Most fans have waited over twelve years for the long awaited conclusion to the seeker of darkness trilogy that is; Kingdom Hearts. During that time, we have sadly, we have lost several of the talented voice actors who worked on the Kingdom Hearts series. I thought it would be a respectful gesture as a community, if we honored the memories of those individuals with a small thread. Even though some voices were not as grand as others, they still deserve a deserved thanks for their vocal work to a beloved video game franchise. Without further ado, here are twenty-eight hearts we lost to darkness since 2002. View attachment 50175 View attachment 50177 View attachment 50186 View attachment 50196 View attachment 50178 View attachment 50184 View attachment 50198 View attachment 50194 View attachment 50187 View attachment 50182 View attachment 50173 View attachment 50174 View attachment 50193 View attachment 50185 View attachment 50200 View attachment 50199 View attachment 50197 View attachment 50176 View attachment 50195 View attachment 50192 View attachment 50190 View attachment 50179 View attachment 50188 View attachment 50189 View attachment 50180 View attachment 50183 View attachment 50191 View attachment 50181
"Oh goodness no, I've had far too much to eat," Enzo replied before eating the chocolate bar he was offered. "And I go by many names, but you may call me Enzo! I have come in support of my super manly strong man friend Take in his quest for higher learning. I will be taking the same course as him and if possible I'd like to take a much more detailed version as if I didn't know how to read. Hypothetically of course," he smiled, wiping the excess finger chocolate onto the side of his pants. "What will we learn first miss teach lady ma'am?"
CHAMBER 4 [AJ, Kel, Kaida, Kairi, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ X ⬅ ✙ ➡ ✔ ⬇ ✔
Boss Battle • URSULA R O U N D 4 Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula Steel used Barrier Surge! Dealt 81 Damage! Steel performed a combo! Dealt 95 Damage! Steel performed a combo! Dealt 95 Damage! Steel performed a combo! Dealt 95 Damage! Beuce used Fox Taser! WEAKNESS! RESIST! CRITICAL! Dealt 455 Damage! Ursula is now Paralyzed! Karina used a combo! Dealt 525 Damage! Luna cast Curaga on Steel! Healed to full HP! Aux gained 25 CG from Invigorate! Aux used Curaga on Beuce! Healed to full HP! Ursula used Bubble Blast! Dealt 13 Damage to Steel! Missed Beuce! Dealt 14 Damage to Karina! Missed Luna! Dealt 9 Damage to Aux! ROUND 5 Ursula let loose Trident Thunder! Missed Steel! Missed Beuce! Dealt 28 Damage to Karina! Missed Luna! Missed Aux! Steel gained 2 extra turns! Steel's Turn! URSULA - 13,820/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) Shining Hammer Beuce Fatal Mode Karina Wingblade Luna Claymaker Aux Speed Rave Steel 90/90 HP 6/9 MP 111% CG Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45% Resistance: 30% Dodge, Aeroga (1 Cycles) Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (0/3) 400% Mag Vorpal Blitz (1/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 27/97 HP 5/5 MP 197% CG Buff: Increase Physical commands by 50%, Luck - 20% Resistance: 30% Dodge Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (8/8) N/A Cross Slash (3/3) 400% STR Sacrifice (2/5) 1,000% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 135/135 HP 11/13 MP 126% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 92/121 HP 5/8 MP 192% CG Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES Resistance: 50% Thunder, 20% Dodge Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (1/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 78/91 HP 9/9 MP 279% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (0/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (3/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (5/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT Tempered Fate - 300 CG
Finlay nodded, before cracking his knuckles, before pulling his leg back in front of the door. With a powerful kick, Finlay pushed the doors wide open to a seemingly empty house. It was near spotfless on the inside. "Aye.... yah figure a rich man would be able to afford some service! Where's the class? Where's the mountain of ale?! WHERE'S THE MOUNTAIN OF ALE, ICE MAN?!" He yelled at Dastgir, looking around at the hallow entrance. The room was a blend of marble and varnish, with expensive looking paintings and architecture that painted the walls, His eyes fell on the elevator as he tried to kick it down. The metal clank was heard as it ricocheted his foot backwards. "OYE! What kinda door doesn't open for Finlay's boot?!"
