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  1. Kaihedgie
    Only a temporary return, cause I need some helpz D:
    Thread by: Kaihedgie, Dec 21, 2008, 9 replies, in forum: The Spam Zone
  2. Kaihedgie
    Sorred doodz, decided to confirm my departure from this forum. Dun't visit here anymore anyways, generally bored, and like I siad, still disapprove of the Rep system. I seriously don't want that thing to corrupt meh

    So, yeah, adios D:
    Thread by: Kaihedgie, Oct 7, 2008, 5 replies, in forum: Departure Hall
  3. Kaihedgie
    After havin' read articles, I've decided to share my own opinions, and hopefully, for you to share yours without actually tryin' to kill each other in the process

    Shipping (short for relationshipping) is a practice in which fans of a multimedia franchise (typically anime) will decide to create and support a couple not established in the original design or an already established canon couple. The whole shipping community itself consists of mostly female fans/fangirls.

    While shipping of canon couples is excusable most of the time, the shipping for Non-canon shipped couples is a different story. These non-canon couples are created by using even the LITTLEST of hints or because of their general attractiveness when two characters in particular are seen in one scene. It's no surprise to see that most of these will contain homosexual male (gay) pairings or pairings that were sorta implied or coulda been but the author behind the original story decided to go a different direction. Yuri pairings are pretty rare though.

    Shipping can tend to really get out of hand unfortunately. Like video game and comic fans, shippers can get hideously competitive or offensive when either argues about which couple is better. Unfortunately, these heated debates are never quite resolved maturely since one or the other will not accept that it's either ultimately coming down to one's personal preference (though that preference isn't really smart at all) or they can't do anything about it because the creator of the series said so.

    So the simple question is: Why? No matter how much you ship this or that pairing, no matter how you 'perfect' these two go together, even though the mere thought of it is horrendous, it'll never happen. No matter how much you hate this or that established canon pairing, no amount of b*tchfitting is gonn change a thing, and in the end, everybody is a little more angry...oh yeah, I know. >.>;

    Please share yer opinions and please people, do not get all methodical/sensitive/complicated, etc. about it.
    Thread by: Kaihedgie, Sep 25, 2008, 0 replies, in forum: Movies & Media
  4. Kaihedgie
    Mega Man X (Known as Rockman X in Japan) is the second series in the long-running Mega Man franchise. The series debuted in 1994 and spawned 11 sequels and spinoffs

    The series takes place further in the future after the classic Mega Man series and follows the story of the first successor of Mega Man, known as Mega Man X (or X for short). X is the final creation of Dr. Light before his expected death of old age and was sealed away for thirty years after his completion for he was the beginning of a new race of machines called Reploids, robots with the ability to think for themselves and feel emotions. Although a pacifist at heart, X is forced to fight a tragic war against renegade Reploids known as Mavericks. However, he is not alone in the fight. He is always backed up and supported by his closest friend and ally, Zero, who is ironically, Dr. Wily's final creation.

    The gameplay of the series is identical to that of the classic Mega Man series, as the player has to traverse through tough terrain whilst combating Mavericks. For the first two games, the player assumes the sole role of X, whose abilities of weapon copying are identical to that of Mega Man's. In Mega Man X3 and onwards, Zero is introduced as a playable character, offering up a completely different playing experience from any other character thus far.

    As Mega Man X, X possesses the X-Buster, a chargable firearm and is able to copy weapons from the bosses his defeats. New to the series is the Armor System. X can collect a set of armor parts that will enhance his abilities and give him new ones as well. As Zero, the flow of the game goes a little differently. While X fights at close-range, Zero fights at close-range with the Z-Saber, a lightsaber-like weapon. In some games, Zero uses the Z-Buster, and its power differs on the game. Unlike X however, Zero does not copy the weapons of the enemies he defeats, but learns a new technique called an EX-Skill, which mimics an ability used by the defeated boss. In addition, most of these EX-Skills use the Z-Saber and they do not use up weapon energy. Both characters in some games have access to a powerful technique called a Giga Crush that damages and destroys all onscreen enemies with a devastating attack.

    Mega Man X7 onwards introduces the new character Axl, a Reploid capable of morphing into other enemies through the Copy Shot. Other than that, his gameplay is similar to that of X's.

