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  1. Ars Nova
    BET YOU LIKE WHITEFACE THO
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  2. Ars Nova
    Oh I misread the post morf borf

    srsly tho 'Game Theory Jynx' one of those videos tells the whole story better than I can

    It depends on how effective an excuse you find "It's old-fashioned" to be

    BECAUSE THE POKÉDEX IS FUCKING FUCKED AND BEING WRITTEN BY TEN-YEAR-OLDS

    I HAVE STRONG FEELINGS ABOUT THE POKÉDEX
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  3. Ars Nova
    In the name of the sarcasm, and the smarm, and the herpa derp

    Amen
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  4. Ars Nova
    I've never seen it poof, it always flies away for me. And I've had it since day one. o_o Not sure what that's about.

    I would be inclined to concede your point, but what physical mechanism exists before you operate it manually? It just kinda does its own thing no matter what in this case. And if you need a cue, well... Rumble rumble rumble rumble. :v

    Fair enough. I think DkS was the more ambitious project as far as level design, which has probably screwed with the way they program enemies as well, so no doubt it has kinks to work out. But at least on the point of exploiting AI, DeS and DkS have common ground.
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  5. Ars Nova
    What are you an elephant
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  6. Ars Nova
    Supposed to be purple or supposed to be black? To the latter, yes, because there is a near-perfect basis in Japanese myth that I can't pronounce but just search 'Game Theory Jynx' and it'll come up. To the former: Nah, but Jynx appeared an off-black purple as early as Stadium, so it's not like they'd never done it before; and in the end, if people really were hurt by it and thus enjoyed the games less, that probably mattered more to Game Freak than maintaining accuracy in their little homage.

    Plus Gengar was black in G/S so I'm starting to suspect they just moved away from stark black colors as they went on because... well... that's a sensible thing to do colors-wise
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  7. Ars Nova
    Most of those are 100% legit so I'm just gonna skip the ones I have nothing to say about

    Granted, but it's hard to say that wasn't intentional. All the Hellkite guards is a bonfire and the Sunbro covenant, and the req for that was eventually lowered such that it can be achieved easily in the early game, so it appears to me that the dragon is meant to leave if you run past it, as if you've outsmarted it and it's no longer interested in you. (Not much of an outsmarting but that's where the heart seems to be.) And the fact that it doesn't return until you reach the far end of the bridge is kind of a blessing, since backtracking otherwise would be a pain in the ass.

    That said, there was a pretty heinous glitch involving the Hellkite which caused it to jump to its death if you attacked it from a certain vantage point later on. If you were to shoot it from the tower where the Black Knight stands, it would jump to the bridge as per usual... and enter a heightened dead zone on ground level, keeling over and paying you the souls. So valid point either way.

    Pretty sure that was intentional, just to screw with the player's head.

    Oh come on ; n; That's not even a glitch

    I dunno, I think people give DeS a little too much credit in that regard. It had its wonky pathfinding bugs and glitchy enemies too.

    And let me preface this next bit by saying I'm not trying to excuse any of the flaws presented. But... I kinda find the bugs charming. After playing so many games like them with similar exploits, it almost adds to the immersion for me, in a contrary sort of way. They're the kind of flaws that don't stick out so badly as to ruin the experience. Ultimately they give one perspective on what the developers did spend time perfecting, and I find it hard to complain about bugs that benefit me or make me laugh.

    I expect them to be fixed going forward into the series, because I trust the studio as much as I trust any one director. FromSoft has been serving up quality games throughout my childhood. What has been shown of DkS2 is enough to indicate they've an ear turned to player feedback, but it's not enough to assume that they will fail to address these cutting-room-floor issues again, and the notion strikes me as cruelly cynical. That's the kind of thing we just won't know 'til the game drops, and either way it probably won't stop the game being great if it continues to be the only issue.

    for clarity that last bit's not aimed at you Jikki
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  8. Ars Nova
    I mean yeah because people complained about it, der
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  9. Ars Nova
  10. Ars Nova
    Funny 'cause now Yahoo's doing the same thing

    I've considered it, believe me
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  11. Ars Nova
    Every weapon lists its stat requirements to wield, when moving to equip it you'd see how much it boosted your attack power, and if it had a special skill or command such was noted in the flavor text. Armor similarly displays the equip requirements, lists its boosts to stats, ailment defenses, and elemental defenses, and lists in the flavor text if it has a special effect. Same for shields, bows and arrows, items, everything. I don't know what you're looking for that it's not providing, but it provides more than most action games and a lot more than any traditional RPG ever dared.

