Now that you're back, help me restore my postcount Together we will rock the universe
No matter what game it's designed to be, a lot of people feel as if they're playing a unique role when they step into Link's shoes. It's about more than making excessively simplistic moral choices; it's about seeing through someone's eyes, being implanted in a body in another world, a fantastic world, and being able to interact with its denizens and shape its future. Even if most of the path is on rails, it still instills a sense of power and acute control - and besides, that, the player always has the ultimate choice of quitting the game, leaving the story unresolved. The reason Link remains silent is mostly for nostalgia, yes, but do you ever ask yourself where that nostalgia comes from? It's not all about blind devotion to tradition, y'know. Maybe there's something charming about a quiet hero, one who lets actions speak for him - and can take any number of actions at any one time. Every experience is different, no matter how many of them are tied to Yes-No prompts or "Pet-Mug-Kill" scenarios. Aaaand Zelda has all of those going for it. Why are we wanting to change it again? You just listed several ways voice acting can spoil a game completely independent of the number of good-evil prompts it offers, and now you're saying if you don't have one, you've gotta have the other. ???? I don't think it'd outright damage the series. But it would have to be handled with care. There's a different version of Link for every person who's played a Zelda title; no matter how many options a game offers, that has never been a limiting factor on people's creativity and imagination in shaping the characters the way they see them. The advantage of a silent protagonist is that the freedom of interpretation is exponentially greater; if Nintendo were to remove that, they'd have to supplant something at least as good.
~ ~ Well, at least a lot of unnamed "people" are saying so. Still too early to say we have all the details, but... yeah, uh. Hm. Not sure how to feel about this, so I think I'm just gonna drop this link and take off.
People always rip on silent heroes for having no personality, but that's... kind of the point? It allows you to project on them, or interpret them how you please. It leads to some interesting fan art/writings, that's for sure. Think of how many versions of Red exist in the world today. Some people might look at that and say the developer's making you do the work they should be doing, developing the character and all that, but... eh. They say the same thing about Minecraft. I like them both, but the quiet ones will always have a special place in my heart. They remind me of simpler times. <3 Plus look at this lil' cutie how can you not love him
and rETARDED Granted I did know an ACfA player who could take on six guys at once while high BUT THAT'S DRUGS ALCOHOL IS DIFFERENT