    Though the X series was planned to end with X5 in order to start on the Zero series, Capcom continued the series without Inafune and released X6. The Zero storyline was tweaked only for this game as the games further do not connect. X7 is the first 3D game in the series and nearly deviates from the usual gameplay from the previous series by playing entirely in 3D instead of 2D. In addition, it is the only game where X himself is an unlockable character, but appears as the most powerful character in the game, possessing a much more powerful X-Buster. The series returns back to its roots with X8

    A PSP 3D remake for the first game entitled Maverick Hunter X was released in 2005. Aside from being a 3D remake, the game offers spoke dialog for the characters, altered stages and Vile as an unlockable playable character. The game also includes an unlockable OVA entitled Day of Sigma, which takes place before the first X game.

    Anyone like zis?
    Thread by: Kaihedgie, Sep 23, 2008, 4 replies, in forum: Gaming
  5. Kaihedgie
    Thread

    Mortal Kombat

    As all know, in the 90s, the video game industry was really getting back up into the air. Due to technology improvements, we could make games a little more graphic. And as such, a then-obscure video game company called Midway decided to take a shot at the more 'violent' side of video gaming

    Originally, the project was a video game starring Jean Claude Van Damme, but the actor was working on another game that never came to realization. This setback however, gave birth to the four-man project that created the fighting game, Mortal Kombat, released in 1992 to rival Capcom's popular Street Fighter II arcade game. While MK played somewhat similar to Street Fighter II, there were key differences as well as innovations that future fighting games would use such as introducing the concept of juggling and a block button. In previous games, blocking was done by holding the joystick in the opposite direction of character facing while the opponent attack.

    However, Mortal Kombat was notable for two key things: digitized actors and blood. By using real actors to assume the role of the game characters combined with the blood they shed, it made the experience more realistic than any other fighting game at the time. However, there is one thing that sets Mortal Kombat apart from other fighting games: the Fatality/finishing move. Fatalities were finishing moves that could be performed after winning two rounds. Normally in other fighting games, when you win a round, the loser simply gets knocked out. However, in Mortal Kombat, when you win your two rounds, the announcer will shout 'FINISH HIM!!' in super-imposed text. During this phase, your opponent stands idly by in a dizzied state. By performing a certain input command at a certain range, you could actually kill your opponent. Each character their own unique Fatality, ranging from head-ripping to immolation. The game also featured the very first ever hidden character to appear in a fighting game: Reptile

    The game has a cast of 7 playable characters, whom all participate in this tournament called Mortal Kombat, hosted by a powerful demon sorcerer named Shang Tsung, who is guarded by his otherworldly servant and undisputed champion of Mortal Kombat, Goro, a member of a proud race of four-armed powerful warriors called Shokans.

    The main protagonist is Liu Kang, who enters the tournament, whose ultimate goal was to avenge the death of the Great Kung Lao, who died at the hands of Goro. Johnny Cage, a martial arts movie star, enters the tournament to prove to the world that he does his own stunts and is nowhere near a fraud. Kano, a dangerous and cunning criminal, enters the tournament in order escape pursuit from the only female contestant, Sonya Blade. Meanwhile, the Chinese warrior clan known as the Lin Kuei sends one of their soldiers, Sub-Zero, to assassinate Shang Tsung. However, the mysterious warrior is haunted and pursued by an undead ninja clad in yellow, named Scorpion, whose life he previously took and is seeking revenge. Finally, the Thunder God of Earth, Raiden, participates in the tournament in a mortal form as gods are not allowed to interfere in the affairs of mortals. Raiden is the very first ever playable 'god' character to appear in a fighting game

    During Mortal Kombat's craze, the game was ported to all available consoles. The most noteworthy ones were the Sega Genesis and Super Nintendo versions. This was one of the primary examples of the Console War affair. The SNES version had superior graphics and thus, closely resembled the arcade version. However, it was missing the blood, one of MK's key factors. This was part of Nintendo's old family policy not to have violent video games on the system. The Genesis version however, had somewhat weaker graphics, but the controls were responsive and the original violence was kept in, though it can only be unlocked with a code thus, Sega won the popular vote.

