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  1. A Zebra
    Lego Movie
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  2. A Zebra
    Oh, well NOW you've convinced me
    You're so clever and mysterious
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  3. A Zebra
    I don't remmeber hearing particularly good things about Nier, what can you tell me about it?
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  4. A Zebra
    I mean, Cecil is 37 in FF4TAY, I'd say that's close enough
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  5. A Zebra
    This has always been a bit of a pot dream of mine.
    If any of you have played Sonic Battle, one of the cool things about that game was that you could get cards representing every character's moves in the entire game, ad equip them to a robot character to customize it as you saw fit.
    I would absolutely LOVE to see a move stealing type mechanic like this in KH, so much so that I was at one point working on a KH fangame that worked kinda like CoM, except rather than cards for attacks, you collected cards for playstyles. An Aladin card gives you Aladin based attacks, that sort of thing.
    There are some very mild instances of this in previous KH games, but I feel like having the ability to slot in moves unlike Sora's would be a really cool way of letting the player control what kind of character they wanted to play as.
    I've brought up a similar concept a few times here when talking about D Links and Summons. I think the ideal would be to combine Drive Forms D Links and Summons to give Sora the traits of another character temporarily (Though this idea first stemmed from me wanting to see Terra D Link with Cinderella and gracefully hold up his pantaloons while he ran)
    Thread by: A Zebra, Apr 25, 2014, 3 replies, in forum: General & Upcoming Kingdom Hearts
  6. A Zebra
    I dunno, KH has had an ongoing love affair with context sensitive actions. Assuming KH3 has more exploration, which it probably will, going by BBS, Re:Coded and such, I could easily see this happen
    ...
    IF the command deck wasn't the most likely form for magic to return in. The command deck as a rule means too many abilities that would require a second nonbattle form.
    Though the idea of having abilities be useful outside of combat is pretty alluring. It's really a simple solution that very few games use, and frankly I'd much rather use Aero to perform a really high jump than to endlessly ram my face into a wall ala DDD >.>
    Post by: A Zebra, Apr 25, 2014 in forum: General & Upcoming Kingdom Hearts
  7. A Zebra
    Variety most certainly implies you feel it's VARIED though. When a person says they want some variety in a game, they PROBABLY aren't thinking "Man, you know what would be cool? A fire level. No wait! A forest level!"
    If a person told me they had a variety of ice cream flavours, and it turned out they had chocolate, strawberry and vanilla, I'd be disappointed, because NOBODY considers that a variety.
    Other M felt cramped and unnatural? Okay? And? Never mind I recall plenty of perfectly open areas in the game. Just because the levels are a bit awkward, and sometimes it turns into a space ship doesn't miraculous mean that the rest of the level isn't just a fire level
    I guess it's a good thing you didn't actually quote me with this post (seriously, why is this even a separate post, never mind one where you don't quote me or tag me) because then the argument that I'm claiming that something being done before makes it bad wouldn't really hold up, since I've said multiple times now that it's about the execution, not the mere existence of the trope. It's not bad by the mere fact that it's a fire level, but rather that that's ALL it is, and this is furtehr compounded by the fact that the previous games had so much MORE going for them.
    If you want to like your weird box levels and where's Waldo pre-boss sequences... great. I'm not trying to argue that you can't, I'm arguing MY side, and in fact have hardly disagreed with you about ANYTHING so far
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  8. A Zebra
    Well FFIVTAY is your game!
    While there are some 16 year olds and such, it features a lot of the cast of FF4 that has aged 17 years since that game, so they're not just not teens, but middle aged, for the most part!
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  9. A Zebra
    I generally don't think I should attach definitions every time I say something, people tend to get offended by that
    Neither extreme is true, it's just that the ultimate cliches stem from the 80s (or early 90s)
    With an old game, you had to get more out of a setting, since that was one of few tools you had. A lot of devs solved this by being weird about it, with bizarre enemies and powerups. With a modern game you have far more options available to you. Okami has green fields, but they're lended a unique aesthetic, and it's part of a world, it ultimately exists to connect other areas, none wholly unrelated, it builds a world that way. Fallout 3 is a desert, but it's really a sandbox, full of little things to find, the setting also serves the narrative.
    Like I said earlier, how you use a cliche is what's key here. Other M isn't DOING anything with its cliches (and honestly, the space ship theme kinda limited what they COULD do with it.. though Fusion still did more with it than Other M). They look pretty, which I can appreciate, but it doesn't really serve a purpose that justifies it.
    I give Mario a hard time for its lack of originality, but ultimately, Mario games are obstacle courses, so using settings to generate obstacles is ultimately to be expected, and the actual location is really second t that.
    I'd still love to see more variety in a Mario game, rather than the grassland desert ice forest mountain sky lava rap they feel the need to rely on, but I digress
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  10. A Zebra
    When literally going through the screen bit by bit doesn't cause ANYTHING to happen, it's dumb. It's immersion breaking. Why is Samus just randomly standing still for 30 minutes?

