eXACTLY
Wait what the fuck am I doing I've already made like eleven threads in the past two days go post in one of those if you wanna visit me
Happy B Jan I'm sorry I missed it I'm a terrible friend
No it's just I make that mistake all the time sigh Nobody ever means Armored Core ._.
Hayao Miyazaki. So I can be a girl-*brick'd*
I didn't know Armored Core had a PSVita entry- FUCK
Haha it's cool ma dude Tell me what you think when you hear it tho
Not sure if hardcore sarcasm or didn't realize the OP is a link to a "song"
I like this version too except for the fact that one of them is Cell so it kinda ends the same way
Breaking it down into categories can be helpful in fine-tuning aspects of a game, but it definitely says something that teams of up to 300 people working on a single game can turn out a flop like Epic Mickey. More than anything, games should be cohesive; all the elements should work together to achieve the same goal. Characters of the Super Mario franchise would feel out of place in Final Fantasy, for example. Granted, the Final Fantasy team has successfully put together an exceptional Mario game, but that's another matter entirely. I like to apply Kurt Vonnegut's rules for writing a short story to every creative outlet under the sun, and game design is no exception, especially since there is such an emphasis on holding the consumer's attention: Not all of these translate cleanly to gaming, but it's not hard to extrapolate a related set of guidelines from them: If you waste a gamer's time, they will at best stop playing and at worst write a nasty review about your game or return their rental. An unlikable player character is a quick way to get on the player's nerves. It's very difficult to craft a game with no clear-cut goal or something to achieve. You're basically relying on the player's creativity - or, in less flattering terms, making them do all the work. CPU memory, and the patience of gamers, is valuable; do not waste it on characters, levels, items, etc. that needn't be there. Whether an overarching story or a single level within a game, if it meanders about too long, it's likely to lose the player's attention. A game without challenge is a game that will soon be forgotten. Know your demographic; RPG fans don't want a racing game, and FPS fans don't want good games an action-adventure game. Don't hide essential functions of the game or plot details from the player. They should not have to earn the right to understand wtf is going on. And, of course, no regurgitation of Vonnegut's rules is complete without his oh-so-famous follow-up remark: In the end, none of these rules are binding, as long as you understand why they are in place and only break them with a purpose in mind. Not hard to think of developers who've done that, is it? Marcus "Notch" Persson comes to mind; pretty sure Minecraft is as aimless as gaming gets, but in a way that's part of the charm. A rough set of guidelines should inform decisions in every facet of a game's development. Should your characters all be deep and thoughtful individuals with their own little quirks and charms, or should they be very simple and serve a mechanical purpose, such as providing a tutorial or introducing a new level? Will your soundtrack be full of stirring ballads with many movements, or will they be short, catchy tunes that enhance gameplay without overshadowing it? Many approaches lead to a game worth playing, so you just have to figure out which one works for you, or else mix elements from a few different ideas. If you have a particular idea or a game genre in mind, I may be able to follow up with more specific advice. I'd only call myself well-versed in a few genres, though.
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Since the only one I've played is Twin Snakes... Want dis. Also I like how the pictures look like movie posters. That's gotta be intentional.
See, that's what I mean. Sabat would fit the bill at times, and at other times totally lose it. His voice isn't refined enough for classic Ganondorf and it's not scratchy enough for new Ganondorf. Considering the number of interpretations available, you figure it wouldn't be hard to find a match. But it seems our VAs just don't have the same sets of vocal traits.
The only thing I'm not 100% on is an animation tag for M&M; the Animango/Disney subforums kinda have that covered, to the point that animation threads that don't fit under those two are pretty scarce. And of course I mentioned that poetry might not be worth it. Other than those two, consider my vote cast for all the ones I mentioned.
As far as other characters... Ugh, it's so risky though. Mostly I don't know a single English-speaking VA they could get to portray Ganondorf adequately. But I know some of the dudes they're likely to hire, and that thought frightens me.
As far as men's rights activism is concerned, MRAs definitely suffer from patriarchy, because patriarchy causes both men and women to hold inequal views of men and women. Some believe men superior godlike creatures with all-encompassing authority, while some inevitably react to this by thinking them inferior manchildren who deserve to be curbstomped on sight; I've met men and women of both camps, and I don't particularly like hanging out with any of them. They're all obnoxious and preachy, and they all tend to make me feel guilty for things beyond my control. That said, I don't really like most MRAs either. They also come off as preachy. And the term irks me. Can we not just recognize that everyone is granted some rights someone else doesn't have, and denied some that plenty of others enjoy, and fight for everybody's rights at once? Always with the segregation and splinter groups. All it does is make people beef with each other.
The Gaming subforum has this feature, and as useful as it is, I'm surprised it hasn't been implemented elsewhere. Off the top of my head... Movies & Media, being an obvious conglomerate of media topics, could probably use some. Perhaps one for film & one for television? Or animation versus live action? I don't know, this one's open for discourse. In the Literature section, I usually see at least a handful of threads about comics making the first page. I was thinking we could have prefixes for Novels (or Traditional Prose, but that's kind of a mouthful), Graphic Novels, and Webcomics. And possibly one for Poetry? Less adamant about that one, it isn't discussed all that often so it'd probably fall under misc. or prefix-less. It's not a big thing, but I figure it's not that hard to implement, and it can help draw members' eyes to topics they'd be interested in.
Bomp. What ever happened to this? Is that discussion still underway? Much as I like the idea of setting milestones for members to achieve, there's got to be something else we can use. Something less limiting in terms of creativity and more of a static reward, like the Premium Pin. Some of us do like to mess with those titles obnoxiously often on other boards, and no, the static titles don't serve the same purpose. For one, I like to use my user title to vent in-jokes on occasion, instead of flooding the boards with them. Me. Might be arrogant but you know it's true
Honestly, it's not even the backstab fishing I'm talking about. As a flaw in server design and a centralizing component of PvP matches, yes, it is a problem, but there are a lot of other imbalanced or outright odd choices thrown in the mix. For one, dark magick is kind of broke as hell, lol. In terms of what's possible and how easy it is to set up. But it's hard to even complain because a lot of people take it to the forest and use it on gankers and WoG-spammers. For the most part, either you are perpetrating the foul play (even if you're fighting it) or you're a victim. So basically Dark Souls PvP is actually Gotham City in video game form
So I'm standing in line behind a girl and her friend