    In 1995, a movie based on the game was released in theaters. It went down in history as the first successful movie based on a video game as it stayed true to its source.

    Any questions or commentz? o:
    Thread by: Kaihedgie, Sep 18, 2008, 0 replies, in forum: Gaming
  6. Kaihedgie
    So you've trampled yer way through various other opponents just to win the glorious tournament and claim your ultimate prize. However, the host either finds you worthy to fight or is probably afraid of your power, so they decide to end your life here and now

    In every fighting game, you will ultimately confront the final boss of the game, who is usually the one hosting the tournament. Most of the time, they're bigger than you. And other times, they'll have something your character obviously doesn't, so let's take a look at the more memorable fighters


    Shang Tsung from Mortal Kombat - A lot of people know who zis guy is. Shang Tsung was the very first host of the Mortal Kombat tournament. However, in terms of storyline, this is the tenth tournament. Don't let his decrepit appearance fool you. Shang Tsung is a devious and powerful sorcerer. He can fire up to six projectiles on screen, and they pack quite a punch. However, Shang Tsung's most unique ability which sets him apart from most bosses of his time is his ability to shapeshift into other fighters, including the sub-boss Goro. Thus, this would make him the very first move-swapper in the fighting game genre. The character is made made playable the following sequels afterward

    Shao Kahn from Mortal Kombat - Yet another unique character. First appearing in MK II, Shao Kahn is QUITE intimidating. In addition to being a tad bit larger than you, Shao Kahn wields both brute strength and magic. One thing you don't want to get hit by is his Wrath Hammer, which comes out pretty quick. A quick whack to the head sends you dizzy and screaming in pain, and he isn't afraid to hit you two to three times in a row. Perhaps Shao Kahn's biggest trait is his ego, which translates well in gameplay in the form of taunting you. Shao Kahn is quite fond of ridiculing his opponents without a care in the world. When he defeats you in MKII, he'll sometimes walk to your crumpled body and ridicule you, adding insult to injury. He is just THAT evil.

    Rugal Bernstein from King of Fighters - The very embodiment of the 'disease' known as SNK Boss Syndrome. Rugal fights hard and dirty, often attacking opponents while they're still down. It doesn't help the fact that he can even borrow moves from other fights. What's really irritating is his transformations. Good luck beatin' this guy

    Kazuya Mishima from Tekken - Kazuya has broken the mold for protagonist archetypes in fighting games. First appearing in the first game, Kazuya was initially a man of noble intentions, tryin' to stop his father, Heihachi, from performing any more evil deeds. In an unexpected turn of events, Kazuya turns into the bad guy in the next game, following in his father's footsteps. This is made even more scary when Kazuya actually transforms when defeated. Here is the first official appearance of 'Devil', Kazuya's Devil Gene manifested into physical form

    Uriko from Bloody Roar - Uriko is a little different from your typical end boss due to the fact that she's not only female, but makes THREE transformations. When first encountered, Uriko appears as a white-robed young child before transforming into an adult, combat form. When she is on the verge of losing the round, she makes one final transformation even more powerful than her human form. This is one boss you dun't wanna trifle with.

    So yeeeeah. >.> Know any spectacular bosses?
    Thread by: Kaihedgie, Sep 13, 2008, 2 replies, in forum: Gaming
  7. Kaihedgie
    Everytime when someone makes an adaptation of comic or anime or movie, somebody always gets pissed off just because some design or plot details that were changed. Question is: why do you still bother to go ahead and try after all these years if you never liked them to begin with

    TV Tropes explains it all again: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks

    And dun't yew deny it, for most people are guilty of this or probably not due to their stubborn fanboy/girlish nature
    Thread by: Kaihedgie, Sep 12, 2008, 1 replies, in forum: Movies & Media
  8. Kaihedgie
    Of course we all know this D: There a certain handful of games that reward a player with an ultimate power that renders all else useless in comparison. However, it is only usually unlocked when the game is beaten, leavin' it kinda useless. However, some can be used before the game is actually completed. In other games, the ultimate power is often restricted to just the final battle

    In Sonic the Hedgehog, 2, 3/S&K, players were tasked to collect all seven Chaos Emeralds though this is optional. If all 7 are collected, the player will then be able to assume a super form which grants them both super speed and invincibility attacks. Since Sonic Adventure, the Super forms are restricted to the final battles only

    In the Mega Man X and Zero series, players could unlock an 'Ultimate' armor/form which boosted their abilities and gave them new ones. In the first and second X games, players could unlock a special move taken from the Street Fighter series. These attacks had the ability to kill any enemies and most bosses in one to two hits.

