Awww crap. But, you can't activate the first Seven tools of the bandit, because i use Cursed Seal of the Forbidden Spell on your turn, and you can't use a trap in the same turn it's set, so all the Graceful charities are negated after all. And also, you should wait for me to use a card before activating, so i'll just use: Yes it activates because your first Seven tools of the Bandit couldn't be activated, leaving you with exactly 3 spell/traps. Now, i know you'll counter with Anti-spell, so i'll re-counter it with: Any more counters? Also, the card i discarted because of Forced Cease Fire was:
I see... Anyway: At your first graceful charity, that means you didn't discard anything in the end. Now my turn, i activate my other facedown: Any counters? Also, the other Stardust comes back now?
Cleared it.
You didn't have facedowns so my turn goes as normal. But yeah, due to Barrier my first Stardust wasn't summoned.
Activate the card you where going to destroy with Dark World lighting agaisnt DW itself: It is destroyed after yes, but due to the chain it keeps the effect. Now i have 11300 LP, Stardust comes back and i start my turn with the hand reloaded. First, i play: Destroying your monsters and leaving your field clear. Now i play: Discarding: And Now i play: And normal summon a: Then i special summon from hand, by removing koumori dragon from play: Then i use his effect to special summon the other: [ Card of safe return activates, i draw one more card, then play: And select: Again, card of safe return activates, and i draw one more card, then i synchro summon, using Koumori dragon and Rose, another: Then i put two cards facedown: One crad left, i use it, it's the last PoT in my deck: Then i use: I declare Kuriboh. Now battle phase, i attack with my three monsters dealing 7800 Damage to your LP. Me - 11300 You - 200 Unless something's wrong in my post, your turn.
Oh, so we get reload? That changes everything. And i activated in response to the first Pot of Greed: Which pretty much negates your whole turn, as you already summoned Breaker, and without PoG you wouldn't draw DS, which wouldn't let you summon Vampire Lord even after Cost Down, and would leave you with only Everliving Underworld Canon. Now, can i continue with my turn, or you want to change the order you play the cards? I mean, at the start of your turn you have two PoTs, but there's no way to know which of the ones you used after are the other 3 you had besides them, so, wanna re-do the order you play your the last 3 cards or can i go with my turn?
Is a game that, if you remember about, you lose, and must tell to someone you did so. But really, it's just a fad.
Roxas normal limit is pretty good, his final sucks though. Mickey charged Final Limit is Broken, as well as DW Roxas and Zexion's (when they hit at least). Riku's is alright, not that good but still not bad, and he really uses Dark Aura? For me he only does some dashes and slashes. Sora's normal limit is works well on bosses, while his Final works well agaisnt groups of enemies. Goofy (charged) and Donald Final limits are pretty good agaisnt groups of enemies. Saix is beserk is just awesome. Larxene is pretty cool, but isn't that damaging. And all the others i don't really care about, most suck...
I activate the card when you summon Breaker, it is:
I negate it with Stardust effect. Don't bet on it.
Okay Scarlett, let's start the duel. And remember, 8000 LP no customs or anime exclusives. First i play: Draw two cards, now another: Draw two more cards, then i play: Then summon: And: Then i send both to the graveyard to Synchro summon: Then i set 2 facedowns: Your turn.
The hell's up with the mid-post mood-swing? Seriously man, calm down, it's not like Anti-spell fragrance is the only card you can use, plus, you can easily stop others from stopping with another cards, such as Prohibition, or activate a trap card in response to the oponnent massive field-clearing strategy that just activates the effect and that the effect won't disappear after it's destroyed, like Rainbow Life. Please, don't retire because of such a stupid thing.
No, you just need to fill the mission bar.
Read it on a interview with Nomura sometime ago. I'll see if i can find it again.
Lag. There would be waaay too much of it, like, 10 secs for a single step.
Good luck. He doesn't have one in normal KH2.
It's not that's he's powerful, but his damage is set, as in, every hit of his attacks is set to do X damage, and X is a pretty huge value. In fact, if you use him on other missions you'll notice he'll be doing just a little more damage than in Mission mode.
That only happens if their Heart is trapped somewhere, like in Xemnas's KH or a Heartless. In case it's not, they come back to life.
^Try reflect, but still, it's normal that you can't beat her right away. Come back after you've got a few more abilities. Actually, you need to beat all Data battles, and that would only unlock it on Critical.. In Proud you have to do all that and complete Jiminy's Journal, and on Standard you need to do that, complete the Journal and all the Gummy ship missions.
Oh, sorry, my bad. I don't know exactly where to find High Jump + things though, i'd guess it's in a chest in some place you can't go the first time you pass through it.