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  1. SirFred131
    Currently, there is room for 1575 more posts in this arena. Do you expect that there is a reasonable chance that you will be back before we run out? And if not, do you want someone else to host 11?
    Post by: SirFred131, Jul 31, 2014 in forum: The Playground
  2. SirFred131
    Unfortunately, that was an event card, not a character card, so your trap is worthless.
    Post by: SirFred131, Jul 31, 2014 in forum: The Playground
  3. SirFred131
    In case you didn't see, I edited the image back in and it appears to be working.
    Post by: SirFred131, Jul 31, 2014 in forum: The Playground
  4. SirFred131
    [​IMG]

    GG.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  5. SirFred131
    Even if you destroy a pendulum, it will just come back next turn. So even playing Dark Hole on a field of five pendulums doesn't really generate advantage.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  6. SirFred131
    Additionally, you don't even need killer. With the scales set, the two tribute Qliphoth are both 3100 beaters who are unaffected by effects activated by monsters with lower level/rank than 7/8, and get strong effects.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  7. SirFred131
    It looks like Star Eater and Chimeratech are both good ways to kill it.. But the problem is that both cards can be hard to get out against Qliphoth, and even if you do, Qliphoth Archive can be pendulum summoned next turn, and then will bounce a monster if it gets tributed, and any Qliphoth can be used to tribute it.

    In the case of Chimeratech, you have to deal with the fact that your opponent forces you to send a monster from your hand to grave after they destroy all of your monsters on the field by battle. With a dedicated Cyber Dragon deck getting one out after that might not be too hard.. But if you're S/T heavy, or have made expensive plays before that, you might not be able to do it.
    With Roots, you have to deal with the fact that if Qliphoth Genome gets tributed it can destroy a spell or trap on the field, which means keeping your back row for more than a turn is virtually impossible if your opponent wants to tribute 2x Genome each turn, which isn't difficult because you can keep pendulum summoning the same two every turn after searching one or both with Disk or Tool.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  8. SirFred131
    Unless I'm mistaken.. You can't do that because Killer is unaffected by spell effects, and thus can't be used as a fusion material for a fusion summon by a spell card's effect, as the materials are not sent as cost.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  9. SirFred131
    They can't touch the boss monster of the only relevant pendulum archetype to date without using equip magic on their strongest attacker, and even that is a tie. Even running that at three, there's only about a one in three chance of starting with it, whereas Killer is searchable by multiple cards. Satellar are super strong because they can turn one card into a combo into a strong monster. Pendulum get their stuff out for free. Satellar can probably fight pendulum, just like Shaddoll can, but they're still at a disadvantage. Also: I don't believe Shaddoll can touch Killer at all. I may be wrong about that though.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  10. SirFred131
    Midrash stops you from SSing more than once per turn. Pendulum lets you get out five monsters in one SS.

    Nephilim kills SS'd monsters by battle. Pendulum provide the best tribute fodder in the game, and will come back if killed. (this also means Neph can't run over them for damage)

    Shekhinaga drops one to negate/destroy an SS'd monster effect. A pendulum will just come back and use its effect again.

    Egrystal is the only one who can do anything meaningful to Pendulums, but a pendulum deck that has a tribute summon game outside of pendulum > tribute will easily be able to summon something to kill it. A deck that can't will likely run S/T to remove something like that.
    Post by: SirFred131, Jul 30, 2014 in forum: The Playground
  11. SirFred131
    I don't think there's even broken antimeta that can stop them. You're just forced to use Pendulums.
    Post by: SirFred131, Jul 29, 2014 in forum: The Playground
  12. SirFred131
    If you're running Imperial Custom to protect Anti-spell fragrance you've already lost. Without anti-spell, Custom is dead. Even if you get both, you're massively slowing your own play. If you only run Imperial Custom at one, you're unlikely to get it. If you run it at two, you're likely to get it without having anti-spell. If you're running 3x anti-spell 2x customs you're using an entire eighth of your deck trying to prevent your opponent from setting the scales. If they do set them before you can stop them, an entire eighth of your deck is dead.