    In Mega Man ZX, players could unlock Model OX, which not only gave them instant access to all three elements, but infinite access to the screen-filling Giga Crushes from the X series

    In all Devil May Cry games excluding the second one, players could unlock a 'super' version of Dante or another playable character. This version of the character possesses unlimited Devil Trigger. In the first and second battles against Mundus in the first game, Dante gets access to the Sparda Devil Trigger, which gives him powerful projectiles attacks and ridiculous range with the sword.

    In Bloody Roar 3 onwards, players can unlock a very cheap character called Uranus who both excelled at speed AND power.

    In Godhand, the player gets to utilize both the God and Devil hands, but only in the final battle. The Devilhand could also be unlocked as well.

    Any other stuff? D:
    Thread by: Kaihedgie, Sep 9, 2008, 7 replies, in forum: Gaming
  9. Kaihedgie
    This was in response to a topic at another forum o:

    What is a Sonic fan? At this point, I ain't so sure. Over the years, the Sonic fanbase has degenerated mostly into a breed of misguided, delusional and immature brats who pass themselves off as Sonic fans and respond bitterly in an unintelligent manner if questioned. I'm hangin' by the Sonic fanbase by a mere thread. Bein' a Sonic fan meant you liked the games, and watched the shows and didn't give a damn. You liked the cast of characters, the villains, the stages, and music. It was at that time we're united in that we simply liked the series for what it offered. But no, not in these dark times. Most of these great fans have left the Sonic fandom when new blood came in. Over the last 6 years, the Sonic fanbase began to divide itself primarily on characters. Over the course, friendships were destroyed and abominations rose forth. This came in the form of Sonic Passion, which is known by many as the epitome of evil that was the Sonic fanbase and a foreshadowing downfall of sorts. The fanbase become almost absolutely divided with the death of Deem Bristow. Now it was just those who like the original voice actors, and those who supported 4Kids. Neither side was right nor wrong, and somewhere along that line, a war within the fanbase itself slowly, but steadily grew. As the games' quality began to decrease, the fanbase followed. By 2008, a war within the fanbase occurred, causing the departure of a handful of great Sonic fans. Sonic fans are now a shadow of their former selves, as they only saw situations in black and white

    Sonic fans also happen to be ghosts kinda. Even after the console war between Nintendo and Sega, the Sonic fans still found themselves at odds with Mario's fanbase. Blind to the real truth, they continue to disrespect the video game hero known as Mario, who practically opened the door for Sonic.

    All I can say is, it's pretty easy to extract butthurt from Sonic fans these days. You say something negative about anything, and they'll choke you like Wayne Brady chokes a b*tch D: I've been to hell and back with the Sonic fanbase and it's been the bulk of mine and others' troubles. The fandom is only supported by a few, mature and faithful fans. The rest is....\:

    Tis not an opinion, it's a fact. Go on, just try and say that Sonic is losing the battle, and see what a general Sonic fan has to say/swear.
    Thread by: Kaihedgie, Sep 8, 2008, 15 replies, in forum: Gaming
  10. Kaihedgie
    http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase

    Read and realize. Some people just need to grow up
    Thread by: Kaihedgie, Sep 4, 2008, 13 replies, in forum: Gaming
  11. Kaihedgie
    Yep. Itz zat time again >:

    Refs for the final design concepts of Kai and Kia [​IMG]

    Kia iz yummeh ¦3 [​IMG]

    Kia versus her arch nemesis, Abyss [​IMG]

    This is the stuff that makes kittens jealous >: [​IMG]

    I tink zatz eet so far o3o
    Thread by: Kaihedgie, Aug 31, 2008, 13 replies, in forum: Arts & Graphics
  12. Kaihedgie
    Yes, everyone knows about this particular topic.

