Search Results

  1. Ars Nova
    I MISS YOUR SHO AVATAR

    You wouldn't want this batch, the shells came out too salty

    And that's actually sloppy joe's (reheated, not cooked)

    Also shit yeah colby jack <3 Can't eat any other cheese now. Well. Except swiss, sometimes. Oh, and mozzarella. God damn, that mozzarella. <333
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  2. Ars Nova
    and I finally understand what this show is

    It's not a supernatural horror-thriller

    It's a supernatural forensics/crime drama!
    Thread by: Ars Nova, May 19, 2013, 21 replies, in forum: The Spam Zone
  3. Ars Nova
    You're not gonna look me in the eyes and tell me you've never had shells & cheese before it is the motherfucking ambrosia
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  4. Ars Nova
    I don't even know a thing about this Boris guy all I keep thinking of is the dude from that one James Bond film that goes HA HA HA I AM INVINCIBLE and then runs off

    but yeah I really shouldn't talk about it.
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  5. Ars Nova
    Sorry ma'am, that's classified. Orders from the boss herself.
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  6. Ars Nova
    [​IMG]

    IT WAS DELICIOUS.

    lighting makes it look sick tho
    Thread by: Ars Nova, May 19, 2013, 33 replies, in forum: The Spam Zone
  7. Ars Nova
  8. Ars Nova
  9. Ars Nova
    Post

    Fork

    WHAT? BLACK SWEATER WHAT? SHUT UP RACIST

    <3 u tho
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  10. Ars Nova
    ...
    Post by: Ars Nova, May 19, 2013 in forum: Gaming
  11. Ars Nova
    Of course no one's surprised, but that doesn't make it not cowardly. No one is ever surprised that third-party developers are pulling support for the Wii U, because their execs are all chickensh#% whiners who can't invest in a console's future for fear of losing the delicious green lining their pockets.

    I feel bad for wishing EA would tank, because I know how many people would be out of a job. But I really wish they would tank.
    Post by: Ars Nova, May 19, 2013 in forum: Gaming
  12. Ars Nova
    Yo whaaaat! Haha, it's like gaming history's greatest rivals shaking hands. Hell, I'm for it. Never really had a problem with the way Nintendo handles their franchises, I just haven't gotten into them much 'cause I didn't care for the Wii. Anyway, it looks like they're not getting any spectacular break-out titles yet. I'm wondering if Sega has any plans for another big entry in the series that they aren't sharing with Nintendo. Or maybe this is a test to see if they trust the big N to handle a true new Sonic game.
    Post by: Ars Nova, May 19, 2013 in forum: Gaming
  13. Ars Nova
    THROWING MY HAT IN

    I'LL BE IN P.MUCH ANYBODY'S PODCAST DON'T EVEN CURR

    MY SPECIALTIES ARE KH TRIVIA AND DERAILING CONVERSATIONS

    MIC QUALITY IS PRETTY DAMN GOOD CAN PROVIDE SAMPLES IF YOU NEED

    BUT I GOT NO EDITING EQUIPMENT SO SOMEBODY ELSE GOTTA DO DAT
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  14. Ars Nova
    God damn it woman are you trying to give me diabetes

    Never be ashamed qurlfran

    You are all fabulous all the time~ and we <3 u back drunk or not

    ...Well

    except for Beløw but he can suck a traffic cone

    TAKIN' YOUR WORD FOR IT

    PREPARE TO BE BUGGED TO RAGNARÖK AND BACK
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  15. Ars Nova
    Post

    Fork

    Oh

    Well

    In that case



    DANCE THE DANCE OF UNBIRTHDAY
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  16. Ars Nova
    Oh no not quite like that rofl I just had to make a new account when I got unb& so I gotta start from scratch

    But apparently they have to message you when they delete posts now? 'BOUT DAMN TIME

    Not like that ya lummox

    Find me in other threads and question me! Debate me! Help me start some fires! LET'S PAINT THE FORUM RED!

    I'm getting way too into this for the fact that the suggestion itself was a joke
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  17. Ars Nova
    OK GOT KH-V BACK

    Thankfully I saved this behemoth :'D Well, unfortunately for everyone but me

    That's an incredibly literal way to look at it. How many RPGs do you know where you can significantly change the outcome? At best, most western games these days offer you exactly two choices, which are always available to you, impacted little to not at all by any choices made up to that point, and terminating after the decision is made, with no sense of punishment or reward aside from a flashy cut scene or a bored-sounding monologue; and often, it it gets a sequel, it doesn't even matter which of the choices you went with, because they both have the same general result.

    You change the way other characters view Link by progressing in the game. You follow him on his journey, one that for its linearity is allowed to be richer and more fulfilling than many RPGs can boast. There is a real and actual sense of change in the environment around you as you perform tasks, solve puzzles, and defeat enemies. Instead of focusing on the destination and how to influence it, it enriches the journey, making every little sensation unique within the parameters it can manage.

