Search Results

  1. NarutoSuperKubii
    Profile Post

    Yup .

    Yup .
    Profile Post by NarutoSuperKubii for Legion, Dec 14, 2009
  2. NarutoSuperKubii
    Made by Janime6
    BASIC MODEL MODDING


    Okay!

    Model Modding, to start!

    ======FINDING MODELS======

    I'm sure you know we need to find what the model is before we can do anything. :P

    It is really easy to find models in KH1. The models are usually the name of the character. Some are abstract, though.

    ---------------------------------------------
    Here are some I know:

    Name -- Model Name
    Sora -- SORA
    Riku -- RIKU
    Wakka -- WAKKA
    Tidus -- TIDA
    Selphie -- SELPHIE
    Seagull -- BIRD
    Donald -- DONALD
    Goofy -- GOOFY
    ----------------------------------------------

    So there are some I know off the top of my head.

    First you will need this dump KamiRiku has so kindly prepared for you: Kingdom Hearts Seashore

    Okay, we will go along step by step (I have SORA, and some other people labeled already on the file, but lets not cheat):
    1. Open the dump in ps2dis.
    2. Press CTRL + F
    3. Type in "SORA", just like that with no quotation marks, and press Enter.
    4. We are at "SORAH", if you did what I said, that is wrong. So we press F5, which will repeat our previous search, SORA. You may also press CTRL + F and repeat it.
    5. We are at the address "00dcdb74", and if you look up in the Hex Assembly Box, on the side, it says "SORA" on the address you are at.
    6. This is the correct address! You want to know how we know this? It says "SORA"? NO!
    7. We know it is correct because, go up two lines, it has his Model (.mdlx file) pointer and his Moveset (.mset file) pointer.
    8. 00dcdb6c is Sora's model, 00dcdb70 is his moveset.
    9. All we do is replace them! You wanna know how? Simple. You just look up, or down in the dis for other people's names. (Or you can use CTRL + F, but usually most of the character's models and movesets are all around the same area) Let's look for Riku.
    10. Riku is straight down from Sora, his model is address 00dcdbe4 and his moveset is address 00dcdbe8.
    11. All we do is replace Sora's model and mset data with Riku's.
    12. 00dcdb6c 00dcd020
      00dcdb70 00dcd040
    13. Here is our own "Play as Riku Code"! But wait, you use it and it doesn't work. WHY!?
    14. We made a simple mistake. This is a 32-bit code, we have it to take up 8-bits. Here is how to decipher how to set up the code:

      8-bit: 00000000 000000XX
      16-bit: 10000004 0000XXXX
      32-bit: 20000008 XXXXXXXX
    15. See what's wrong now? The correct code is:
      20dcdb6c 00dcd020
      20dcdb70 00dcd040

    ======INFORMATION======

    Now let me explain a little of how a Basic Model Mod works: (hope I know enough xD)
    • Basic Model Mods, along with a Normal Model Mods, WILL mix up a lot of animations of most characters. Some enemies (if enemies are even playable on the PS2) have an attack animation to start with, and I think most allies do.
    • There will be multiple animations that will use everyone's "Stand-Still; Stance; Standing" animation, these are unfixable by animodding because it would change both there Stance and whenever they used the stance. (This happens whenever someone does something they cannot do. Occasionally people will have animations they use for this case)
    • Like Riku swimming, he doesn't have a swimming animation; like Tidus trying to climb a ladder, he doesn't have that animation; like Wakka trying to grab hold of a ledge, he never does that, so that hints he can't do it; like Selphie trying to glide, yes she will glide, but she doesn't have that animation so she will just stand in the air gliding.

    I think you should understand this a little better now, conclusion: When I play as some people they will have weird animations, but some other people's animations are nearly perfect!

    NORMAL MODEL MODDING


    This is the one that can be kind of tricky. But if you follow what I say, you will get it easily.

    Now let's open up the same dump from the last tutorial, Basic Model Modding.

    I'll wait for you to do it.

    Got it? Okay.

