Spoiler: NSFW HOTT BABE
Actually the most wonderful thing you could do for your PS3 is never put a Fabula Nova Crystalis game in it-*brick'd*
... I could've sworn I already did everything but the achievement's not ticking" It wouldn't fit THE FIRST GAME TO LET ME PERSONALLY KEEP TRACK OF THIS SHIT IN-GAME GETS A MEDAL
Works for me. So, the ability to use keychains is a trait of a proper Keyblade, but some do without. Does that mean it is grounded in some physical aspect, I wonder? Perhaps it's like some sort of magick firmware, half of one, half of the other. Or perhaps it's tied to a Keyblade during the forging process somehow. Actually, this brings up another interesting thought. How exactly are Keyblades forged? We know they're specific to the person, and I believe Birth by Sleep mentions at some point that the wielder's heart is involved in the forging, but how do they all come out looking roughly the same? Kinda weird for every heart to be able to build a giant whackin' key - much less for some to create accessories for it. Or does forging require the help of a Master? Some of this may be me forgetting the nitty-gritty of BbS, as I could swear this topic comes up at some point.
I literally never ever EVER in my life thought I of ALL PEOPLE would be the one saying this but ... pc master race DEUCES
You know how you can justify replaying things you love? Backloggery. Got a bunch of games I haven't finished, but still wanna play Terraria? I'm not shirking my duties, I'm going for Mastery! Also you should defs at least play the first Kingdom Hearts because it is STILL THE BEST AFTER ALL THESE YEARS #brokenrecord
Do you like hurting other people? Official site • Steam page • Good Old Games page Currently available via Humble Indie Bundle 8, if you pay more than the average. And I did find a thread relating to this, but it's several months old and it was just to announce the PS3 release, so I figure this warrants a general thread of its own. When this first came out, I knew nothing about it, never saw any trailers... I had no idea what to think of it. At first it didn't seem like my kind of game - With the title and color scheme, I figured it was some kind of campy 80's cop show throwback or something like that. Then reviews started popping up, and they were glowing. Praising things like creative, frantic combat and... a deep and intriguing minimalist plot? Whoa whaaaat. Well, I finally got it with the Bundle, played it through, and it's a ton of fun. It's a 16-bit top-down brawler, and when I say top-down, I mean tippy top; the view is directly over your character's head, which can be disorienting at first but takes little time to get used to. But be warned if you're after it: This game is brutal. I'm talking feral serial killer murders his way through room after room of faceless thugs with ruthless efficiency, leaving every dive he visits with a shiny red paint job. The protagonist has no voice and no apparent motive; spurred on by messages from a mysterious caller, he goes on a brutal rampage through Miami, FL, hiding his face behind various animal masks. If you can get past the wanton slaughter, the actual mechanics of it are brilliant; you're dropped off on a floor full of baddies, tasked with slaying every last one, and you can do so however you please, as long as it leaves you alive and them dead. Areas are set up such that there are multiple paths through every floor. A large variety of weapons are available to you on any one map, from crowbars to shotguns to beer cans and a pistol-grip drill; you can find some of these lying on the floor, and loot others off of your victims. Each weapon has its own unique properties and kills, and some enemies are easier to kill with (or can only be harmed by) certain weapons, which means you'll frequently be switching weapons on the fly. The animal masks I mentioned before are a mechanic in and of themselves. You choose one to wear before starting a level, and each one grants you a different boon. You may find a tiger mask that makes your unarmed attacks lethal, or a dog mask that keeps any dogs on the current level from attacking you. Some masks apply a penalty rather than a benefit, and are thus better suited to challenge runs - e.g. a mole mask that applies a dark, murky filter to your view of the map. (Some of them are tied to achievements, so try 'em out every now and then.) While the mooks always appear in the same spots on the map, their held weapons and movement patterns are procedurally generated, so no matter how many times you run a particular level there's always something that can catch you off-guard if you get lazy. That, plus the fact that there are a small handful of secrets, collectibles, and special achievements scattered across the levels, means an arseload of replay