They should have called it Final Fantasy XIII Episode 3: Revenge of the Ce'ith
This CoM is a great game, really under-appreciated
Glad your parents are supportive of that... now tell me more I care about this sort of thing
Critical Mode in KH2 is fun, I like that they give you extra abilities and a butt load of AP, but I wouldn't call it balanced. They just make the enemies do more damage. Heck, SORA does more damage so it can even end up being easier than Proud Mode depending on how you play
Coded is massively underrated and KH1 has not aged well
Exactly. Lots of issues can arise with long games. Even fairly short RPGs like Final Fantasy 13 can lead to problems
Be careful about LPing big RPGs like Dragon Quest But hey, it's all a matter of taste, do what you enjoy
Bravely Default started development as a Final Fantasy spin off, the title was changed to avoid confusion, apparently. A lot of that, especially the guitar riffs, reminds me more of generic anime music if anything. But I really love the melodies, which is really all that matters with music to me. The songs I linked above plus stuff like these:
Well Zelda 2 was definitely in that category, people compared it to I think it was Dragon Quest or Final Fantasy. Butthat doesn't really help much with finding the first use of the actual phrase, does it? hm...
The first in a hopefully ongoing series First off: DMC Devil May Cry
There are so many different reasons why people call Zelda part RPG, which makes this all the more complicated. The use of stat growth (hearts and stuff) the mere fact that it's top down, the notion that you're role playing as Link when you play the game. RPG can mean a lot of thing to different people
The secret bosses have more rigid patterns, yeah, I'd imagine they'd be nearly impossible without them. However, KH, from my analysis, has always seemed to focus more on the flashiness of abilities than their function in gameplay
I wouldn't call the enemies challenging, but outright unfair. They use the zero lag attacks you can use, and it's way too easy to be infinitely comboed. The game also pretty much forces you to use flowmotion, which never upgrades so it does pathetic damage, but it's the only reliable way to make an enemy flinch And I still stand by the enemies in the final level being LEAGUES harder than any of the final bosses
Days? eh... So many enemies have too much health, sure they have elemental weaknesses, but the magic system is insanely limited and you can't really bring the right magic without knowing in advance
Been thinking about this recently. KH1 is too wonky KH2 is too easy BBS is too easy to break Same goes for Re:Coded Days is too bullet spongy DDD's enemies are broken So I'd have to say Com/Re:CoM has the best difficulty balancing in the franchise. You can't level up your strength, so grinding only enhances your lastability, but evne that won't do much because you can't upgrade your defense. The cards you get ARE random, but I've never ended up stuck with a bad deck thanks to RNG, so I dunno. But my point is, going in, a fight will be about functionally the same for everyone. The real trick is balancing the use of your deck right. The anti spamming methods of the deck reload speed and sleight card eating effectively remove issues games like BBS had where you could spam an overpowered ability with no repercussions. My biggest point though is card breaks. This lets you deal with any attack no matter what. And no matter where you are you'll always know if an attack is coming. This eliminates a HUGE issues KH, and really 3D fighters in general have. You can't REALLY be blindsided because the cards telegraph the attack. It's still not perfect, but that's my pick, what game do you think is the best balanced?
Wait why? What kind of logic is that? She has a weapon, so that will lead to her being kidnapped?
The use of bad guy was more to reference the game than anything, but even then, while grey morality is definitely a thing in real life, in fiction it is often drawn far more linearly. KH is a very definite story of good versus evil, light versus dark. We have some ambiguities, like Riku, but even then Riku consistently fights darkness and at the end of nearly every game he becomes further removed from it. In KH evil is very much a concept, comes with the Disney I suppose, but the antagonists of KH are pretty much all pursuing universally 'bad' things but any societal standard: murder, self gain at the detriment of others, planetary annihilation and corruption of individuals to suit another's ends. Much like how Hitler's actions can be justified with perspective, but pretty much everybody will say he was 'bad' what do you mean 'even' Days? Days if perfectly in-keeping with the rest of the games the Organization are present in, and if anything reveal new negative aspects of the members It is explicitly stated to be their goal though, many characters reiterate this. Xehanort didn't intend it, but he lied to them in order to get what he wanted. He ultimately chose morally lacking people who spun off into their own evil plans too, though. They're all inherently bad things though, multiple shades of black really. Essentially killing 12 people so you can becomes SUPER IMMORTAL. Going around killing people so you can use their empty bodies as soldiers, while gathering people's hearts just so you can get your own back. And overthrowing and killing members of their own organization to rewrite a young boy's memories with a girl they are holding captive in order to use him as a mind controlled slave to kill and overthrow the organization they're a part of. Of all the layers, I'm not seeing any white, and it doesn't fall into grey by any normal societal standards. A person can rationalize something something but their actions will ultimately be viewed as negative by nearly anybody bu themselves, and I think that's a key point. Grey morality comes from the combination of white and black morality, hence its name. Doing something good to accomplish something bad, and vice versa, that's grey morality. Now, you could view your selfish actions as white morality if you completely lacked empathy, which it just so happens to be a trait we