bit more skill to do) if you don't have many high cards is to keep a bunch of 0 cards at the end of your deck. Whenever the caged monster busts out a high card that greatly exceeds the majority of your attack cards, quickly rotate to a 0 card, break it, then rotate quickly back to your attack cards at the front of your deck. Repeat this until you win. The only difficult thing is to manage both that and the jumping between the platforms--this is why the Mickey Card is really a life-saver. Hope this helps.
It felt even better to kill him in Re:CoM with his uber new third form. *evil laugh* Yeah, that's right! I said it, Mari!
Yeah, that's basically the only thing holding me back from the Secret Ending. What is this Limit Conquest?
When you turn Limit Form, where "Magic" usually is on the battle menu will instead become "Limit". You can select skills from there. Easier way is to hold L1, and your skills are macroed onto the X,O, triangle and square, much how it works when you macro magic spells to them in Sora's normal mode.
Sora looks very asian in the FMV footages, especially the last few ending ones. Don't have much of an opinion about Kairi, though.
I'm Canadian too. Welcome to the forums! Hope you enjoy your stay and stay active. ^^
I haven't done the re-fights yet, but apparently you *need* to be lvl 99 in order to stand a chance in the data fights.
You *could*, but since you have a V12, you're better off using something else like Slim Tool XCM Pro 3, or the Magic Switch, since I wouldn't recommend anyone to use Magic Keys II unless they really had to. This is becuse V12s don't require those really annoying 'third tool's that many people hate installing, thus V12 installation is quick and painless if you don't have to use that tool. This is because V12s don't have the extra metal hinge that make the installation process of the third tool very exhausting. I'd recommend this combo Note: You won't have to use that metal tool in the picture since you have a V12.
Unlike Sora, which allowed you to equip more cards on your deck, AP just increases the attack power of Normal Riku's attacks. This can come in handy as you can't always rely on Dark Mode to get you through some battles. I always leveled it whenever I got the chance to.
The Magic Switch has more tools because it's designed to be able to provide for all PS2 slim versions. While it has 5, only 3-4 of the tools will be used depending on your PS2 version, and the others will become useless. The Magic Keys II only provides 3 tools because it's only considering PS2 slims that are V13-16, and not the V12s. The third tool is Tool E in this set
1) They both serve the same function, and I believe the difficulty level is the same for both since both have the ominous third tool that everyone hates installing. Either product is fine, but make sure to buy from a retailer that offers the cheapest price and the most reliable refund/return and delivery policy. These prices change quite frequently, so I couldn't tell you which one is the cheapest now (because many offer these combos that just keep evolving in nature). 2) No, you can leave them in once you've installed them. All the tools do is fool your PS2 into thinking the lid is closed; this doesn't affect the way your PS2 laser is operating--that's what the Swap Magic disc does.
It's possible it was taken out before the final release. It happens all the time in all sorts of media. Lots of scenes you see in early trailers for movies don't always end up being in the actual film once it's released. This picture could be from a scene that was later scrapped by Nomura.