value - which is good, because a first play-through can take you less than six hours. The plot is about as extensive as the summary I gave briefly above; you are a nameless, faceless, voiceless nobody who begins receiving mysterious calls urging him to visit different places around Miami, whereafter you kill everyone inside and go along your merry way. The game rarely if ever stops your progress to tell its story, and most of your time is spent on these inexplicably violent outings. But to say there's no story here would be an out-and-out lie; mysteries abound surrounding the origin of these contract calls, the presence of other killers like you prowling around out there, and a couple of brief, possibly hallucinated chats between the protagonist and the masks he wears. It makes you curious, makes you want more, by leaving a trail of bread crumbs instead of forcing whole loaves down your throat. The only strike against it is the dying. You will die, a lot, no matter how good you are - and don't get me wrong, that's not inherently a bad thing. You can hit R to respawn lightning-fast with the room reset, for one. Short games are better for being difficult, because you get more out of the experience. But a solid chunk of your deaths will come not from making genuine mistakes, but from fiddling with the controls or falling victim to RNG. There are also some levels that suffer an absurd difficulty spike if you don't equip just the right mask for the occasion, which can be frustrating; I recall one level where you're spawned right off in a room with two dogs and no weapons (You can't kill dogs bare-handed). Vibrant, beautiful environments, an eclectic soundtrack with some severely oh-god-I-can't-get-it-out-of-my-head beats, a plot like a David Lynch film, brutal, unforgiving gameplay, and a formidable amount of postgame content including an epilogue, bonus stage(s), rankings, secret ending, and some pretty crafty achievements. I was so wrong; this is definitely my kind of game. As cheap as six bucks in the Bundle, and worth every cent and many more if you ask me.
Ah, fair enough. But who's to say the lack of a keychain was part of that?
Which is funny because I respect Beck as a show but I have no lingering attachment to it
I think I understand what Nomura means by "may." KH3D spoilers follow. Spoiler Xemnas said that the Organization XIII's true goal was to hook its members up to Kingdom Hearts and copy Xehanort's heart and mind to all of them. Although Xemnas is spearheading this operation, I find it likely that his heart was incomplete as well; he was as much a pawn as the other members, though a witting and better-informed one. To wield a Keyblade, one requires a certain strength of heart - something any conventional Nobody would find rather difficult. Roxas only got away with it because he snaked somebody else's heart and memories. Perhaps Xemnas knew he had once had the capability, but could no longer call the Keyblade without a whole heart. This would explain why he's just as hungry for one as any of the other Org. members in KHII; he had that power once, and he wants it back. In KHIII, he may very well have it. And if Xemnas gets one then Xigbar and Saïx might get some too aaaa how cool would that be
Love is free UNDASTAND, UNDASTAND
Y O U D I E D
That's funny, I meet a lot more SoKai haters than lovers. I think it's sweet, and it's painfully canon in KHI, which I hold in higher regard as a rule. Hell, even in KHII, Sora gets down on his hands and knees and BEGS FOR HER RELEASE. Not an ounce of hesitation, screw pride, I want my baby back. That's dedication. and often I have trouble figuring out which is which
Genie clearly has some amount of free will even when bound to grant a person's wishes. The original film demonstrates that well enough, but KH kinda seems to throw that out the window, as Genie appears to be forced to do whatever Jafar pleases. So either it's a plot hole or Nomura didn't understand how the lamp works. Not the most glamorous answer, but I don't see a more realistic one.
Well, we know for a fact there's such a thing as a default blade, like the ones the BbS crew make for themselves, or the Kingdom Key for Sora. But the Kingdom Key has a keychain, too... Maybe the presence of a keychain signifies that the blade is able to be transubstantiated into other forms. That would mean the KoPH's lack thereof indicates it is locked into a single, static form. The BbS kids' Keyblades all have chains too, don't they? If not, that kinda screws my hypothesis. Ooh, good call. I didn't even think about where Sora found it, but yeah, that makes sense. Minor nitpick there: The keyhole to darkness is what was referred to as incomplete, not the KoPH.
SHHHH ... > ,> Keep it under your hat but that may actually be happening