(Also Re:CoM and 3 hours of new cutscenes by nobody cares about that)
He doesn't know he has a heart, and the cloak he wears protects him anyways
Aw man that would be awesome! I want this! Let's see... loadouts... Megaflare and six Mine Squares
Sora's stupid, but none of those are very good examples of it Definitely nothing worth punching someone over.
I'm not really sure how that works as underwhelming. It's just what they've shown, it's like looking at BBS once, seeing there's a fire based command style and saying the game is uncreative
It's a CHAIN of memories, they're connected, or at least that's how I interpreted it
KH2 is functionally way too different from KH1 for that camera to work
There's not a direct strength of heart to physical body correlation. Sora lost everything when he became a heartless, for example
The camera is too slow, the vertical movement is kinda awkward, but most of all it just plain doesn't work in a lot of cases, obscuring things or getting caught in awkward angles Then you must hate a lot of PS3 games
Yes And it probably was. Somewhere. Maybe he didn't end up creating a special Nobody, or maybe his Nobody will appear in a future game so they can bring Scar back for a boss fight whenever they bring the Pride Lands back
Camera issues is bad, I wish they'd done something about it. Changing the eyes is expecting too much from a simple remaster FM scenes weren't voice acted in the original FM, why would they be now?
The door Ansem used to reach Kingdom Hearts was in the End of the World.
...what... are you talking about?
But it was intentional. None of what they said was true, they were trying tp confuse Sora, and if you were confused, then you were confused right alongside him. For a long time I believed, and indeed many people still believe, that Castle Oblivion itself is what caused memories to be the cause of the memory loss. The whole way the Organization set themselves up as more like guardians or testers as opposed to outright antagonists until later in the story was quite possibly the only effective and successful plan in the entirety of the Organization's history. You realize you just said "The only interesting characters are six out of twelve featured in the game" right? 50/50 is a pretty good track record for a KH game, and even then I'd disagree. CoM's Sora is very interesting, if you ask me. It's definitely the most flawed and vulnerable Sora we've seen. Riku Replica's story is far from unique, but I think it lead to some interesting moments. There have only been two moments in the entire franchise where the characters discuss the ramifications of death, and I'd take Repliku's death over Roxas talking to Xigbar any day. Mickey Donald and Goofy don't really have much to offer, just sort of the way of things with Disney in KH unfortunately, though this is the one game that really shows Riku and Mickey, as well as Sora Donald and Goofy being somewhat believable friends. Stuff like Sora joking about Donald whacking him on the head, never mind them actually supporting Sora in a meaningful way when he starts to uncover his memories. DiZ barely factors into the story so I don't have much to say about him. Highly exploitable? Sure. Why is that a bad thing? Every KH game has something exploitable about it. Magnet and reflect in KH2, command melding in BBS. I'd actually say DDD is the worst offender in that regard because all it takes is a special card to exploit the system. I heartily disagree about it limiting what you can do though. As I said in my earlier post, this is the ONLY KH game where you can truly play alternate styles. You CAN load your deck with magic instead of attack cards. You CAN rain summons down on your opponents. You can unleash a neverending torrent of flashy moves, you can stick to your basic combos, and there's a bunch of additional things you can do by utilizing enemy cards wisely. Comparatively, all the other games limit you far more. Summons are all but worthless in KH1, and you're in for a rough time if you try relying on magic. Everything in KH2 that isn't your basic attacks is just extra fluff if you want to make the game even easier. Days' inventory and panel systems limit you INSANELY. BBS, sure you can set up a command deck, but it takes a while to even get enough slots to do anything with it, and even then you have what, 8 moves? And if you want to use cool moves, you'll need to use two slots. D Links force you to use other, boring moves, and shotlocks are completely unbalanced. Re:Coded is basically just a gimmicky BBS, and DDD is basically just BBS but worse. Wait, have you not played the game? This is actually common throughout all of KH. If you actually just stand around, you'll notice that every enemy in any KH game with generally do a LOT of waiting. It's only when you're in the middle of the action that it'll seem like things are happening. At leas in CoM it serves a purpose, by giving the game a more methodical pace, speaking of which... Didn't you just say the enemies are too slow? How is it that battles are too hectic, yet too slow at the same time? Anyways, to me at least, that sounds like a good challenge. Reacting to enemy attacks, some light micromangement and paying attention to detail? It made the bosses a lot more interesting to me, as opposed to the spam-fests fights tend to be in KH If your deck is set up to use lots of sleights, you're going to mow through regular enemies. And you don't HAVE to use the sleights either, the individual cards are still perfectly good. With a few exceptions it's always clear when a boss fight is coming, and it's also generally fairly clear what will be effective against an enemy, once you see them, so if you fail the first time it's simple enough to redecorate your deck with that fight in mind. The toughest fights are the Organization fights, who all have very handy elemental colour coding, so if Axel is causing your trouble, it's not that hard to figure out you should be loading your deck with some blizzard. Also, there are plenty of cards that make reloading a non-issue. And you spend even more than that editing your deck in BBS. It's kind of the cost of having high customization. Fair enough what Having strategy, a strategy game make not. Just because you have the ability to form strategies in a game doesn't magically turn it into a strategy game. CoM is an action RPG. And it's the least clogged system in KH. You just get cards. Every other KH game throws a torrent of gameplay features at you and hopes one works. As opposed to those other KH games that gave you lots of control over your levelling? It's completely automatic in enarly every KH game, and in every game after KH1 there isn't a reliable way to get more HP if you need it. The point of CoM is to give you control. If you're confident in your ability to not get hurt, you can get yourself some more CP, obviously psot players should find a balance. They're not all level restricted. Plenty to get some treasure chests, and a few from events. I don't really see how increasing your combat repertoire is a 'waste' though. In fact, that leads to an annoying part where you're simply denied the right to use certain abilities becuase you're not at the right part of the game yet. That's silly. How do you get items in any other KH game? How do you get money? Also, you're just downright wrong about the special cards thing. There's no special room you go to to get special cards by fighting. there are, however, special rooms you can get to to get cards WITHOUT fighting. You said the most important part of KH is combat, so why is it bad that the game is focused on combat? I'm starting to feel like we're playing different games. What KH game doesn't reward you for doing the same repetitive tasks? Every game that I played spent most of its time fighting through hordes of identical enemies, and that was the GOOD part. When I wasn't fighting enemies, I was doing absolutely terrible mini games. It's not a true sequel. That's what KH2 was. CoM was a low budget bridge game. Even on consoles, it was a very budget title. It didn't release at full price. But I do feel like this game treated its rehashing with a certain dignity. They tried to make it worthwhile and give an explanation.
Then that's their loss, you can't really say it's anybody but their own fault[DOUBLEPOST=1383776120][/DOUBLEPOST] The original CoM is one of the better selling KH games http://www.vgchartz.com/gamedb/?name=kingdom+hearts
I'd join in, but any discussion with trizzle will PROBABLY be deleted anyways, so you can just have my likes
They DID say they were putting extra effort into II.5
In other words, it's nice But far from necessary Not beating up women is incredibly sexist
Well, the models already exist. They have attack patterns to draw on. The game engine is already made. It wouldn't take much. And completely unnecessary? This whole HD remake is unnecessary. Improving textures is unnecessary, improving the models in unnecessary, adding Final Mix is unnecessary. It's just nice. And why would you feel guilty about beating up characters like Larxene and Marluxia in the first place?
Yeah, pretty much everybody figures this'll happen Be a missed opportunity if they didn't do it