    Additionally, if you choose to main them, you're going to lose hard against decks that aren't reliant on spells, so they're only reliable in the side deck, meaning you have to play a game before you can even try to use them.
    Post by: SirFred131, Jul 29, 2014 in forum: The Playground
  13. SirFred131
    What, with anti-spell fragrence? it loses to any S/T removal, which people will be running anyway to try to fight pendulums. And in addition to that, it'll slow you down a lot if you run it at three, and you'll rarely get it early if you don't. If you simply unset the scales by destroying them, set one scale with tool pay 800 to search a card to set the other, then SS five monsters.

    There is no way to be material efficient against pendulums. You just can't do it. One for one trades against them put them back into the extra deck so they can be brought out for free. Running them over? The same five can be SS'd in defense position every turn. Dark Hole? They'll all be back next turn anyway. Qliphoth even have a trap that lets them add three pendulums from extra deck to hand, so they can set scales even if every single pendulum in their deck gets sent to the extra.
    Post by: SirFred131, Jul 29, 2014 in forum: The Playground
  14. SirFred131

    You can pendulum summon from the hand in addition to from the extra deck, so you don't need to dump them from hand. And if you look at the current meaningful pendulum archetype, they have a card that when it's a scale you can pay 800 to search any of their cards from the deck, and a monster that when tributed will SS any two from the deck, which if you don't do anything with them will then die and go to the extra deck.

    Also, even using the generic vanilla pendulums + magicians/odd-eyes, I was able to get out The Wicked Avatar to win a game against Brook. And we didn't play very many games. Using an actual pendulum archetype instead of random stuff flung together means it should be no problem.
    Post by: SirFred131, Jul 29, 2014 in forum: The Playground
  15. SirFred131
    I disagree with you here. Synchro and Xyz summoning both share the idea of combining multiple monsters to make a new and powerful monster. In other words, spend material to get board advantage so that you can convert that into material advantage.
    Pendulum summoning, however, is very different. Each pendulum monster can keep being summoned again for free. If you have five pendulum monsters in your extra deck, you can fill your entire field for free. Completely costless. And then if you tribute those monsters, or use them for a synchro or fusion summon? Or if they get destroyed by battle or a card effect? They just go back to the extra deck so you can summon them again next turn.
    So while Synchro/Xyz are "spend material > get board advantage > get material advantage" Pendulum summons are just "get board and material advantage > get more advantage"

    Yes, you can prevent your opponent from pendulum summoning by destroying one of the scales.. But destroying it will cost you a card, just like setting it cost them, and the card you destroyed will just go into the extra deck to be summoned for free when they pull off a Pendulum Summon next turn. You can't even stop them with Macro, since they return to the extra deck anyway.
    Post by: SirFred131, Jul 29, 2014 in forum: The Playground
  16. SirFred131
    When you're running about 12 monsters and 10 spells, 2/3 of which are duality, you open five traps a fair amount with six draws.
    Post by: SirFred131, Jul 28, 2014 in forum: The Playground
  17. SirFred131
    Then you should have picked a less OP mechanic :P

    All pendulum decks can splash The Wicked Avatar >.>
    Post by: SirFred131, Jul 27, 2014 in forum: The Playground
  18. SirFred131
    'Kay.
    Post by: SirFred131, Jul 27, 2014 in forum: The Playground
  19. SirFred131

    OOC: Are they going to duel me? And if so, which ones are?
    Post by: SirFred131, Jul 26, 2014 in forum: The Playground
  20. SirFred131


    "You don't seem to understand.. There might not be a mommy or daddy left to go back to.. We got here by multiple universes colliding. We don't know the state of our homes anymore. And if we want to find out what's on the other side, we need to fight. We need to fight until either there are no reds left, or there's only one of us left. No amount of wanting this situation to go away will cure it. We just have to accept it and become stronger so that we can win."[DOUBLEPOST=1406428264][/DOUBLEPOST]
    So the duel is going to start in character when the duel ends OOC? or..?
    Post by: SirFred131, Jul 26, 2014 in forum: The Playground