    Here we go:
    1. Go back to Sora's model address (00dcdb6c).
    2. You see the data in that address? 00dccd80. That is Sora's model's address. So the last thing we did was a pointer code, since this value points to Sora's address, the same goes with the moveset.
    3. No we are going to copy the data (00dccd80) and press "G".
    4. Paste the value in the box that says "Specify Address in Hex Form" and press Enter.
    5. We come to "xa_ex_0010.mdls". This is Sora's real model name. I will explain more about model names after I am done.
    6. We will be doing the same thing, making a "Play as Riku" code, but this one is more difficult.
    7. So paste that address in a Notepad or something, because we are going to go to Riku's model, and we will come back to Sora's.
    8. Okay press the "<- Key; Left Arrow Key". We will arrive at Sora's Model and Moveset pointers again.
    9. Now go down to Riku's Model pointer and repeat steps 3 and 4.
    10. W are at "xa_ex_1010.mdls", Riku's real model name. And the Moveset is the same as the Model name, "xa_ex_1010.mset". So copy down "xa_ex_1010" and paste it in the same Notepad, or whatever, as Sora's address.
    11. We will be going back to Sora's Model now. (00dccd80)
    12. Can you see the difference between Riku and Sora? 0010 ~ Sora and 1010 ~ Riku. So all we need to do is change that first 0 to a 1. Very, very simple.
    13. Look for the address containing the 0 we want to change. (00dccd86 for the model, and 00dccda6 for the moveset)
    14. So we just do this:
      00dccd86 00000031
      00dccda6 00000031
    15. Now Sora is Riku! And yes, we are done, since this is an 8-bit code; we were just replacing 0 with 1.

    ======Numbers in Hex======

    0 ~ 30
    1 ~ 31
    2 ~ 32
    3 ~ 33
    4 ~ 34
    5 ~ 35
    6 ~ 36
    7 ~ 37
    8 ~ 38
    9 ~ 39

    Not that hard to remember, right?

    ======Model's Name's======

    xa_al_1008 - Jasmin
    xa_di_3000 - Darkside
    xa_dc_1070 - Giminy cricket
    xa_ex_0010 - Sora
    xa_ex_0040 - Donald
    xa_ex_0050 - Goofy
    xa_ex_1010 - Riku (Destiny islands)
    xa_ex_1030 - Leon
    xa_ex_1040 - Yuffie
    xa_ex_1060 - Pluto
    xa_ex_1140 - Aeris
    xa_ex_1150 - Cloud
    xa_ex_1200 - Moguri
    xa_ex_1540 - Cid
    xa_ex_1560 - Riku Soul eater
    xa_ex_1580 - DarkRiku
    xa_ex_1630 - Ansem
    xa_ex_1650 - Donald (HQ)
    xa_ex_2010 - Soldier
    xa_ex_2020 - Shadow
    xa_ex_2200 - Wight knight
    xa_ex_2230 - Ghost search
    xa_ex_2320 - Wyvern
    xa_ex_2340 - Defender
    xa_ex_2350 - White mushroom
    xa_ex_3000 - Sephiroth
    xa_ex_4011 - Hercules (HQ)
    xa_ex_4020 - Dumbo
    xa_ex_4030 - Bambi
    xa_ex_4042 - Genie
    xa_ex_4050 - Tink
    xa_ex_4060 - Mushu
    xa_ex_4070 - Simba
    xa_ex_7010 - Sora (HQ)
    xa_ex_7230 - Donald (HQ)
    xa_tw_1030 - Lady from traverse town
    xa_tw_3000 - Guardian armor
    xa_he_1000 - Hades
    xa_he_3010 - Ice Titan
    xa_nm_0000 - Sora hallowen

    Those are some someone told me what were, that is all I have listed.

    ======Information======

    These types of Model/Moveset Mods DO NOT like to work, even with a simple person. (Well at least for me) That is why I use the basic, if I can. I'm not a pro or anything so I'm not completely sure if I have been doing something wrong or not, but this is how you do it. I would say this is mainly for emulator use, and making dumps as the characters. Seeing as emulators can use them, but the PS2 doesn't like them.

    Just so you would know.

    ANIMODDING


    This is definitely the hardest part of the whole KH1 "Play As" codes. For this we will not be using the same dump we have been, because you will need a dump playing as the character you want to animate. (The dump needs to be in the same place as the code is, or you won't be able to modify animations correctly)

    The dump you will need is here: Kingdom Hearts Riku on Seashore

    This is a dump I made playing as Riku. So open it and follow my instructions, but first I am going to explain a couple of things about animods.