    Emo was originally just another genre. Emo was short for 'emotional'. Thus emotions, often negative ones, were put into lyrics which further enhances the overall mood of the song

    But of course, this isn't about the music genre. No, this is the so-called labeled group called Emos. The emo subculture started around sometime in the late 80s. Emos are often easily identified and stereotyped by their general appearance: long black hair that obscures the face slightly, mostly black, tight fitting slacks/pants and in some cases, facial appliances such as mascara and the like. Accessories include chains, studded belts and related items. These all seem to derive from the Goth subculture.

    As people, Emos are not well-liked at all. In response, they merely pass themselves off as misunderstood. Emos, as so aptly named, tend to be VERY emotional. They cross everyone else out around them, claiming themselves to be the only ones with issues and problems, inconsiderate of others' problems.. However, the criticism lies in that emos pronounce their problems so directly that it appears that they seek attention in reailty. Emos have a tendency for self-harm, which mainly comes in the form of wrist-slitting with a sharp object. Some emos even go so far as to commit suicide, believing that no position is set for them in the world. Because of these, Emos are generally social outcasts that tend to provoke anger from those around them. Perhaps the worst Emo identified on the net is a girl named Tara Gilbese, who is infamous for publishing the worst fanfic in history: My Immortal, who passes herself off as a big Goth fan, borders past the Emo stereotype.

    Emos are not to be confused with Goths. While they may listen to somewhat similar music, they definitely do not discuss about self-harm or their own problems only
    Thread by: Kaihedgie, Aug 28, 2008, 0 replies, in forum: Music
  13. Kaihedgie
    Well there have been fictional predictions that events were supposed to have happened over the years, but of course, since we've past those years, they simply didn't occur because it was a video game we were talkin' about


    For example, the Japan-only N64 game, Sin and Punishment, took place two years ago (2006), thus kids may have been hidin' in fear that mutants will only invade Japan and the fate of the world only rested in the hands of a spiky-haired blond with fancy toys that the government was too stupid to make in real life

    Another big prime example was the classic Mega Man series. Most of the important events up to the first game occured in the past 7 years such as the creation of Sniper Joes, Metools, Proto Man, Mega Man and Roll and supposedly by this December, a mad scientist with wicked hair is gonna plant spikes all over the world and try to rule the world with cartoonish lookin' bulky industrial robots and it's up to a 90s style android to save the world


    Well....maybe XD
    Thread by: Kaihedgie, Aug 27, 2008, 2 replies, in forum: Gaming
  14. Kaihedgie
    Of course these games always follow

    In 1984, the sci-fi comedy movie, Ghostbusters took the world by storm. It was an immensely big hit, most recognizable by its theme song of the same name. The Ghostbusters team consist of four people: Peter Venkman, the cool guy (Bill Murrary), Ray Stantz, the geek (Dan Aykroyd), Egon Spangler, the estranged, dull nerd (Harnold Ramis), and Winston Zeddemore, the everyman (Ernie Hudson). Together, these four misfits battle the supernatural entities known as ghosts by capturing them and get paid well

    And when a movie becomes a big hit, a video game is bound to follow to grab more money. Which comes to this D:

    We're talkin' about the NES version of the first Ghostbusters game that was released on the same year as the movie. The main objective was to capture as many ghosts in eight months and get money for how quickly you get them. When catchin' ghosts, you control two GBs as they fire their streams towards ghosts. You got your way around New York by way of the Ecto-1, the Ghostbusters' mode of transportation. However, you were merely speeding along the highway by dodging upcoming cars until a ghost appears. When the eight months were over, you were to eliminate the antagonist of the film, Gozer the Gozarian. But before the actual boss fight, you still had to scale up 27 stories, however, the task is made more tedious with invincible ghosts that kill on contact. The actual boss fight simply consists of two GBs shooting a static sprite of a giant version of Gozer on the clock. For behind them, the Stay Puffed slowly scales the building. It's game over if he reaches the top.

    This game received just negative feedback. Aside from the bad gameplay was the blandness in the characters and the exclusion of Winston, which sparked even more negative feedback involving racial issues. When you beat the game, you are only rewarded with this:

    Conglaturation !!!

    You have completed a great game.
    And prooved the justice of our culture.
    Now go and rest our heroes !


