My experience largely comes from video games in regard to the Reaper thing. The idea being something along the lines of the Grim Reaper stalking you, your death being inevitable yet not instant, all that. It's also commonly associated with a scythe, which I'd assume would be the weapon that matches this style. It PROBABLY exists for more instant death being OP than anything else though I've never actually heard of the Psion class, and I kinda want to look them up after I send this Oh and another thing, depending on how literal this Reaper class is, something related to souls, or representative, like a drain/heal or MP reducing would probably be good
Sorry, blind is my current mental association with "weaken attacks" because I've been playing lots of hit-based RPGs lately And you can't be Mana Tank unless you have some way of surviving based on your Mana (Like I'm pretty sure there's a Dragoon ability called Spirit Barrier that drains MP instead of health for X turns) What you're describing, a character who can hit hard but is frail, is basically a textbook Glass Canon
That's... basically what I did Only significant changes I made were making her eyes more pointed and making her braid droop more
I believe the term is "glass canon" :P Your angle on Reapers very much seems to be steeped in plague lore. Personally, I think you can get away with poison, but stuff like blind is a bit less fitting, and on a personal level, I feel like zombification runs completely counter to the intent of a Reaper :P Anyways, the biggest trademark of pretty much ANY Reaper type class is the Doom Counter. It's not a requirement, but it's a common cliche. If you're looking for inspiration for indivdual death related abilities, Final Fantasy X would be a good place to look On the topic of a Psychic, there's a somewhat less common variant that I'm partial to, a more martial or physical style of psychokinesis, easiest example I can think of is The Froce from Star Wars. Basically the idea is rather than outright using magic to manipulate things it's more about attuning yourself to some life force or other and manipulating that, much like Ki with a blackbelt or monk type character Mkay, that's enough rambling for the moment
Generally I'm naked when I'm on KHv
Classical is a style, not a measurement of time
If I run into a copy of any of them cheap I'll give it a try, I've only ever seen one copy of any of the games at my local store though
My only experience is a few cutscenes, trailers, a bit of gameplay, and a few descriptions and it just seemed like the most generic of anime cliches If the gameplay is as rad as you claim, then that's cool, but I dunno if I can get past the OVER THE TOP KAWAII MAGICAL GURLness I've seen in it
Understandable
Can someone explain the appeal of these Altelier games to me? From what I've seen they look like the worst kind of JRPG
If the good ending made you cry, the evil ending will make you weep
Tip for writing, learn the differences between they're, their and there asap
Also, this IS a Kingdom Hearts forum, so I assume you're familiar with Organization XIII. They all vaguely equate in classic job types Though I'm not sure if flower petals is the motif you'll want to go for with your Reaper
Best member, probably
\ Semi final form, softened up Zelda's eyes a bit, but she's still not looking particularly friendly
I guess I should have been a bit more clear, but I mean more when the story doesn't deal with the pieces it sets up and uses a different excuse to completely solve the problem. Like with Korra, Spoiler rather than Korra having to actually come up with an argument against Amon it just turns out he's a hypocrite in the most extreme way and then they drop it Or with FFX, Spoiler literally all they have to go by is Tidus being REALLY insistent there's a way to solve the problem without Yuna dying... and then there is... and what's the solution? Attack sin with swords and blitzballs and stuff, and it just so happens that because of a tidbit they know about Jecht they're able to pacify him to allow this to happen. Basically, their solution is a flash in the pan that had little to do with the actual protagonist's accomplishments or abilities. Like if they had used the song during Operation Mi'ihen, THAT would have just as easily done the job I'm familiar with the concept of Deux Ex Machina, but a fundamental thing I've found about the GOOD examples of that is that it has to feel like the character has earned it like Journey on the PS3 Spoiler after pushing yourself to your absolute limit through a fierce storm, the character collapses, then previously established god-type characters grant your character the ability to fly But yeah, I like happy endings, but a happy ending doesn't feel very special if you don't have to work for it. And what's more, a lot of the examples listed DON'T even have happy endings, they try for more bitter sweet or something.
she's striking the pose used in a lot of the promotional art for Frozen Just googling Frozen will bring it up
I'm trying to cross over the art to make an eye catching thumbnail, I'm no so much interested in feedback about the art, since it's just a trace, but the mixing itself. Was it immediately clear this is meant to be Zelda? I'm going by the design used in Twilight Princess and Smash Bros, but I was wondering if I should be going by a more recognizable design, like Ocarina of Time, or a more recent one like Skyward Sword But yeah, feedback appreciated
But the thing is the only reason they think anything will be different in FFX compared to the countless times after is because they REALLY think so, and Sin just so happened to like music. They didn't do anything special to warrant being able to do what they did
I really hate it when stories set up the protagonists in seemingly no win situations, and then find a way to handave it at the last second. I want to see these characters deal with situations where there ISN'T a way to magically solve their problems. I want the morally grey situations they deal with to STAY morally grey Like Final Fantasy X Spoiler What if there WAS no way to beat Sin without Yuna dying? or Korra Spoiler What if Amon WAS a chosen one with spirit given powers, somewhere on equal moral ground to Korra? I mean, I like happy endings, and I dislike mentalities that say an ending can't be happy and good, and I hate it when sequels steal happy endings out from under them, but the way this stuff convenient works out at the eleventh hour just feels lazy to me