Sonic's design I actually like quite a bit, Tails' is alright and Knuckles is hilariously bad
next citizen kane
http://www.rottentomatoes.com/m/the_lego_movie/#contentReviews 26 reviews and it still has a 100% average xD
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Because apparently everyone on this forum will only open their panties for that series. I need to beat Tactics, I've had that on the back burner since like... 2010
Those are definitely some of the better ones Play VI
Well like... he made fun of her when he was like, what, ten? If you want to call that abuse...
Just a publicity stunt
I think whether you like or dislike the game themselves, David Cage and his team are invaluable for pioneering new ways to get things done in games, with stuff like mo-cap. I think the whole interactive movie genre is an untapped gold mine
Speaking of linearity, if they're going to have a nonstandard leveling system, let's have something more like the sphere grid, rather than a linear path you hold down X to progress
OOH MAN Imagine a fleshed out Job system. Like, I dunno, at least like Bravely Default tier. And then the jobs have gambits, combined with the really quite great AI FF13 has
They're not really like paradigms at all...paradigms were basically a mesh of the job system and dressphere system but with no physical change. Gambits are basically autobattle you have to work for. Though I didn't use gambits at all during bosses, way too risky
Right now Canadian game prices are on the rise, so it's cheaper for me to buy online
DDD wasn't challenging, it was broken
I feel like most KH games have this. As the game goes along, you get REALLY powerful moves, but the enemies tend to not scale along with you. Whether you're spamming reflega, magnega, zero graviga, raging storm, trinity limit, explosion, whatever, Sora, Terra, Aqua Ven and what have you always seem to outpace the game in terms of raw power. The only KH games I can think of that don't do this are probably KH1, and also DDD, but DDD just gets its difficulty from poorly thought out enemies. Days' difficulty is so imbalanced I can't really comment on that. But meanwhile the games are actually kinda difficult early on, when you only have basic commands, deal low damage, and don't have cure. I've died a few times to early bosses in BBS, but never anything later really
The only time you need to pay attention is during boss fights and hunts gambits handle the rest, and if not gambits button mashing.
Beating KH2 on any difficulty isn't much of a challenge, unless it's a low level run or a level 1 challenge, or something similar