    Yeeeeeeeeah D:
    Thread by: Kaihedgie, Aug 24, 2008, 2 replies, in forum: Gaming
  15. Kaihedgie
    Thread

    Backorz

    Left for a while cause evidently, someone around here takes racism lightly
    Thread by: Kaihedgie, Aug 23, 2008, 11 replies, in forum: Introductions & Departures
  16. Kaihedgie
    Shadow the Hedgehog was a spin-off game and part of the main Sonic the Hedgehog series that was released in late 2005 by Sega and Sonic Team for all three sixth-generation consoles. It is the third game in the series overall that does not have the name 'Sonic' in the title and the first game to feature Sonic as a playable character in a form despite that said character is not the main character

    Shadow the Hedgehog's gameplay is similar to that of the Sonic Adventure series in which the player plays through expansive courses and defeats enemies and obstacles in his/her way. Rings still serve the same purpose by protecting Shadow. If the player is hit without any Rings on hand, a life is lost.

    The most controversial aspect of the core of the gameplay lies in the firearms, specifically, guns, that Shadow can pick up and use against his enemies on the battlefield. The firearms can range from pistols to assault rifles or even laser weapons. Shadow can also pick up melee weapons, both from item crates and the enviroment he destroys around him, using STOP sign poles or other pole-shaped obstructions. Shadow can also pilot vehicles in order to get to new areas he may not be able to reach himself. Since the player controls Shadow, the traditional techniques from Sonic Adventure 2 and Sonic Heroes are carried over to here such as the Homing Attack, Spin Attack and the internalized Light Dash where Shadow dashes along a path of rings.

    The most unique aspect of the game however, is the 'Hero and Dark'' system. In Sonic Adventure 2, players could choose to play as either a hero or villain, which would choose as to which characters they would play. In Shadow the Hedgehog, the player has free reign over which side he/she chooses and can side with either side at anytime they wish. The player may even choose neither and play as a 'Neutral' instead, which is often what Shadow wants. Hero and Dark sides have their own unique mission characters who will assist and help you in your goals and in return, they ask for you to complete a mission they have given you. These 'Mission Characters' (with the exception of Dr. Eggman, Doom's Eye and Charmy) are playable via a second controller, though both players share the same screen like in Sonic Adventure. Choosing sides also effects the storyline, his allies, his enemies, and Shadow's ultimate fate to either rule, destroy or save the world. There are ten different endings in which to unlock and over 300 paths for the players to choose, each with a title. When all ten endings are unlocked, the true 'Last' story becomes playable

    Aside from affecting the storyline, choosing sides also influences Shadow himself in-game. This comes in the form of Shadow's Chaos Powers which are represented by opposing gauges that can be filled up by defeating enemies, protecting or destroying your surroundings. When the blue 'Hero' guage fills up, Shadow becomes 'Hero Shadow' as his body emits a light blue aura which allows him to use his signature technique, Chaos Control and is granted invincibility. In normal levels when this move is utilized, Shadow zips right through the whole level. In boss levels, it slows down everything around Shadow while he moves at normal speed. The duration of this zip/warp depends on how much energy there is in the game. The teleport ends when he runs out. When the red 'Dark' gauge is filled, Shadow becomes 'Dark Shadow' where he emits a crimson red aura and is granted unlimited ammo for the current weapon he wields and a new power call Chaos Blast where he unleashes a devastating burst of Chaos Energy that damages everything in its radius.

    There have been mixed opinions about this particular game. It is the first game in the series to use the 4Kids cast in lieu of its original cast ever since Deem Bristow, Eggman's English voice actor, had passed away. This was done in order to keep continuity between the series and Sonic X anime. Not surprisingly, this caused a massive backlash from fans which would continue to effect the entire Sonic fandom as a whole for years to come. Also touched upon was the gun and vehicle aspects of the game as fans kept noting that since Shadow was a physically superior creature, there was no absolute need to to have firearms, though it should be noted that the enemies were given a more realistic air since Shadow was up against more than just Eggman's machines and that the vehicles gave Shadow a defense for his rings despite slowing him down. It should also be noted that the use of guns attributed to Shadow's character as he is one willing to do whatever it takes to get what he wants. Graphics have also gained complaints. The game reuses the in-game 3D models from Sonic Heroes. though with a but more detail to them. The CGI graphics for intermissions however, were stunning. The story itself was also complained about as none of the ten endings were canon and only served as 'what ifs' though the Shadow Androids theory returned in this game.