    ======Facts About Animods======

    • As I said in the "Basic Model Modding" tutorial, not all animations can be fixed.
    • All animations are under the header "MMTN". (I will get into this when I go over making an animod)
    • Animods need to be jokered, or some weird stuff could happen.
    • You will need to know how many animations the person you want to animod has. Or you will mod the wrong person, and not know it. (Riku has 41)
    • Animodding can be hard if you have no clue what animations are what. So you will either need to test on the PS2, or check them with a model viewer. (I am not providing the Model Viewer)

    Those are what come to mind right now.

    ======Making An Animod======

    Okay, time to follow the steps again: (You should have the dump opened already)
    1. We Press CTRL + F and search for "MMTN", no quotes, and press Enter.
    2. We come to the address 00c495000. Now we need to locate animations, and Riku has 41. Let's look.
    3. Animations are located right below the header, MMTN. Now we go down until we find a pointer. So we should come to the address 00c49530. This address points to the start of the animations, which are just right below it by about 2 lines. The animations start on the address 00c49540.
    4. There are 4 animations if you count. So we know this isn't right.
    5. Now we press F5 or CTRL + F and Enter again, to go to another address. The next MMTN header has 3 animations, so we press them again. The next has 2. Then 3. Another 3. Only 1. Now 6. 6 again. 2. Aha! Finally, we found a long one. Address 010c2b00, now let's count the animations. Yep, 41. This is the right one.
    6. Now the way we do this is:
      -First of all we see what animations are mixed up, in the game. So this involves using the "Play as Riku" code.
      -His attack animation is him sitting on a tree.
      -You find that animation, which is his 15th animation. (010c2b78) So copy that address and paste it.
      -Now we have to find one of his Attack animations by testing. His first attack animation is his 21st animation. (010c2b90) We now copy this one's value, 01102dc0, and paste it as the value for the Tree Sitting animation.
      -Our final code is:
      010c2b78 01102dc0
      -Since it is a 32-bit code we need to make the first digit a 2.
      210c2b78 01102dc0
    7. Now you have made your own code to make Riku use one of his attacks! Just remember that Animods have to be jokered.

    Okay, so there you have it. Any questions? Just PM me.

    OH, I GUESS I CAN GIVE YOU THE MODEL VIEWER. BUT YOU HAVE TO GET THE MODELS SOMEHOW: Model Viewer
    Post by: NarutoSuperKubii, Dec 14, 2009 in forum: Code Vault
  3. NarutoSuperKubii
    Terra is for moar fun.

    Axel is a must.

    You need him to steal the mushball effects and animations.
    Post by: NarutoSuperKubii, Dec 14, 2009 in forum: Video Showcase
  4. NarutoSuperKubii
  5. NarutoSuperKubii
    Profile Post

    About .5% done.

    About .5% done.
    Profile Post by NarutoSuperKubii for jet588, Dec 14, 2009
  6. NarutoSuperKubii
    Profile Post

    But only for 1 room .

    But only for 1 room .
    Profile Post by NarutoSuperKubii for Legion, Dec 13, 2009
  7. NarutoSuperKubii
    Profile Post

    Roxas .

    Roxas .
    Profile Post by NarutoSuperKubii for Legion, Dec 13, 2009
  8. NarutoSuperKubii
    Also can you come on msn?
    Profile Post by NarutoSuperKubii for krayzie, Dec 13, 2009
  9. NarutoSuperKubii
  10. NarutoSuperKubii
  11. NarutoSuperKubii
    Profile Post

    Yes, he is moody.

    Yes, he is moody.
    Profile Post by NarutoSuperKubii for Legion, Dec 13, 2009
  12. NarutoSuperKubii
  13. NarutoSuperKubii
    Profile Post

    Lol .

    Lol .
    Profile Post by NarutoSuperKubii for Legion, Dec 13, 2009
  14. NarutoSuperKubii
    Hacking my axel code into different places.

    inb4peoplethinkihavetheonlypostthathastodowithcoding
    Post by: NarutoSuperKubii, Dec 13, 2009 in forum: The Spam Zone
  15. NarutoSuperKubii
    Little do you know this thread is a lie.
    Post by: NarutoSuperKubii, Dec 13, 2009 in forum: The Spam Zone
  16. NarutoSuperKubii
  17. NarutoSuperKubii
  18. NarutoSuperKubii
    Profile Post

    [IMG]

    [IMG]
    Profile Post by NarutoSuperKubii for Sanya, Dec 13, 2009
  19. NarutoSuperKubii
  20. NarutoSuperKubii