    But variety isn't created equal. The issue with the space ship theme is that it ends up with the levels TRYING to feel like cliches. I can appreciate that a little on a meta level, but it feels more like a lack of creativity. I expect more variety out of a game made recently than a game made 30 years ago.
    And I DO try different mediums. Metroid USED to be one of the ones that weren't bad offenders about this.
    You're just using variety one way and I'm using it another. I encounter fire levels, forest levels and such so often that it's NOT variety to me. Within the game itself it's variety, but in terms of video games as a whole, it most certainly is not. It's a lazy cliche, for when you can't be bothered to actually design something creative with it. It's such a cliche that there's no way I'd catch myself calling it 'varied'
    A lava world and an ice world together? That's not novel at all, heck Mario Galaxy at least had the decency to inject some life into the concept by making it a fire AND ice level at the same time
    I'm trying to think of an analogy.
    If you went to a store, and they had a whole bunch of different brands of the exact same kind of serial, you wouldn't say "This store has GREAT cereal variety!" would you? But if they had a bunch of different flavours you'd say it has good variety, probably.
    Fire level, ice level, etc are the generic cereal in this analogy. Sure, you can argue that they're all variety, but on a grander scale they're ALL the same
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  11. A Zebra
    Good use of cliches works. These are designed specifically to just be generic areas. They have the depth of original trilogy Star Wars planets, "Oh it's a forest planet, oh, it's a desert planet, oh it's an ice planet"
    Previous Metroid games have used cliches before but done it a lot BETTER, but my favourite Metroid, Prime 3, was actually just creative
    What makes this worse is that Metroid Fusion, a GBA game, had these same cliche environments, but did them BETTER and there were MORE of them... on the Gameboy Advance!
    Just blindly saying all variety is good variety isn't healthy for a game
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  12. A Zebra
    I feel what he feels, he's just more familiar with the franchise and can express it better. I don't have anything to add that he hasn't besides I quit the game when I reached a pre-boss Where's Waldo and couldn't trigger the boss after about half an hour

    That's not variety at all though. Those are the oldest video game game level cliches.
    I was actually originally going to link a specific part of the video, but I started watching the video to find the part I was looking for the part I had in mind, and realized it basically covered every point I was trying to address anyways
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  13. A Zebra
    I'm just going to pass this off to someone more qualified to debate this, rather than clumsily try to parrot him:
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  14. A Zebra
    A friend of mine who does reviews is doing a review of a Spongebob Squarepants game, and I'm doing an intro animation for him
    For context, here's his channel: https://www.youtube.com/user/TheLonelyGoomba

    I put together a really rough draft and would really like some feedback

    Thread by: A Zebra, Apr 25, 2014, 0 replies, in forum: The Spam Zone
  15. A Zebra
    Post

    s6

    I want to wait until the entire season is out, then binge
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  16. A Zebra
    Tell me more about the hidden meaning behind every second world being the desert world
    Okay? And in Japan was Samus' freakout of seeing Ridley actually some sort of warding hex? What about the authorization thing? Other M has problems beyond when words are spoken.
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  17. A Zebra
    I'm sorry, most of OtherM's narrative issues transcend language barriers. The localization might have made it worse, but it was terrible right off the bat. I think amazing combat is overselling it a bit, too, but to each his own.
    Bottle Ship is a TERRIBLE setting. You literally go through levels with roughly the depth of a MARIO game. Fire World, Grass World, etc.
    And there's another awful bit nobody seems to ever bring up
    Those incredibly stupid moments before the boss fights where you have to look around like an idiot to find the thing that triggers the cutscene that starts the battle
    Post by: A Zebra, Apr 25, 2014 in forum: The Spam Zone
  18. A Zebra
    There are so many good titles they passed up
    I was holding out for Final Fantasy XIII Episode 3: Revenge of the Cie'th
    Post by: A Zebra, Apr 24, 2014 in forum: The Spam Zone
  19. A Zebra
    Play Final Fantasy IV The After Years, where half the cast is like a hundred years old
    Thread by: A Zebra, Apr 24, 2014, 14 replies, in forum: The Spam Zone
  20. A Zebra
    And three non-dreck games and pinball and Hunters were denied their birthright for this dreck
    Post by: A Zebra, Apr 24, 2014 in forum: The Spam Zone