    Unlike the bratty fanbrats, I for one, loved this game. Shadow was indeed my favorite character and it gave me a chance to actually experience Shadow's Chaos Control power, which I enjoyed lots in Sonic Adventure 2

    And opinions or questions? o:
    Thread by: Kaihedgie, Jul 11, 2008, 21 replies, in forum: Gaming
  17. Kaihedgie
    I went around in the general Role Playing section annd.....I'm not exactly pleased with all the topics. Almost everything is the same thing: involving the Organization XIII. I know this sorta sounds stupid, but can we possibly limit the number of Org. XIII rp topics? There needs to be more original material around.

    Another thing is the character reference thing. Can we perhaps stop with all the art theft when it comes to references? It's not uncommon to see artwork ripped from Japanese language art sites and H games. We need people who will at least draw reference pictures for characters without an accurate image for them
    Thread by: Kaihedgie, Jul 8, 2008, 30 replies, in forum: Feedback & Assistance
  18. Kaihedgie
    This is actually a pretty good series, especially for long to Mega Man fans.

    Mega Man ZX is a side-scrolling shooter released in late 2006 in Japan and then in early 2007 overseas and closely follows its predecessor, Mega Man Zero as it borrows gameplay elements from said series. A sequel entitled ZX Advent was released in late 2007

    The story takes place centuries after Mega Man Zero 4 where Humans and Reploids have finally begun to co-exist with one another, thanks to the valiant efforts of Zero, who had saved the Earth from Dr. Weil's insane ambition to destroy all humans. But a new evil has arisen, planning to 'change the world'. Its name is Model W, a remnant of the Ragnarok weapon used for Weil's ambitions and is once again terrorizing the Earth, affecting both Reploids and Humans and taking away their sanity. But as the darkness grows, warriors of light emerge to stand up to the evil that Weil left behind. Their weapons are the Biometals, weapons just like the Model W. These powerful devices are infused with the souls and powers of ancient warriors who once fought for justice and peace. With these new weapons they can become Mega Men. But these devices cannot be used by anyone. Only 'Chosen Ones' are able to wield their powers


    The central theme of the gameplay itself lies in the new M.E.G.A. System which allows players to use the powerful devices known as Biometal to transform and become a Mega Man. Biometal models transform the user into whatever the Model is based on lends them the subject's powers. In the entire series, at least 9 Biometals have been discovered in the entirety: X (Mega Man X) Z (Zero) H (Harpuia) L (Leviathan) F (Fenrir) A (Albert) W (Weil) P (Phantom) and O (Omega/Original) In ZX, most of the Biometals remain in Vent and Aile's possession and are Doubled Megamerged with Model X until ZX Advent where they are stolen by their Chosen Ones

    Model X, the Blue Mega Man Model is the second Biometal received chronically. The initial protagonists Vent and Aile are chosen to wield this Model. Based on the Neo Arcadian Leader and the template for all Reploids, Model X gives it users access to the X-Buster, capable of firing Double Charged Shots. Its special ability allows it to Double MegaMerge with other Biometals.

    Model Z, the Red Mega Man Model, is based on the Resistence Hero, Zero. Its Chosen One is Giro, former Guardian and CEO of a transport business called Giro Express. Model Z gives its user access to the Z-Saber and allows him/her to use Zero's powers and EX-Skills with the Z Saber. Before Giro dies early in ZX, Giro hands it over to Vent and Aile, allowing them to Double Megamerge Model X with Model Z, becoming the titular combination, Mega Man ZX, whose abilities give players a style mirroring that of Zero's in the Mega Man Zero series, offering a ZX Saber and ZX Buster

    Model H, L, F, and P, the Wind Mega Man, Ice Mega Man, Flame Mega Man and Shadow Mega Man respectively, are based on the Neo Arcadian Guardians, Harpuia, Leviathan, Fenrir and Phantom. Fiercely loyal to Model X, they lend Vent and Aile their powers until their Chosen Ones are brainwashed against their will. These Biometals offer up the player a new style of gameplay not seen in the main line of Mega Man games. All but one have a unique element

    Model W serves as the main antagonist for both ZX and ZX Advent, wielded by various characters. It is a massive Biometal that contains Weil's soul and possesses evil powers. It is the only Biometal not obtained by the player, though it has the most wielders in the series, at least four. Its most prominent users are the self-proclaimed voices of Model W itself: Prometheus and Pandora, nicknamed the Grim Reaper and Witch respectively.