CHAMBER 3 [AJ, Kel, Kaida, Kairi, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) ✔ ⬆ X ⬅ ✙ ➡ X ⬇ ✔
Boss Battle • URSULA R O U N D 3 Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula Steel performed a combo! Dealt 95 Damage! Steel used Trip Around the Sun! Dealt 1825 Damage! Steel used Vorpal Blitz! Dealt 81 Damage! Ursula is Frozen! Beuce used Ice Barrage! RESIST! Dealt 170 Damage! Ursula is still Frozen! MP Haste restored 1 MP! Karina used a combo! Dealt 525 Damage! Luna cast Curaga on herself! Healed to full HP! MP Haste restored 1 MP! Aux gained 25 CG from Invigorate! Aux used Powerline! WEAKNESS! Dealt 648 Damage! Ursula attacked Beuce! Dealt 20 Damage! ROUND 4 Ursula let loose Trident Thunder! Dealt 26 Damage to Steel! Missed Beuce! Dealt 28 Damage to Karina! Missed Luna! Dealt 10 Damage to Aux! Steel gained an extra turn! Steel's Turn! URSULA - 15,166/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) Shining Hammer Beuce Fatal Mode Karina Wingblade Luna Claymaker Aux Speed Rave Steel 54/90 HP 8/9 MP 81% CG Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45% Resistance: 30% Dodge, Aeroga (2 Cycles) Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (0/3) 400% Mag Vorpal Blitz (1/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 69/97 HP 5/5 MP 117% CG Buff: Increase Physical commands by 50%, Luck - 20% Resistance: 30% Dodge Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (8/8) N/A Cross Slash (3/3) 400% STR Sacrifice (1/5) 1,000% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 135/135 HP 12/13 MP 99% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 101/121 HP 6/8 MP 165% CG Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES Resistance: 50% Thunder, 20% Dodge Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (0/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 34/91 HP 9/9 MP 43% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (3/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (0/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (5/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT Tempered Fate - 300 CG
Enzo immediately followed Takehiko without much warning or permission. "Wait up Mr. Manly Takehiko man!" he yelled as he attempted to catch up to the boy. He knew he was nailing the male terminology with Take after having mistook him as a girl. "I couldn't help but try to overhear about your quest for knowledge and felt I would accompany you. Now, I know what you're gonna say, and you don't have to thank me in the slightest. I owe this group a lot for letting me crash here. The food is delicious, and the people are entertaining. We're gonna have a lotta good times here young buddy, young pal."
CHAMBER 2 [AJ, Kel, Kaida] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔
"Yes, sticks of fudge!" Enzo barked, kicking at the small particles of dust on the ground. "But if there are hypothetically sticks of fudge, where are they and how would one go about obtaining them?" Enzo wasn't too bent out of shape for not completing the challenge in the allotted amount. He was more concerned what to do with next. "That aside. Chrono! Rainbow! Where are we and why is it so blank?" He felt the room felt very closed off, he couldn't feel much of any breeze or hear much of anything either. There was just an eerie bit of silent noise that made him uncomfortable.