THOUGHT Nobodies had, so from that angle it could work. It really becomes a matter of whether you think their sole opinion matter enough for that. The issue really is that we can no longer really say that they were acting, since they could very well be experiencing the growth of a new heart instead. Even then, the theoretical void here is a motive, not a justification. Much like how a serial killer might suffer from a mental illness or have a troubled past. It affects sympathy, but not pure morality. I've said it many times before, the Organization's major flaw is that they suffer from chronic villainy. If they had simply done nothing they would have succeeded. Xehanort would have his vessels, discovered Kingdom Hearts, caused a Keyblade War, and so on. But they didn't, they felt a desperate NEED to go out of their way to cause trouble. They visited worlds causing chaos, they lured Sora to Castle Oblivion. They CONSTANTLY picked fights with Sora. They CLONED Sora, they enlisted Sora'sNobody into their ransk and then tried to get their Sora Clone and him to fight to the death because they felt liked they only needed ONE Sora clone. They also cloned Riku, artificially lengthened Sora's sleeping process even though ultimately their plans relied on Sora. And that's jsut their plans as a GROUP. Then we have Saix and Axel working together, except Saix is actually a Xehanort, and Xigbar and Xehanort have their own plan, and then Marluxia and Larxene to top it off, never mind the other Castle Oblvion members taking other extraneous actions You may call it a manifestation of their anxiety or doubt, but I call t poor writing. there's no legitimate justification given for this chronic villainy. I'm not sure why you're claiming insecurity would manifest universally as APATHY of all things. If anything this would probably make at least SOME of them care too much, desperate for any recognition so they could feel more secure. But beyond that, and this is something ill defined in the games. How far did this lack of emotion go? If you truly couldn't feel, you wouldn't be having a crisis of any sort, would you? Without emotion your response to everything should be apathy, there shouldn't be frustration, confusion, indignation, what have you. I've already said above what I think led to their downfall Wait, I thought it was their existential crisis that led to their downfalls? Also, competent might be a bit of stretch here, has the Organization actually succeeded in ANYTHING? I also have a hard time treating anything in KH like a tragedy when death is so impermanent. I mean, oh no. The Organization died. I mean, they all came back right away and apparently they've been absolved of all their sins now. Where's the tragedy without the permanence? Is that tragedy that they didn't succeed in their plans to cause mayhem and destruction/planetary destruction? I mean they even got their main goal dealt with; they got their hearts back. I'm not sure what you're trying to imply by this. That Xehanort persuaded everyone in the Org to be horribly incompetent and corrupt? That he set up all the random evil plans that went nowhere? How are they complex? What have they done to deserve being called anything beyond one dimensional villains? What are their humanizing elements? What actions have they taken to warrant being treated as anything beyond a plot device so bad stuff can happen for the heroes of the story? And again, WHAT tragic conclusion? That they all got to come back with their hearts even after failing, and not have to deal with the repercussions of their actions? But the writing is mostly bad. There are some above avergae moments. CoM, Re:Coded, but as a whole the script lets down a lot of KH. It's a well intentioned series, not a well written one. Like BBS. We have Terra going through a variety of worlds learning valuable lessons and never really brushing with the darkness. His apparently HUGE moral event horizons are when he scars a guy in self defense in order to save his kidnapped elder, and when he gets angry about a guy trying to kill his only friends. This is apparently enough to render him unredeemably corrupt by darkness. Ventus' story completely loses any direction halfway through. He just randomly visits Disney worlds. Aqua literally just spends her time fixing all the problems Terra and Ven end up making. None of these characters are developed not anything resembling humans. They have no small moments. Most notably nothing even shows us why Terra or Ven are friends with Aqua at all. The whole story is full of contrived moments where characters have to be ridiculously vague in order to move the plot along. On a smaller level there are just errors like Ventus never finding out the monsters he encounters are called Unversed, and then just plain poorly written lines. Like "The friendship between boys. It's almost enough to make me feel jealous" Even at its best KH scripts are still a random mess of anime cliches and poorly realized Disney fanservice Really to best enjoy KH you have to look beyond the writing or voice acting and try to discern what the INTENT of the scenario was. When you make assumptions and connect the dots, KH can become a lot more enjoyable in terms of story. Sometimes this brilliance almost shines through, too, like I think Jesse McCartney's performances as Roxas and Ventus have worked wonders for the characters. And that, is why we totally owned you lamers
The thing is the screenshots are the raw form of the game, on the actual screen things like pixelation are very downplayed (like something in a screenshot you could probably see each individual pixel, but on the screen it looks like a smooth gradient) Then there's the simple matter of the native resolution, it's meant to be small, where low poly counts aren't as noticeable On why the colours have been changed, making handheld games high contrast is common practice, it helps things look defined on a small screen (it also used to be done to make the screens till viewable in a variety of lighting conditions, but I'm not sure if that's still the case)
Saturday or Sunday
BUSY )X Trying to start reviewing Playstation+ games and I gave myself a harsh deadline