    Model O is a special omni-elemental Biometal based on either Omega Zero or Zero's original body in Mega Man Zero 3. It is an extraordinarily more powerful version of Model ZX as it gives its user infinite access to Zero's old EX-Skills used in the X games, namely, his Giga Crushes as well as enhanced versions of the EX-Skills used in the Zero series.

    Model A is the only Biometal obtained in ZX Advent. Its Chosen Ones are Grey and Ashe. This especially powerful Biometal gets more powerful as its Mega Man fights difficult battles. It has access to dual pistols capable of mass destruction. By copying the DNA and data samples of its opponents, Model A allows its user to transform into their opponents at will, assuming their powers and form at will through the power of A-Trans. It is also the only other Biometal Mode other than Model W whose form and abilities differ depending on the user. Throughout the entire game, Model A absorbs at least 13 unique forms, 5 of them being the Mega Men and the other 8 being bosses. It is often argued that Model A represents Axl due to the strong resemblance as well as the same morphing powers, though this is more likely a tribute due to the fact that Axl has not appeared, nor has been mentioned in the Zero storyline

    Anyone liked zis series? o:
    Thread by: Kaihedgie, Jul 2, 2008, 15 replies, in forum: Gaming
  19. Kaihedgie
    Backorz with new stuff o: Mostly with doodlez

    Kai and Faust doodlez: [​IMG]

    Kazoo doodlez :3 [​IMG]

    And another doodle...XD [​IMG]

    Abyss doodlez o: [​IMG]

    Action sheet fer Kia o: [​IMG]

    Mega Man Model R: [​IMG]

    Mega Man Zero version of Kia; She-Devil: [​IMG]
    Thread by: Kaihedgie, Jun 29, 2008, 3 replies, in forum: Arts & Graphics
  20. Kaihedgie
    One of the oldest PS2 games around. Orphen: Scion of Sorcery is an odd, RPG game based on the anime and manga, Sorcerous Stabber Orphen. The game of course, stars the usual cast of the titular sorcerer, Orphen and his companions, Cleo and Majic (renamed Magnus in the game and instruction manual), along with new characters exclusive to the game.

    The plot is rather interesting of sorts. The game's story is divided into three characters with their own unique stories and the player may choose who to accompany. When one is completed, a deus ex machina occurs with Orphen himself being the only one aware of what transpired previously as he is trapped in a so-called cycle of destiny. Each of the three plots often revolve around an extremely rare and powerful artifact called the Crystal Egg which allows its user to transcend time and life. Throughout most of the game, the player will be in Orphen's shoes. The normal map gameplay is rather bland by today's standards, but the actual battles themselves are really odd. For starters, there are no complicated menus to navigate through, nor are there any turns to take whatsoever. The battles are wholly active-based, with an actual emphasis on active. Players only control Orphen through most of the battle while allies are A.I-controlled. Attacks are all button-assigned and characters can attack any enemy they choose without having to wait their turn. By default, the Triangle button uses 'Projectile Spells', which are self-explantory. The O button is for Elemental Spells which attack multiple enemies in a wide area. The X button is for the melee weapon and the square button is for a shield. What's also add is that experience points are non-existent nor is there any leveling up for that matter. Most the boss battles that you win will yield to Orphen a new spell

    Graphics are all that impressive, considerin' it was a very early PS2 game. Cutscenes are often told using in-game graphics while intermissions use anime cutscenes with original animation.

    Orphen was ze second PS2 game I ever played and I was quite impressed as I was a newcomer in RPG games. If you're a fan of the anime, you'll probably pick it up for the hell of it. >:
    Thread by: Kaihedgie, Jun 27, 2008, 0 replies, in forum: Gaming