CHAMBER 1 Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off) ✔ ⬆ X ⬅ ✙ ➡ X ⬇ X
Aux nodded in Beuce's direction as he waved his bladeless hand over into the silver hair man's direction. "Gotcha covered!" Aux yelled, casting an Aero spell onto Beuce as he moved in. Aux would only use damage as a priority, as he felt most of his arsenal ws better suited to helping keep others alive, similar to what Luna was doing. Boss Battle • URSULA R O U N D 2 Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula Steel performed a combo! Dealt 95 Damage! Steel performed a combo! CRTICAL! Dealt 142 Damage! Steel performed a combo! CRTICAL! Dealt 142 Damage! Beuce used Vorpal Blitz! Dealt 271 Damage! Karina used Sacrfice! Lost 58 HP! Dealt 840 Damage! Luna cast Curaga on Karina! Healed to full HP! Aux gained 25 CG from Invigorate! Aux cast Aeroga on Beuce! Ursula attacked Steel! ROUND 2 Ursula let loose Trident Thunder! Missed Steel! Dealt 16 Damage to Beuce! Missed Karina! Dealt 28 Damage Luna! Dealt 10 Damage to Aux! Steel's Turn! URSULA - 18,510/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) Shining Hammer Beuce Fatal Mode Karina Wingblade Luna Claymaker Aux Speed Rave Steel 74/90 HP 9/9 MP 46% CG Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45% Resistance: 30% Dodge, Aeroga (3 Cycles) Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (3/3) 400% Mag Vorpal Blitz (0/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 97/97 HP 5/5 MP 43% CG Buff: Increase Physical commands by 50%, Luck - 20% Resistance: 30% Dodge Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (8/8) N/A Cross Slash (3/3) 400% STR Sacrifice (0/5) 1,000% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 79/135 HP 12/13 MP 71% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 111/121 HP 6/8 MP 30% CG Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES Resistance: 50% Thunder, 20% Dodge Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (3/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 60/91HP 9/9 MP 245% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (3/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (3/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (5/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT Tempered Fate - 300 CG Trip Around The Sun - 300 CG
Enzo attacked!
MISSION START! Karina unlocked Level 2 Power Aura: FATAL MODE! Boss Battle • URSULA R O U N D 1 Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula ROUND 1 Ursula let loose Trident Thunder! Missed Steel! Missed Beuce! Dealt 28 Damage to Karina! Dealt 28 Damage Luna! Missed Aux! Steel's Turn! URSULA - 20,000/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) Shining Hammer Beuce Fatal Mode Karina Wingblade Luna Claymaker Aux Speed Rave Steel 90/90 HP 9/9 MP 0% CG Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45% Resistance: 30% Dodge Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (3/3) 400% Mag Vorpal Blitz (3/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 69/97 HP 5/5 MP 14% CG Buff: Increase Physical commands by 50%, Luck - 20% Resistance: 30% Dodge Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (8/8) N/A Cross Slash (3/3) 400% STR Sacrifice (5/5) 900% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 107/135 HP 13/13 MP 14% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 121/121 HP 8/8 MP 0% CG Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES Resistance: 50% Thunder, 20% Dodge Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (3/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 91/91HP 9/9 MP 0% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (3/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (3/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (5/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT Tempered Fate - 300 CG Trip Around The Sun - 300 CG
"Well, Riku has brown spiky hair, and Riku has short silver hair. Pinocchio is fairly short with a yellow hat and he's... well, he's a puppet," Kairi added, not knowing how to gently pass that information long. "For now he's a puppet, but he is still my son! And one day, he will be a real boy!" Geppetto bellowed. ---------------------------------------------------------------- Aux got a quick flashback to when she was crying after getting her keyblade back. He could continue to back and forth with her about anger issues, but she had grown far enough that she didn't need to descend back down. "Ypu know, that's probably the nicest thing you've said to me since I've been here. And I don't need for you to prove your strength. I know you're strong. I'm just trying to make up for past mistakes. I'll pay you back some other way. You have my word."
"That's all I'm asking for really," Aux said, with a grin. "And if you gotta stick to what you're good at then I'm not gonna stop you." He paused for a moment before reflecting on his past actions. "As far as what went down in Disneytown, I don't blame you for being hostile towards me. Out of the four of you, I figured you'd be the first to slap me... But that just goes to show you aren't as predictable as I thought." He turned slightly as he looked at her. "If still want to hit me or whatever afterwords, I don't blame you. Just... don't make a habit out of it." He looked back at Ursula. "Not asking for forgiveness here. Just a chance to make up for things." ------------------------------------------ Kairi nodded as she smiled. "I'll go along with you! It's probably best if you get as many people with you as possible! My friends are two boys around my age. Their names are Sora and Riku!" She looked up at Geppetto as she led the group to the first chamber. "If any of their friends show up, you know where to find us!" Geppetto nodded. "Just do make sure my boy is alright, he asked frantically. "He's a good boy, but he can be misguided."