    And yes, you can imagine yourself in a character's shoes, no matter the perspective. It's not a matter of point of view, but of empathy. That's how other forms of media make the viewer invested in the characters' struggles. You have to make them vivid enough that the player wants them to succeed. Silent protagonists are a little flat in actual personality, but that's usually the only thing about them that's flat; they employ negative space strategically to encourage the players to project whatever aspects they deem suitable, then color that player's perspective by thrusting them into a unique environment. It's an involved process, one that you can't debase just by looking at a particular character involved in it.

    No I didn't. I'm saying that that's what it boils down to. It's something that modern RPGs are trying to tell us is so fantastic and so unlike anything we've ever experienced, when really it's just a fancy redressing of the classic "Will you help us on our quest?" question, to which there really is only one right answer. Precious few games have defied this, and not all of them are RPGs; so it's not a point of pride for RPGs specifically, it's not a defense of the formula, and it's not proof that no one is playing a role in a Zelda game.

    And it would be a very different experience. Not necessarily a better or worse one, is my point. You're saying we should throw out the old ways because they're old. That's ignorant. We should throw them out if they fail to work, but we should first endeavor to understand why they worked then, how they can work now, and then - if they can't work - how to supplant them without losing more than we gain. It's as true in the gaming industry as in any other: If you toss it out, you better be 100% sure it's garbage, or you'll regret it.

    It is fixed in much the way a blank sheet of paper is fixed, yes.

    When you introduce elements of personality to a character who was previously open to interpretation, you have to expect they will conflict with how players view the characters to be. It takes a delicate hand not to upset the accepted view of a character like that. It doesn't matter how Link speaks, it's that he speak at all that's a point of contention; the actual element of voice just makes the equation more complex.

    So will every RPG character you can name. There's no other way for it to be. That's how games work. That's how ANY work of fiction works. The only way to transcend that inevitability is to interpret the character as you please. This is what makes it a creative endeavor.

    "A book, once it is printed and published, becomes individual. It is by its publication as decisively severed from its author as in parturition a child is cut off from its parent. The book 'means' thereafter, perforce, — both grammatically and actually, — whatever meaning this or that reader gets out of it." ~James Branch Cabell

    Similarly, a game is in one part the will of its designers and in another part the reaction of its players. Both parts are equally defining in the game's reception, and neither is absent from ANY game out there. The only difference between RPGs and any other genre of game is that RPG developers often get it in their heads that they can come up with better interpretations of a character than anyone else in the world, and lock you into a few distinct paths; whereas a lot of other games dare to let the player wonder what their character's face looks like or voice sounds like, or if maybe the whole adventure hasn't just been some wondrous dream, or something else.

    I disagree. Third-person PoV allows a lot more freedom of action and movement, for one; in first-person, everything has to be restricted to a degree, has to make sense from that perspective, or else it's liable to induce nausea. Mirror's Edge is a great example of that - mildly successful, but largely disorienting. It is not possible to perfectly replicate the perspective through which we actually see the world in reality - not yet, anyway. Even if we could, that'd be pretty stressful, don't you think? Not everybody's looking for a cognitive work-out when they play a game. If you ask me, trying and failing to replicate one perspective is a damn sight worse than simply using another perspective, one with different rules and conventions, and making it the best it can possibly be.

    Digressing a little bit, but I feel it bears mention that I hate first-person horror games. They're just not scary to me at all. Especially not for the reason you give above. You are the character? No I'm not. I'm just dragging around some nameless putz I can't see and don't care about. You die with the character? No I don't. I just have to watch him fall over and gurgle as the screen fades to black before I can try again. Pardon my French, but who gives a shit? At least in third-person games I can occasionally see how frustrated they are by a locked door or difficult puzzle, or how terrified they are when the monster appears.

    People place so much importance on changing the formula when it goes sour instead of trying to improve it. There's more than one way to make an old series fresh again. And like I said, if you don't respect the history of silent protagonism and truly understand why it's been so successful in the past, all you can make out of changing it is a lack-luster product that makes people pine for the good old days.
    Post by: Ars Nova, May 19, 2013 in forum: Gaming
  18. Ars Nova
    Spam-tan is a complete deadbeat who makes stupid puns all the time and talks about all the sex and drugs it's done when really it's a sheltered virgin who's a little too old to be on a kids' site

    Yes good headcanon accepted

    aAAAA DIS GOOD I LIKE DIS

    [​IMG]
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  19. Ars Nova
    Post

    Fork



    HAPPY BAGUETTEDAY
    Post by: Ars Nova, May 19, 2013 in forum: The Spam Zone
  20. Ars Nova
    but there are different kinds of drugs yES I AM RESPONDING TO A COMMENT IN A LOCKED THREAD FUCKIN FIGHT ME IF U GONNA

    THIS SECTION IS MINE I DO WHAT I WANT

    [​IMG]
    Thread by: Ars Nova, May 19, 2013, 13 replies, in forum: The Spam Zone