I guess life paints this sort of thing. I've never been good on picking up on things like this
The thing is it wasn't stretched. It REALLY feels like they came up with another game, and decided to attach it the the FF13 brand. 13-2 is so tonally different from FF13, so much gameier, never mind they had to cpmpletely retcon the ending of the first game to even make the sequels. There was no stretching, if anything a stapler was involved. Hm, sounds more to me like she was saying he wouldn't have been able to focus on the test
Oh, my bad[DOUBLEPOST=1398721592][/DOUBLEPOST] Can you give me a time stamp?
The thing is, a lot of that comes down to it being gameplay variety. It wasn't that they wanted Squall to seem like he had a lot of skills (besides the first two which are definitely for story purposes) it's just that they wanted a side quest. By the same virtue, Hope is apparently so good with mechanics age 16 that he can activate and pilot a mech from an alien civilization without much trouble, and all six of them are master Chocobo riders when only Vanille, Fang adn -maybe- Sazh have any reason to be. 13 has a lot less variety in side quests, so that's about it, but a lot of Squall's 'skills' are ultimately because some intern came up with a mini game and they decided to put it in (also was Quistis having a crush on Squall actually confirmed? That doesn't sound canon)
The thing is, the Hope thing does change beyond angst to just blind blood rage justice. I think the real issue is that none of the characters in 13 have much going on OUTSIDE their specific issue. Hope shares some minor details about what his life was like before becoming a L'Cie, but we aren't really given any scenes dedicated to ANY of the characters doing anything outside their own contained little story until the very end in a few optional scenes. It's a major shortcoming that I think stems from them trying too hard to appeal to some sort of group of people that didn't really exist. Like, after each character resolves their personal issue, what do they do? Sazh is a pilot, Hope and Vanille are vague romantic foils. Fang and Lightning just stop mattering. Snow is really the only one who goes through a major change late in the story, and that ends pretty quickly too. After these characters are sorted the game focuses wholeheartedly on its main plot... and that's really not its strong part. It's a lot like Final Fantasy 8. The actual plot takes a back seat to what Square HOPES are good characters, but then they botch it. Some people (like me) can still enjoy it by reading between the lines adn seeing what they INTENDED, but it doesn't really change the end product
Yeah, that would be a problem if I was in the mood for inferior pizza
The SNES version has a completely different translation, I feel like that could be worth experiencing I LOVED only being able to use magic once per battle! :P Besides that, yeah, pretty cool combat system
The big thing to pay attention to with FF13 is that while lots of people sucks, pretty much everybody has a completely different reason and often will cite another person's reason why it sucks as one of the few good things in it. That in itself should show you that it's not as pitch black bad as people say. I have a theory about this, but I really need to sit down and plan it out so I can word it properly
Here's the weird thing, Lightning is characterized differently in each game. Personally I find her more bland than bad, but the decision to focus on her is a bit baffling... except then I remember she IS a fan favourite character, just people who anti-hype her would have you believe otherwise I feel like it's a Squall type of fan favourite though, like a "their brooding soul is JUST LIKE MINE!" kind of thing Gameplay is incredibly automated for 10/13 chapters, and pretty much every boss has twice as much health as it should. Graphically, it's REALLY pretty, and these are easily the most well made cutscenes in any Final Fantasy game No syncing issues, no awful compression. Fairly well acted by all your standard anime voice actors, like Troy Baker
FF13 is treated like the Sonic 06 of the Final Fantasy franchise, when it's really just a weak entry. The sequels are weird, but quirky and fun, gameplay isn't the strongest in any of them though
The title was a ruse, this is a topic about Chrono Trigger I've really been wanting to replay the game for a while now, maybe give the SNES version a try, since I first played it on the DS. How do you guys feel about Chrono Trigger (or Chrono Cross/Radical Dreamers if you care)
nobody is actually going to get their anime name, are they
I definitely understand what you mean with the first part. Making changes and getting things done is easier than it seems, but the act of not caring is a lot trickier than that. If you have to make an effort to not care about something, the you are making yourself care about the not caring. It's like when people go around posting how they don't care about things, it just makes it clear they DO care about these things, but are trying to come off like they don't. I'm sure there are ways to get yourself to care about things in a different or more positive way, but I can't really see how you can make yourself NOT care. And maybe I haven't made it clear enough, but I don't care about rep scores. As long as my total rep doesn't go into the negatives, since people often use that as a free license to be a dick to someone, it really doesn't matter, it cna be fun to set goals or try and gain rep, but it is just a number. My issue is the way a neg rep can be used to basically get the last word in without actually making a last word. If the person jsut left it, eh, kinda annoying but I'll forget about it in a day or two, but the neg rep frustrates me, and not just when it's used one me, because it's such a lazy and cheap device for people to use to make an otherwise fairly neutral action malicious. And I should make it clear that this one instance didn't bother me THAT much. I would definitely have forgotten about it by now if not for this topic, it's the overall theme I dislike. I think it's a bad system that encourages dickish behavior, helps destroy good arguments, and really is overall just a nonverbal way to say **** you to someone and get away with it
mmm If they do that, I think it needs to have a bigger thing than a simple stat buff. Like maybe a strength buff gives you a better comboes or a magic buff changes how magic works. A lack of visual feedback can be pretty bad in an action game
Here's the thing, just leaving is a bit rude, but it's understandable, neg repping makes it more malicious in intent, it's no longer about bowing out for whatever reason, it's specifically "You're wrong, and I won't bother telling you why, goodbye" The rep is the middle finger, the act of just leaving is just a bit inconsiderate
Gonna go with working towards what I want, rather than passively accepting it based on the premise that life sucks The fact that bad things exist is a terrible excuse to stop acknowledging they exist, and I'd much rather make my life harder and care than to be apathetic
Nope. Apathy isn't a switch you turn off and on. You can force yourself not to react how you instinctively want to, but that's not ideal, really. I may not be entitled to a good debate, but that doesn't change the fact that I expect one, ignoring someone is one thing, ignoring and neg repping sends a completely different message. The person doesn't want to continue? Then tell me that, don't give a digital middle finger and just. You apply standards to me, what about the other person? It's rude to ignore someone, but this is a step beyond that, it removes the chance of simple neglect, for one thing. Quality of debates aside, it's just a dick move
Stop caring isn't really a thing a person can just do. Obviously I care, I care about the quality of a debate. I put forward a counter to the person, and rather than respect with with a counter they just derepped it and left it at that. It completely devalues both sides, and I really dislike that. If you can't defend your opinion, then maybe there's something wrong with the opinion. I don't like the idea that a person can feel that their view is right without putting enough thought in to actually give a good reason. At least if I'm wrong, the person has explained why, if my view was the wrong one, an actual reply explaining why would allow my view to grow, instead, I get a generic beg rep that means absolutely nothing, and the person keeps on going, as if it somehow ends the discussion in his favour Somehow I can't see the entirely of Reddit changing to suit my needs
I'd watch some, but I want to avoid spoilers, so I'd bow out eventually
They appear randomly, but they're completely avoidable. FF9 has tradional random encounters, which take you completely out of normal exploration That explains everything Well maybe directly speeding it up isn't exactly the right thing, but rather they wanted to increase urgency, and acting fast by extension, by making ti so you couldn't wait around because enemies would keep attacking you. With a turn based system you can sit on one person's turn infinitely and plan, with the ATB system... well you can still wait if you go into the item menu, but eh