    Most of this is represented by symbols, which represents a barrier to entry, yes; but you don't ask that a coding language be dumbed down to make for a better skim, do you? It's like that for the ultimate convenience of the player, who, once they have learned the lexicon of the game, can weigh the value of an item at a glance because all of the information is compact and consistently placed. It's the minute or so that it takes you to look up an explanation and commit the nature of the symbols to memory, versus the cumulative minutes lost reading overlong explanations of what everything does or having your mind blank on a wall of text.

    Not to mention, if you really do just want to get back to the action, the frigging stat boosts are color-coded! The game will show you whether the item you're looking at is better or worse than the one you're holding, it will tell you if something you've equipped is too heavy for you (and it even notes if it can be two-handed without penalty), and you can literally turn around and smack the nearest mook if you're really still stuck for the exact effectiveness of your Skullsmasher 9,000 versus that randomly dropped Rusty Knife you nicked off the last baddie. There is nothing stopping a newbie from picking up new digs, trying them on, seeing they don't work that great, and swapping back to their old rags if they're really in that much of a bloody murderous hurry. And it's faster than most other games, at that.

    tl;dr please shut up about the smegging menus
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  12. Ars Nova
    ...Actually... wasn't a racist caricature at all but :x

    ...Those are... actually seeds that look like eggs :x
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  13. Ars Nova
    We've been over the menus before and you still refuse to accept that's just your opinion of how they function so I'm not going to drag it through the mud anymore

    but I really don't know what you mean by lacking polish. It's a beautiful game with a lot of detail. And the only place the graphics consistently falter is in Blighttown, for a rather specific reason, and we have no reason to believe DkS2 will contain a segment with the same graphical concerns or that the team won't be able to address it in some way.

    >Responds to a fraction of the sentence he quoted
    >Acts like he's proven his point

    God you just infuriate me nonstop
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  14. Ars Nova
    I'll take that as praise

    If that's what you think after all the information that has been released, all of the effort they're putting into testing their server model/load, involving the community in the changes being made and tests being run... you're not paying attention. Straight up. No conclusion is simpler or more logical.
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  15. Ars Nova
    Y'know it is acceptable to say "when it's done"
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  16. Ars Nova
    Mhm... Uh, thanks for the suggestion? Aaaand bye.
    Post by: Ars Nova, Oct 24, 2013 in forum: The Spam Zone
  17. Ars Nova
    I'm lookin' for alternatives to Gmail, because I'm sick of hearing about their privacy scandals, them gathering info to feed me ads I block anyway and trying to make a Google+ profile on my behalf every time I so much as scratch my ass. Dedicated to privacy, preferably based outside of the US, doesn't need to have all the fancy features but the ability to create aliases is a plus. Any ideas? Currently looking at Hushmail, but I'm open to suggestions.
    Thread by: Ars Nova, Oct 24, 2013, 17 replies, in forum: The Spam Zone
  18. Ars Nova
    We need to commish some fanart of Raiden and Leo having a laugh with a Mastermind and Chosen Undead and just spam it everywhere

    OKOTTE IRU?
    Post by: Ars Nova, Oct 23, 2013 in forum: The Spam Zone
  19. Ars Nova
    And we ALMOST went a full four pages without somebody saying something utterly dumbtarded

    but as usual Hatok has to screw up everything
    Post by: Ars Nova, Oct 23, 2013 in forum: The Spam Zone
  20. Ars Nova
    Nigga have you seen his signature
    Post by: Ars Nova, Oct 23, 2013 in forum: The Spam Zone